lllewqer
Members-
Content Count
28 -
Joined
-
Last visited
Community Reputation
4 NeutralAbout lllewqer
-
Rank
Scavenger
-
Maybe, maybe not. The camera bobbing is too disorienting, I can't even see anything because the screen just keeps moving. Now let's not start with that "But your head does exactly the same movement in real life". It is something completely different. Gonna get off-topic here a bit, but Mirror's Edge had this realistic camrea bobbing because of the parkour thing, but it was so nicely implemented that it didn't feel wrong or sickening. If they are going to do it as DICE did it with Mirror's Edge, then I am all for it, but if they don't or can't, I think we should be able to switch between first and third person.
-
I have been thinking for a while, but couldn't find anything more. Any ideas?
-
Never mentioned a skill system, and the score would not affect gameplay. It is not like you can run faster or aim better if you have a higher score.
-
Please read this to the end, then comment. Please do not say "Play WarZ/WoW/BF3/CoD/Mario/Tetris". These are not helpful. "No!" is not an argument, please explain why you like these ideas/why you do not like them. Write your own suggestion. First think, then type. Thank you. Hello, guys. I have been playing Roguelike games (and I love them) for a long time and I recently wanted to start once again. So I downloaded NetHack (which is a great game, I would definitely recommend it). I instantly had an idea. Maybe there should be some roguelike aspects in DayZ. Actually, there are already lots of similarities, like perma-death, and random events. For those who haven't played NetHack, you should play it now in order to get a better sense of the idea. Everybody keeps saying that there is no end-game, besides PVP, and I agree. Lots of people want to slow down banditry, and make the player co-operate with other players. So far, I agree. Some people have been saying that there should be a punishment, some humanity-meter, now that I do not agree. I do not think that people should be punished just because they enjoy killing (not in real-life, obviously). The idea is: Players should get a score when they die. This score will be determined by player's actions, and what have they done throughout of their playing time. Examples: - How many zombies did the player kill? - How many murders did the player commit? (This should be a minus point, so that people won't be even more encouraged to kill others) - How many bandits did the player kill? - What gear did the player own? (Counting everything, not just the items he had when he died) - How many blood transfusions did the player give? - How many cans of food did he eat? - How long has he driven a vehicle? - Animals gutted. - and the list goes on like that... I am sure you got the idea. You may be thinking that why would anyone want a high score. I have a solution for that, too. Every month, the game will start a new episode. (I have been thinking whether the servers should all be wiped, or not, help me out) When each episode ends, every player's highest score during that episode will be written in the leaderboards. I still haven't answered your question. Now, about that. Globally, the first 100 or 1000, will be awarded with dog-tags, skins, or something that the players may want, but doesn't give them an upper hand in no way. Each server will individually award the highest scoring player, by putting his statue, in a crowded, highly populated area, with his name on a golden plate or something like that. You may have started to think "OK, people will not care about any of this shit, they will just kill each other". Well, I have another idea for that. Lets say, a player murders too many people. His name will be put on some billboards, or on a bulletin board somewhere, warning people of this killer. A name won't be enough for him to be hunted, but eventually someone will be able to kill him, and the hunter will be awarded with his dog-tag, diary, or something that belongs to him. He'll be able to show the dog-tags he achieved or the achievements he accomplished on his profile. I know, this makes the game a little un-realistic (the whole profile thing, hunted/hunter thing), but there would also be an endgame, where people do not just recklessly murder each other. (Side note: I think if we ever face a zombie situation like DayZ, there would not be people just sniping other real living people, just because it is fun. Do not expect me to believe there would be such people. There would be people who are not willing to help them, or hate them, or beat them, maybe even kill them, but it would not be the same way DayZ bandits do it). Now that I think of it, each time an episode ends, the servers should be wiped, and therefore ensuring that each players, once in a while has the same opportunities. Another roguelike aspect I would love to see in DayZ, is that once you die, the game tells you what have you done, and this time, not just numbers. Examples: - Where did the player travel? (maybe a map showing the player his tracks) - Which foods did the player eat? (Bean Beans, Soda, Cola, Water, how many times) - Did he prefer wilderness or cities? - Did he own any place, where did he frequently visit? - How did the player die? - etc. In my opinion, DayZ would offer a better adventure, if some of these ideas were implemented. Of course, all of these ideas are meant for the standalone version, I am certain it would be a pain in the ass to implement these to the mod. That would be all.
-
Perhaps, the classes could be random. When you respawn, the game automatically assigns your class and there should be no way for the player to understand which class he/she is. I have thought about this a bit, about how the classes benefit your gameplay. My ideas are: - If you are a Doctor = You have a less chance of getting an infection when transfusing blood, or a less chance to get side-effects from the drugs you use. - If you are a Police = You have a better understanding of firearms, you can clean them better, you have a less chance of jamming your weapon. - If you are a Hunter = You do not spoil the meat you get from your hunted animals, or you startle them less often. By the way, I think these advantages should be minor. Anyone can do it, but the specialists do it a bit better, that's all.
-
Did anyone else notice that the sub-machinegun sound was from Half-Life 2? Am I mistaken?
-
Critical change: Make Blood Bags Type O-!
lllewqer replied to Fireworks's topic in DayZ Mod Suggestions
I guess when you transfuse yourself blood that doesn't match your blood type, your systems start to fail, one by one, because the antigens in your own blood start destroying those in the transfused blood, or vise versa. Can someone confirm this? -
What do you guys think will happen when we hit 1M?
lllewqer posted a topic in DayZ Mod General Discussion
We are almost at 1M unique players. Something MUST happen when it hits 1M? What do you think will happen? I am going with a new patch or release dates for standalone. -
This. This goes to those who say CE3 is too "cartoony". Thanks for finding this project. Edit: Now watched it a couple of times. This is how DayZ should be, if it's ever made with CE3. Would be pure win.
-
Hi, guys. I was just wondering if I could run Fallout: New Vegas, and decided to check CanYouRunIt, and I have seen "DayZ" at Recently Added System Requirements tab. These are not the same recommended specs as ARMA 2, I checked it. Is this actually the standalone DayZ's system reqs?
-
Hi, guys. I was just wondering if I could run Fallout: New Vegas, and decided to check CanYouRunIt, and I have seen "DayZ" at Recently Added System Requirements tab. These are not the same recommended specs as ARMA 2, I checked it. Is this actually the standalone DayZ's system reqs?
-
ddd
-
If only Rocket didn't leave us hanging here and put an end to this discussion...
-
Rocket said there would be something in September and ARMA 3 gets released in 2013. Do you guys think that Rocket will stick with Arma2 (RV3) or RV4?
-
Do not get me wrong, I am not a fanboy of CE3 or UDK, but from what I have read, it is fairly safe to say that CE3 is very versatile, as there are many different genres made with CE3. It also allows the devs to create and/or implement whatever they want. Yes, CE3 is made famous with Crysis 2, which is a fast-paced not-so-realistic shooter. About the features list you said ARMA 2 engine has: You could easily code the bleeding in, as well as stamina, temparature, hunger, thirst, line-of-sight, hearing distance and level and other possible basic needs. CE3 does have bullet drop and other possible bullet properties. An evidence for this is that there is a game, scheduled for August 2012, which basicly evolves around being a sniper. (The game is Sniper: Ghost Warrior 2) Movement restrictions are a joke. If you think that that should be implemented, because you think it is quite possible to get struck in a room because you have a large gun, well, I don't get it. There is just no way that someone would be stuck in a room, because they didn't lower their gun. It just don't get it. Remember BF2? People used to do all these crazy stuff, bunny hopping, etc. Ever played PR? You had to pay a great portion of stamina to jump, which people avoided at all cost. By the way, if I am not mistaken, you can't jump in DayZ (Am I mistaken?). Just disable jumping in CE3, and you will be fine. I didn't get what you meant by grass concealment. Care to explain a bit further?