DaPessimist
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Everything posted by DaPessimist
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Game Design Analysis: Why Cross-Server persistency must die
DaPessimist replied to Tartantyco's topic in DayZ Mod General Discussion
And who is going to pay for these hundreds of persistent servers? Because that's how many it will take to accommodate all the current players. Maybe Rocket can call up Blizzard or EA and pitch his idea? :D -
There are actually several US servers that run inverse day/night cycles. Do your homework.
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When I first started playing, I really had no idea what to do. I met up with this player in Cherno who apparently was a veteran, and I helped him out with a blood transfusion. He gave me a new gun, and kind of took me under his wing. For about 15 minutes he was giving me tips and tricks on how to play, and I was following him around in the dark, trying to get a grasp on what to do. He told me to follow him up this ladder onto a building, and as I got to the top, I slipped and fell to my death. I felt like a total nub, and like I missed a great opportunity to learn more about the game. Well, I did learn one important rule... don't fall from ladders.
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I'm a new player, never played Arma before, and I've yet to murder a single person. I took the time to learn the game, thanks to Arma vets who gave me tips a long the way. I'm not sure how an Arma vet would complain about being killed / camped/ or whatever. Like I said, I'm a total noobie, and I survive for hours/days at a time. I stick to myself, and play smart, and have a great time. So please, don't try to categorize all new players as CoD kiddies. I don't play CoD or BF3, and never will. I do however love the idea of a sandbox game, that allows me, and everyone else, to play the game their own way, and create their own stories. That's what is so great about this game/mod. Most games these days are themeparks, with forced stories, and walls in every direction. They assume that people have no imagination, so they try to create artificial stories and plot lines. Arma2 Day Z is a breath of fresh air in an industry that treats its customers like children with no imaginations. I take my hat off to Rocket and everyone else who has helped to develop this game/mod... and hope that they continue with their vision of a game that allows its players to create their own stories.
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Once Direct Text and Voice Chat is working, and Global Text and Voice Chat is removed... this game will reach another level of awesomeness. Feeling isolated, yet being able to easily communicate with those around you, will completely change the feeling of this game, and the way it is played. I personally can not wait. Thanks again for all of your work.
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Want to host a DayZ Server? Read in here.
DaPessimist replied to Antipop (DayZ)'s topic in Mod Servers & Private Hives
I'm also very interested in setting up a server, but I'm not going to pay $50 a month so me and my guildmates can wait in Q like any other server. I have no problem with the server being public, but if me and my guildmates can't use the server when we want to play, I really see no point in wasting the resources to end up in the same position we are already in. Also, I've seen servers that run DayZ and are password protected. I've also seen DayZ servers that kick people to make room for others. Can we get some clarification on this issue? Thanks for your time. Brandon -
Daytime servers are always overloaded.
DaPessimist replied to DaPessimist's topic in DayZ Mod General Discussion
So I joined two West Coast servers today that were both Nighttime, despite it being 1pm. Have some servers found a way to invert the day/night cycle? It seems so. -
[WAR] Pandemic Legion declares war on the imposter legion
DaPessimist replied to Pallidum's topic in DayZ Mod General Discussion
How do you have a "war" in a game with no dedicated servers and nothing to fight over??? -
Daytime servers are always overloaded.
DaPessimist replied to DaPessimist's topic in DayZ Mod General Discussion
Indeed. -
Daytime servers are always overloaded.
DaPessimist replied to DaPessimist's topic in DayZ Mod General Discussion
Although I'm not a fan of nightime, the point isn't really about day/night time. The point of the thread is that it's obvious the 'average' player prefers daytime, and because of this, all daytime servers are constantly overloaded. You are not going to convince the majority to play at night. They will continue to log on to only daytime servers, and thus, daytime servers will forever be overloaded. This problem will only increase as more and more people play the game. Also, it's completely logical that someone new to the game would want to play during the day. Trying to learn to play Arma/DayZ in the dark is an incredibly steep learning curve. -
I think Rocket already stated it will/would take a year to implement a Day Z type mod for Arma 3.
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Never found NVG's. Never found a map. Never found a compass. Honestly, for as much as I've played the game, there are a ton of items I've never found. Got my first AK the other day, but I found it on some dead player.
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Your highest Zombie body count.
DaPessimist replied to manowar's topic in DayZ Mod General Discussion
I'm a lone wolf and only kill if I have to (never murdered anyone). I managed to survive for about 3 days (15 hours gametime), and I think I had around 55 zombie kills. -
Daytime servers are always overloaded.
DaPessimist replied to DaPessimist's topic in DayZ Mod General Discussion
Thanks for the response Rocket. I know your time is precious at the moment. Is there a way to stop people from joining servers outside their regions? Or is that simply up to the people running each server? Also, I've considered renting my own server to host the game, does that require some type of approval from you and the Day Z team? Thanks again for your time. -
I prefer the monthly pay model. Maybe something like $5-$10 a month. I've found that communities in monthly pay games are superior to F2P model.
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How do you Pronounce the name?
DaPessimist replied to Finch (DayZ)'s topic in DayZ Mod General Discussion
It's obviously pronounced (Day)(Zee). -
Anyone else like night-time better?
DaPessimist replied to clevelandtyler2's topic in DayZ Mod General Discussion
It's obvious, just by looking at server populations across all regions, that the majority of players prefer playing during the daytime. -
Some servers still running 1.5.6
DaPessimist replied to GedenWhitey's topic in DayZ Mod General Discussion
I'm still playing 1.5.6. As a solo player, 1.5.7 is unplayable. There are still plenty of things I can help test in the 1.5.6 version. And the reason plenty of servers are still running 1.5.6 is because they realize 1.5.7 is borderline broken. -
Should there be a reward for time survived?
DaPessimist posted a topic in DayZ Mod General Discussion
So I managed to stay alive for almost 4 days on my own. Didn't group with a single person. I stayed away from the coast, and only entered small towns for food/water and other resources. Anyway, I had a great time... but at the same time, I felt like my style of play wasn't really rewarded. I feel like the main goal of the game should be to survive, and perhaps there should be a system that rewards a player for their ability to stay alive. Again, I had a great time, and am not complaining... but do you think there should be some type of reward for time of survival? PS - I ended up with 56 zombie kills, no murders, and didn't group with a single person the entire time. -
you always spawn on a different place, so if you get killed by such an idiot, there´s a great chance to spawn next time far away from that one. There are only a dozen or so spawn points. I'm not talking about a player being camped by a single other player. I'm talking about players who just hang out at the spawn points and kill whoever might spawn. They aren't doing it for gear, they aren't doing it for survival... they are doing it to grief newbies, and because they know the people spawning there have nothing but the worst pistol in the game to defend themselves.
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Should there be a reward for time survived?
DaPessimist replied to DaPessimist's topic in DayZ Mod General Discussion
I wasn't really referring to a reward like physical items, but maybe like a title or something? Or like someone else mentioned, a leader board for people who have survived the longest. After all, what's the main goal in an Apocalypse? Survival, right? It could even end up adding to others gameplay. Maybe off a title for someone who hunts down and kills the longest lasting survivor? Anyway, I'm all for sandbox games, trust me. I don't want to turn this game into the typical chase the carrot type of game. I just think there are some little things you can reward players with that serve as a motivation for players to play the game in different ways. I also think rewarding players for simply surviving would change the current popular style of gameplay, which is rush to Airfield to get 'uber' items, kill people, rinse and repeat. -
Possible solution to the fear of grouping with anyone.
DaPessimist posted a topic in DayZ Mod Suggestions
First off, I have no problem with Pking or Bandits or anything like that. My issue is that it's impossible to tell who you can trust or can't trust in a game. In a real life situation, there are many ways a human can use their senses or intuition to evaluate a threat. I also feel like the risk/reward of killing another human being isn't accurately portrayed in the game. How many people would really kill someone on sight in real life because they feared they would take their can of beans? Anyways, what if there were some type of "alliance" pact players could make with one another? It would essentially make the two players who agree to the pact unable to kill each other for a certain amount of time (maybe an hour?). After the pact duration ran out, the players would return to normal, and could kill each other. I think this would encourage players to group, without the fear that as soon as you turn your back, or find some good loot, that the other player is going to shoot you in the back. Understand that this would be completely optional. If you never want to form a pact with someone, then don't. PK all day to your hearts desire. But for players who would like to group, it could provide a small security blanket, and I think would encourage more players to group up and rely on one another. I just feel like the game would be better if there was a way to make players feel more secure when grouping up with strangers, if even only for a short period of time. As it stands, as soon as I get anything worth value, I'm not grouping with anyone, and everyone is KoS. That's not exactly an accurate portrayal of the human condition. In a real Apocalypse, a person would have many more tools to evaluate the threat of another person... but this isn't real life, and thus I think there should be a game mechanic to simulate that evaluation instead. Thanks for your time. Please understand I'm not trying to water down the game. I want it to stay as ruthless as possible. I'm simply trying to offer a solution to the human aspect that cannot be represented accurately in a game. -
A question about infected speeds
DaPessimist replied to rocket's topic in DayZ Mod General Discussion
I've yet to meet a zombie I couldn't outrun. Where are all these super-speed zombies you guys are talking about? -
It's supposed to be a simulation, right? Well in the real world, we have this thing called ambient light... something that apparently doesn't exist in this game. If I'm in the middle of woods, it should be pitch dark (unless it's a full moon). If I'm anywhere around a town, or where people are using light, there should be an ambient glow. Light doesn't just stop after 80 feet.
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I think the only real issue is the starting areas. There seems to only be a few places where people spawn, and PKers just camp those areas and kill people who have little or nothing to defend themselves.. not for loot, or for survival... but just to grief people.