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eko (DayZ)

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Everything posted by eko (DayZ)

  1. Well I decided to start playing DayZ again, figuring I'd be able to pick up where I left off - nicely geared and ready to go. However upon logging in, I find myself on the coast with no gear (not even a pack) however my debug menu shows all my stats as they were when I stopped playing. Attached is a screenshot. Has this happened to anybody else, is there a solution or is my stuff gone for good?
  2. I appreciate the quick response! I'll give this a shot if nobody else has any input on the issue at hand.
  3. To prevent any potential flaming of this suggestion, let me make it clear that my intent isn't to make things "easier" or more user friendly. My suggestion: Tune/Remove the zig-zagging of zombies as they run and scream towards you. My reasoning: I found this odd from the very beginning, and now with the increase zombie count (which I LOVE btw) it's really more of an annoyance than anything. When I think of the actions a zombie makes, they are primal and in no way calculated. If they were to think, it would be "KILL! EAT! BRAINS! BWARHG!" and would then proceed to the most direct route to achieving those thoughts - which would be directly towards me, the meal. I can't imagine a zombie trying to psych me out and dodge my bullets as it's only goal in... well not life... let's say existence... is to feast on the living. There are no thoughts of self preservation, blow off it's legs and the only thing it will do is try to crawl and maul. As I said before, with the higher zombie count - the zig-zagging is really more of an annoyance and immersion breaker than anything. When I have a hoard of zombies running circles around me, darting in and out taking one bite at a time, zig zagging everywhere the only thing going through my head is "Damn it Zombies, why aren't you acting like zombies!" ----- Am I the only one who feels this way? I understand that we all likely have different ideas of what a "zombie" really is and how they should act, but this just doesn't seem to fit the bill for me (not to mention the ladder climbing :P). Anyway, just a simple suggestion - would be great to hear other's thoughts on it though!
  4. eko (DayZ)

    About Zombie Numbers

    The higher zombie count is definitely a good thing, and I agree that there should indeed be more - however there definitely needs to be some tuning along the way. A good example of what I mean: After travelling through the woods for about 15 minutes due north near the west end of Chernarus, my partner at the time and I come across a lone farm house in the middle of a vast field. There is no town in the immediate area from what we can see, and expect things to be fairly quiet at this house. After closer investigation though, we see that there are about 20 walkers all around it, forest to one side, vast open field all around. The house cannot even be entered. Conversely, there have been times where I come across a small town with absolutely 0 zombies in sight. There are no signs of recent zombie slaughter, however the town is completely empty. (I suspect this may be related to another issue though...) Point being, more zombies are great as long as they're tuned appropriately by location.
  5. Every time I find myself on the "waiting for server response" I always get in eventually, sometimes it's 5 minutes, sometimes it's 15 - rarely longer. Have a little patience, simply waiting for longer than you may be used to will likely get you in.
  6. eko (DayZ)

    How do you Pronounce the name?

    I say Dayz (days) in my head since first reading it... To me "Day Zee" and "Day Zed" sound silly and cheapen the chilling vibe the game (and name) should carry!
  7. eko (DayZ)

    About Zombie Numbers

    Prone = Pretty much entirely invisible to zombies. I was a bit intimidated at first as I decided to do the whole "lone-wolf" thing for a while with the increased zombie count... But once you learn to sneak around a zombie infested town with prone, you gain a bit more confidence as it's actually rather easy. It's very easy to get trapped prone with zombies at all angles if you're not careful though, so always be very aware of your surroundings ;).
  8. eko (DayZ)

    Elite Skins (Survivors and Bandits)

    Neat idea, though it should probably have been posted in the suggestion section. I personally think having a variety of skins from the very beginning would be best. Or perhaps a system that starts everybody as a "wonderer" and can grow into either a survivor or bandit based on their actions. For example: Upon loading in as a new character, all players are in civilian clothing, very basic stuff. Depending on their actions and how they chose to survive, they can then either turn into a "survivor" or a "bandit" - each status boasting a variety of different skins randomly assigned upon the change. If someone spend their time sneaking through towns and scavenging rather than murdering to get by, they become a survivor - and vice versa. That said, I believe rocket has stated that the bandit skin alone has been a pain in the ass, not sure if we'll see more development on that front for a while.
  9. eko (DayZ)

    Crashed Chopper, Gun intact

    Aha nice, shame there were no zombies around to mow down! Would be really cool if you could remove the gun, and attach it to say... a car. *ponders*
  10. eko (DayZ)

    Zombie movement - the zig-zag shuffle.

    Well I'm glad to hear I'm not the only one who thinks this! If it is indeed an issue with the Arma 2 AI Pathfinding, hopefully it's one that can be fixed :).
  11. I don't think scripted missions have any place in Day Z - most anything scripted would detract from the essence of the game and it's general appeal (outside of the base functionality of course). I do however agree that as things are currently, there is definitely a lack of longevity. I'm not very familiar with the Arma 2 engine or it's capabilities, though I'm going to assume it's fairly flexible in what can be done with it. What is currently lacking are means with which players can interact with the world, and for the world to interact with itself. The more this is expanded upon, the more possibilities for dynamically created, user driven "scenarios" exist. Allow me to demonstrate my meaning: "A group of 5 people find themselves travelling together, surviving together. Over time they grow trustworthy of one another and begin to work efficiently as a team. Growing weary of the relentless travel, they want to create a 'safe zone' for themselves - somewhere they can find at least some comfort in being. After clearing out an isolated farm house, they decide to fortify and collect resources. Collecting barbedwire and wood from a nearby town, they begin to build a fence around the property. Luckily they find a gas powered generator in the barn and had the state of mind to collect some gasoline in their travels. On their next trip out, they head to a military base, recovering a couple flood lights and more material for their fence. They setup the lights, powered by the generator so they can sweep the surrounding area for potential threats, etc..." Hopefully that random little blurb better conveys my meaning... not to say that's EXACTLY how things should be, but the level of interaction with the world is what makes a sandbox game truly awesome. You say "No Factions" - I agree completely that there should be no pre-determined factions. However with greater freedom to interact with the world and other players - player factions will be created naturally, and die out just the same.
  12. I believe this happened to a lot of people (if not everybody). Not sure what the cause was, but I spawned near the coast after having logged out in a tower at Elektro last night. From the server chat at the time, it seems the same thing happened to everybody else there.
  13. eko (DayZ)

    [GUIDE] Newbie Survivor version 1.2.0.

    Some good tips for stating a new char, I'll definitely keep that in mind when I die next :). I was lucky in finding out prone = your best survival tool early on, pretty much completely invisible to zombies!
  14. eko (DayZ)

    Fix survivor whining in next patch

    I love the new sounds, definitely adds to the immersion of the game. I do however agree that the panic sound needs to be tuned a bit. I was in a fairly enclosed space with somebody I had met along the way and we were both looping that panic sound just a little out of sync... sounded very broken - and it just kept going on and on. Adding some variety to the mix, maybe something a bit more subtle, and/or limiting the frequency in which the sound can be triggered would solve any quarrel I have with it :).
  15. Date/Time: 5/13/2012 What happened: Bit of an odd subject line I know, not sure how else to sum the issue up though! So I was scavenging inside the grey tower of what looks to be an electrical plant at the western edge of Elektro, had some walkers down bellow struggling to make their way up the stairs so I wasn't in a huge rush to get out. As I walked between the second and third floors though, I noticed the ladder indicator - but as there were no ladders I didn't think much of it. Shortly after, things got a bit hectic, the zombies made it up and I must have accidentally hit my middle mouse wheel because BAM, I was climbing the ladder on the outside of the tower I as just in. I had enough time to chuckle, then I dropped dead. Here's where it get's interesting though... After relogging expecting to start a new character, I instead find myself in the first person view of my dead body - sticking directly out the side of this tower at an angle. I can hear the flies, but I can't move or type because I have an reeallly long hour glass ticking away (the unconscious/stunned thing). After that went away though, I was still looking through the eyes of my corpse, embedded waste deep into the side of this tower looking out at the hillside. I had full health, all my gear, I simply couldn't move. I rebooted the game and joined another server and found myself unscathed inside the tower. However I when I when I decided to re-join the server this all happened on, my game stopped responding. Bit of an odd bug - ultimately no real consequence in the end aside from a bit of a laugh and some confusion (and potentially an issue playing on that that particular server again). Where you were: Elektro electric plant What you were doing: Climbing ladders through walls. *Current installed version: 1.5.7 *Server(s) you were on: Can't remember *Your system specs: Not pertinent to the issue at hand. *Timeline of events before/after error: Not pertinent to the issue at hand.
  16. eko (DayZ)

    The PvP Discussion Thread

    The inevitability in DayZ is your death. That's partly what makes it such an exhilarating experience... Whether you're running from a horde of zombies, a hostile player, setting up a safezone for yourself in the hills or trying to lay low on a roof in some town; you will have to move on at some point, likely worse off than when you were. You will try to survive, you will scavenge, you will hunt, meet companions, enemies and wanderers. In the end however, you will die and lose everything you've spent so long working for - it's merely a matter of how. Scumbags would be out to get you and every measly possession you have if the situation were real - why should DayZ be any different?
  17. eko (DayZ)

    Night time

    To clarify, I don't have a "problem" with the night being as dark as it is, I've actually had quite a bit of fun with it. And a couple hours after first posting on the subject, the moon came out on the server I was playing on and that was absolutely awesome. I do however believe that at it's darkest it's a bit too much... I'm not trying to make the game "easier" or remove the need for using alternate light sources to make your way at night (flares, flashlights, chemlights, etc...) as that's an important part of the experience and adds a whole new level of depth to the game! I was lucky enough to start playing DayZ during the day, if I were to have started at night however... I probably would have thought something was very broken with the game and had a very difficult time simply moving around to begin with - which I fear will turn a lot of people away from this. Not because they're "carebears" or the game is too tough for them, but because even getting a bearing of ones self is nearly impossible. Yes this is a brutal and unforgiving experience, one that people shouldn't miss out on because of what is ultimately a minor tweak in the lighting. That's not to say everywhere should have more visibility at night, if I were to wonder off into the woods from the moon/starlit coast - I expect no visibility, I should have to use my flares etc.. to make my way.
  18. eko (DayZ)

    Deleted files?

  19. eko (DayZ)

    Night time

    I agree entirely, the nights are far too dark. It actually breaks immersion for me, our eyes naturally adapt to the dark and out in an open field or on the coast on even a cloudy night, you would be able to find your way. As it is now - for me at least - with full brightness I literally can't even make out the outline of my gun as I hold it out in front of me.
  20. eko (DayZ)

    connecting question

    While it's not the same issue, it's not a far stretch to assume what you're experiencing and the "waiting for server response" problem are related: http://www.dayzmod.com/forum/showthread.php?tid=998&page=2 It appears a large number of people are unable to connect right now.
  21. eko (DayZ)

    "Waiting for server response"

    Yep, from what I've seen the vast majority of people are experiencing this. I managed to get into a hardcore server just fine, then stupidly left because I wanted third person view. I haven't been able to connect since then. UPDATE: Not sure if this is just a coincidence in timing or if it's an actual fix, but things started working for me after simply deleting and re-extracting the mod files contained in @DayZ/Addons.
  22. eko (DayZ)

    Can't connect to servers

    Have you added both games to your firewall exceptions? If not it's worth a shot. Do you have connectivity issues with other games? I'd recommend restarting your router as well.
  23. eko (DayZ)

    Downloadable content deleted?

    To quote myself from here: http://www.dayzmod.com/forum/showthread.php?tid=1958
  24. eko (DayZ)

    Downloadable Content Deleted

    I had the exact same issue when I first started up last night, and had just purchased arma 2 in order to play as well. It through me off because I had just placed all the files in the appropriate folder. What worked for me was adding the following launch options ARMA 2: Operation Arrowhead in steam: -nosplash -world=empty -mod=@dayz Then make sure you launch the game by right clicking opersation arrowhead and selecting Launch ARMA 2: Combined Operations. Hope that works for you!
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