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Everything posted by Teo (DayZ)
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I tried to highlight the word CAN. Black people CAN be as racistic as anybody else.
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'Realism' arguments need to be left out
Teo (DayZ) replied to Anton17's topic in DayZ Mod General Discussion
Its not because we only want 100% realism. Some suggestions are just absurd when talking about implementing them into the game. Most of the suggestions are either bad, or they are impossible to make happen. -
Tips and Tricks on the loading screen
Teo (DayZ) replied to Graz (DayZ)'s topic in DayZ Mod Suggestions
The loading screen is quite static, so the hints wouldn't be able to "shuffle" smoothly as some other games that have the hints as base feature. -
And when you check the known issues:- Weapon holding positions and animations are still a bit off - Several Arma2.rpt errors still come up - Running predators are warping occasionally - MP functionality not 100 % guaranteed, some things are spawned twice (Discs etc.) - and many many more ...
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This subject is funny. Black people always bring this up against white people. Then on the other hand when you think of it, why couldn't black people be racistic?Black people can be as racistic as white people can.
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As I just said: You can change the appearance of your character by choosing different faces in the game options. No one was talking about skill systems :D
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You can change the appearance of your character by choosing different faces in the game options. You also have the option of changing your character's gender, but this option only appears once, and if you decide to change it, you cannot change back, even if you create a new profile.
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Dunno what are you truly chasing after... Zombie animation is fine, zombies run faster than you to make it challenging, they have to stop when they bite anyways, so when you're running they wont catch you anyways. The AI running zigzags on the other hand makes them unpredictable and makes shooting them in open space while they chase much harder. This only adds some challenge IMO and is not needed to be removed. Teleporting is because of lag if you have some. The fact that they can walk/attack through walls and certain objects though is something that should get fixed.
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I would also like to see reindeers or elks. Not just bears. Just more wildlife to hunt.
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Propably just fixes the logging system that records logins and logouts. Rocket (propably) just wants to observe how the removal of the Respawn button changes gameplay of people.
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Well that is quite short on details :PMaybe they should accurately quote and highlight the parts that were classified as "Offensive Language". That would be a reasonable way to show what went wrong.
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Just about the thing not getting the reason for suspension. Maybe here should be a system that would force to give a reason for suspension that the suspended guy then can see in PM's or email or somewhere...Or is there already one implemented?
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Tough luck. I don't really understand what you did so horribly wrong to get suspended... :huh:
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So... Duplicated sniper ammo and items that spawn rarely make those items not to be rare? Is that the logic? IMO its just bugs and exploits, nothing else. When these bugs get fixed, do you then accept these items as 'rare'?
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Not sure, but Makarov might take more than 1 shot ^^
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what happens when you jump out of a chopper in dayz?
Teo (DayZ) replied to NakaNaide's topic in DayZ Mod General Discussion
You die. Surprises you? -
Disagreeable Ramble Simulator
Teo (DayZ) replied to drmccleod's topic in DayZ Mod General Discussion
Better luck next time :) -
That's nasty! :P
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1.7.2.5 will fix the ammo counting ;) ( http://dayzmod.com/forum/index.php?/topic/52196-pending-update-build-1725/ )
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Only armed players B)
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Well of course snipers are powerful. The balancing thing is the ammunition. Ammunition for the most powerful snipers are quite rare and you wont find them from every house you enter :)
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I've also had this issue, but it mostly happens when using vehicles. Propably happens as a reaction to player's speed. You approach building too fast -> it cant spawn the zombies and loot inside.
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Rocket has already confirmed that he will include the graphical tearing fix of soldier bodies and barbwires in 1.7.2.5.
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The place gives me creeps :D
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Well it would of course be realistic, but where to draw the line of being still entertaining while being as realistic as possible? IMO the fact that you can run "forever" is OK, as atleast I will stay alive, and the zombies can run as far as I can. I can imagine how large complain-storm this exhaustion/passing out would cause. Propably not so good idea to implement it in DayZ.