Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
[email protected]
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Everything posted by [email protected]
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less likely to shoot female survivor?
[email protected] replied to alchemy1002's topic in DayZ Mod General Discussion
Clearly you've never heard of the Kardashians -
Admitted Duping and Hacking 20+ LLKJ members
[email protected] replied to EyesandEars's topic in DayZ Mod General Discussion
Ban on sight? Certainly works too but not quite as fun or challenging. -
Was expecting something like Edgar Allen Poe or some other macabre writing styles. Dare I say goosebumps?
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Admitted Duping and Hacking 20+ LLKJ members
[email protected] replied to EyesandEars's topic in DayZ Mod General Discussion
So shoot LLKJ on sight? Shoot on sight. -
Dat Gameplay [Realistic features that don't sacrifice fun]
[email protected] replied to ElemenoP's topic in DayZ Mod Suggestions
Always wondered why they made vehicles as such a pain to acquire in this mod. Not only is the mod unstable to reliably look for the parts in time before the usual server crashes/resets/etc. but I'm fairly certain the virus doesn't affect tires, gasoline, and engines. Also this is ARMA 2, one of the key points of the games engine capabilities is large maps for vehicle and infantry use. -
Zombie Infection for players
[email protected] replied to StrontyDog's topic in DayZ Mod Suggestions
Sounds more frustrating than fun. -
Think that's the purpose of the crashed military Huey. Seeing some wrecked tank or URAL logistics truck with lootable equipment would be cool too though.
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What was your dumbest death?
[email protected] replied to Bobosaur's topic in DayZ Mod General Discussion
Climbed one of those radio antennas over looking Chern. Hit B to get out my binoculars and realized my guy was doing a little dance. Had accidentally hit V and I fell to my death. -
[WAR] Pandemic Legion declares war on the imposter legion
[email protected] replied to Pallidum's topic in DayZ Mod General Discussion
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Post your best "how I outwitted those darn bandits" stories!
[email protected] replied to archival's topic in DayZ Mod General Discussion
Found a downed Huey between Chern and Elektra. Someone had apparently tried to repair it and left some supplies scattered as well. I attempted to refuel it how ever it was leaking any I put into it. I went scavenging for supplies to make repairs and heard someone else come across it who wanted to help repair it. I approached from the north through the hills and forests over looking the open field and Huey and saw the friendly examining the Huey. He was shot from the distance by a bandit toting a CZ, his partner with a AK keeping watch. I quickly took some cover among the trees and observed what they were attempting to do first. They began their vain attempts to refuel the helo, but also realizing the fuel tank was damaged. I watched them scavenging through near by building losing sight of the man with the CZ who went towards me up the hills. I spotted the AK bandit and took two shots he made a run for it over some hills. Losing sight I went after the sniper, he heard the shots and held cover behind a tree. Being too close to put his CZ to use he drew his revolver and jumped out of cover to take shots at me, how ever he was put down with two body shots and one to the head after he passed out. After scavenging the sniper bandits body I searched out for the AK bandit and discovered he had made an attempt to sprint for some cover but bled out a few meters away from he was initially shot. -
Flashlights and why you should start with them
[email protected] replied to TheHappyPeanut's topic in DayZ Mod General Discussion
Make flashlights more common to find. Not sure why it's easier to find an assault rifle than it is to find flashlights. -
Map boundary
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I don't have a big problem with them, just have a problem with bandits that have them and log off the moment they are at a disadvantage.
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How about give everyone a military flashlight to start, it's pretty low illumination wise so it's not a advantage in any extreme sense. Have it take up one of the utility slots rather than the pistol slot.
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Random docks from what I've seen. They don't seem to be 100% spawns and so far seen that crappy dingy and a larger fishing boat. Takes like 3 jerry cans to put the fuel meter to about 80% as well so not too hard to maintain.
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That boat twas the mistress of the sea, full of holes and stds.
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Vehicle repair success stories...
[email protected] replied to BobAU's topic in DayZ Mod General Discussion
Every car I came across that players haven't worked on yet, required Gas and four tires. I got a crappy boat working though. Problem is the boat is slower than a player running and there's nothing really to go to on the boat, the outlaying islands are full of nothing or zombies. -
Patch 1.5.7 and this being an Alpha and fucking zombie spawns
[email protected] replied to rocket's topic in Mod Announcements & Info
I love the large amount of zombies....spawn too fast though. Cleared the South medical facility under balota (how ever it's spelled) airport. Went around checking tents, then more zombies phased on top of me like they just were beamed in off the Enterprise. -
Vehicles, lack there of... Risk vs Time vs Reward
[email protected] replied to Daimyo21 (DayZ)'s topic in DayZ Mod Suggestions
I always did think one of the more amazing parts of the ARMA engine was the ability to allow vehicles to be used in the massive scale map provided. So I have to agree it's a bit disappointing to see a lack of opportunity to see them used in such great mod. I understand the need to make it difficult to acquire one or placing them in dangerous locations with added maintenance of the vehicle. Unfortunately I think it was taken too far when assuming that the moment a Zombie like out break occurred every car and vehicle became obsolete. Pretty sure it was a virus not an EMP that wiped out the country side. -
Happy Birthday, thanks for the update.
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Tents & Vehicles General
[email protected] replied to Tiger205's topic in DayZ Mod General Discussion
Kind of frustrating to try to get vehicles in this mod. For how unstable it is and the buggy nature of inventory management, the benefits of spending hours fixing a vehicle just for the server to crash is not very enticing. Need to either get rid of needing to fix tires, engine, and glass or really simplify it a bit more. Proposal: Only requirement to get a car running Toolbox and Fuel. The amount of damage the car has sustained will determine how much time it will take for someone to fix it up. Remove the need to carry around tires, scrap metal, engine parts, windshield, etc. (exception being Jerry cans). I'd say use this as a temporary thing until the mod is much more stable to allow for elaborate parts hunting and vehicle repairing with out a worry of sever crashing before you get a chance to put it to use. -
The 'Post your ambient music thread'!
[email protected] replied to furlean's topic in DayZ Mod General Discussion
Running through the forests at night: Town/City night travel: