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Everything posted by Orbmaniac
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no, just no. xD xD xD ok, yes you regenerate blood fast IRL, BUUUUUT. the red blood cell takes a long time to come back, thats why we cant donate blood to fast. just some days ago a hospital employe killed the idea you had, represented by someone else.
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cant really find it either, but its not long ago some had the same idea. splint, slower movement, ETC.
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seen this been mentioned twice this week. try search next time. and support existing thread instead. its easier to get attention on the subject that way.
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just want to add one thing, its no zombies in the game, its Infected! rocket has tried to be sure people know that. and infected are alive. but yeah the infected pathfinding sucks lol, thats why rocket made them faster. so they can catch up when AI screws up. will be fixed when AI is good.
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in a alpha where they work to add new features and improve old ones. yes i don't see why we should have 2 items to make fire. and i like how the matches are rare items. it would be easier to get them if it was 2 items. even with both as very rare.
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you know the game has matches right? we dont need flint.
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i understand ^^ was not really mad or anything :P just can see how people makes http://tiny.cc/g2dthw faces at my post
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some of your ideas sounds cool... but feels unnecessary, Gama and brightness should not be locked at 0.9-1.1 as that would be unnecessary if we could see silhouettes around us at night. same thing one of your posts is about. im not to happy about using flashlights when reading maps. because then people would most likely just hide, alt-tab and use already searched up map to find stuff. but its a neat feature none the less. the animal AI have been talked about allot. and i am sure this will be fixed later. its alpha and i am sure they have ideas for that. right now many AI settings like infected speed is sett up since infected have bad tracking AI. and when runs wrong can catch up. i am sure its other compensating features like that around. and will be fixed when the alpha have progressed more. as for inventory space my personal opinion is to agree. i have to agree that animals in the woods sounds interesting, but this game is per to per, means that infected and loot spawn around you. how they could implant wolf packs in the game with a system like that like that sounds weird, as the wolf packs would to move on map no matter where the users where. i am gonna stop here. i am sure i did not talk about some features, but i am lazy and will stop here. BUT i will credit for making long post with apparently somewhat tough of ideas. and not just ran and wrote down as fast as possible Edit: %#¤ now my post makes no sense
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Third person vs First person view
Orbmaniac replied to Rising (DayZ)'s topic in DayZ Mod Suggestions
3dp is more realistic because we can see almost 180 degree. and regular shooters included Arma 2 is less than 80. (think Arma 2 was 76 or something, i am not sure) but 3dp cinda gives you higher FoV since you are looking behind him. to bad people use it to look down from high buildings to be invisible. -
we could need more civilian weapons, but we need REAL civilian weapons, like who uses a mosin nagat these days? (maybe many lol, i am no weapon fanatic)
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pretty sure the infected is handled server side. having slight experience in game making and animation only watching how they run and how the tracking works (and we all see the same infected) im pretty sure this is server controlled.
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ahhh, nothing is as refreshing as a good book lol :P :P :P :P i do agree. im happy to see a good post so long. i myself think that: the first 30 min (longer if in nowhere) is the best, and we need more challenges later. and some reason to travel into the mainland. so cherno and electro get a rest ^^ im sure you know all about that :lol:
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you beat me too it :(
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Hell yeah :rolleyes:
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i agree with funkyhermitcrab. Rocket have always been aware of this. i guess its a good reason why it has not been fixed yet. like server cant handle 300-600 smart infected yet. or game would be laggy with it.
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actually took me a little time to get your idea. I am not against or for it, but that would really crack my nerves lol. (1 mag later using enfield at lying corpse.) (hard breathing.)huff...huff... better check the loot.
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like the idea. but this would have to be very polished in reward vs difficulty. and i do not like the bounty so much. the current dayz engine spawn zombies in a 200m circle around you. and therefore these groups would not be supported by how the game works right now. but not a bad idea. they should be extremely rare and strong. and not carry to much, just what a normal recon team would have, minimal with stuff, some weapons and a cupple of clips.
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i know. i was implying that.
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nice idea. if i was close to die of starvation i can leave a dying will. and/or a message to whoever finds my body. and of course this should be a very rare thing to find, but can spawn in allot of common buildings, AND you should be able to have in tool belt. but beware, if this was added do not write offensive things, we can study body and report you!
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Show who you where killed by.
Orbmaniac replied to [email protected]'s topic in DayZ Mod Suggestions
i know :), only did say i was pretty sure. we do NOT need a kill cam. this would make voice chat so damn OP, you just tell friends where he shoot you from. its scary yeah. but while the (loading) screen with black background is there you are standing still, visible in the world until you totally connect. so server jumping in city etc is not a good idea. -
Wouter, people most often respawn when to far away from friends, and when close starts walking to each others. i can already see it happen. 4-5 bandit friends spawn together and start looting and killing like no tomorrow in city.
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cinda 1+ to eza there infected killed should not give you bonuses. even tough they are minimalistic.
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Show who you where killed by.
Orbmaniac replied to [email protected]'s topic in DayZ Mod Suggestions
when your dead you should not know who killed you. i understand your frustration but that would remove some of the realistic magic this game have. and im sure he was not hacking. sometimes but rarely infected are able to take some beating before dying. even tough hes standing still with the crosshair in hes guts. (same happends on humans too? you dont see people charging players with hatchets often lol) its alpha. shit happends. ;) -
someone once told me people with lower ping runs faster than other. i have yet to confirm but i know some people run faster than others. i do not support this idea since once a patch come that allows infected to run in building we would have a really hard time. but if we found a better way to lose charging infected then maybe this would be a viable idea. edit: i have been running like half the coast non stop once. and im pretty sure i never needed a breather caviano. breathers are usually for getting your accuracy back.
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Fort Friendly - Social Experiment
Orbmaniac replied to Steins's topic in DayZ Mod General Discussion
i cinda skipped all the pages but yesterday we got brutally murdered by a group of bandit. we were living targets bathed in flares lol. gonna go back now and see whats left. lets hope not :(