This was one of my main concerns when I first started DayZ yesterday... but I have to say, I had an excellent first time experience! I quickly came across some folks running around near where I started. Within about 20 minutes, the group grew to about 7 people and we wound up travelling together for 3 hours or so. I had a blast, it was a unique experience and we ran into no issues with other players. There was a lot of communication between us and anybody we came across about being "friendly" - which I think bodes well for the future of the mod. I can easily see how there may be some issues with assclowns running around simply murdering everybody in the early stages of DayZ - but frankly this is not the style of game that those type of people will stick with for long. To that point, if you're getting murdered and your first thought is to come here and start requesting there be restrictions and consequences for "unfriendly" behaviour - this may not be the game for you. This is a survival experience, and co-operation with others is key to survival. From what I've seen the average player is looking to play with others so they're they don't have to entirely fend for themselves. Besides, it's a hell of a lot more fun in the long run playing with others in this type of scenario rather than against them (for me at least). While I may have simply been lucky to meet friendly people right off the bat, I don't believe there needs to be any change to the PK system or consequences put in place to prevent it - that would cheapen the experience imho. Better rewarding group play in some way on the other hand would be an excellent direction to go in, though even that isn't really necessary... The benefits of survival as a group are pretty obvious to anybody with half a mind. If I want to ignore those benefits and go against the odds however, I want that option too. It opens up a whole new layer of gameplay.