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Everything posted by moriak
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At what part on Rog castle does the heli spawn?
moriak replied to bahhh's topic in DayZ Mod General Discussion
I'm not sure but I think heli spawns are currently disabled (the repairable ones) -
they look like the actual item
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as for the title - they are not undead, they are living infected people
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and you found 8 mags for it too.. so lucky ;) I also like how you reload after firing 4-5 rounds out of 20
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So long, because DayZ is not meant for me.
moriak replied to B0SSMANN (DayZ)'s topic in DayZ Mod General Discussion
you're an alpha tester.. you're supposed to be looking for bugs, test mechanics and provide feedback for every new patch -
Stuck on Loading when joining a server
moriak replied to sappher's topic in DayZ Mod Troubleshooting
make sure you have the latest DayZ and beta installed and try on a server running those versions currently it is 1.7.1.5 for DayZ and 93965 for beta (you can see your beta version in the main menu in the bottom right corner) -
Friend couldn't hear or read anything I said or wrote in Direct Communication
moriak replied to Shadowleaf's topic in DayZ Mod Troubleshooting
well, global channels are disabled since 1.7.1 which requires beta 93825 or higher so if he can see global chat something is wrong -
how are you starting the game? if you are using steam you need to copy the new beta executable into the arrowhead folder
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I think you missed the -mod=@dayz parameter there
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Friend couldn't hear or read anything I said or wrote in Direct Communication
moriak replied to Shadowleaf's topic in DayZ Mod Troubleshooting
he probably isn't using the beta patch (or he is using version older than 93040 since direct chat has been fixed in that one) -
you have to equip it first - that means opening inventory and placing it into secondary (pistol) slot then you have to pull it out like you would a gun, try pressing LMB, you need to be "aiming" with it.. it acts as a gun would so you need to have it selected on top right (where you cycle with F between gun/flares/smoke etc) also you can only see the light from it when it is darker
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my friends and I were testing direct channel while also on skype and they could hear me both in game and on skype
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when you lose line of sight you have to start crouch-running or walking, otherwise you will re-aggro again
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the screenshot links are not working
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here is how I run the game with beta and steam overlay (taken from this guide by xCryonic) this part you have to do after every new beta patch installation - optional step: go to "\steamapps\common\arma 2 operation arrowhead\" and rename "arma2oa.exe" to "arma2oa.bak" for backup - copy the "arma2oa.exe" from "\steamapps\common\arma 2 operation arrowhead\Expansion\beta\" to "steamapps\common\arma 2 operation arrowhead\" this part you only have to do once - open steam, right click on ArmA2:OA, click Properties and then Set launch options - enter "-mod=@dayz -beta=Expansion\beta;ca;Expansion\beta\Expansion" (without the quotes) and click OK and Close then you just start the game from steam as Combined Operations
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yes, servers are the same.. if you have ArmA 2 free you only need to get Operation Arrowhead however, you might experience difficulties trying to get it work and Combined Operations is only 10€ more
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medical and military buildings (and zombies) - hospitals, military camps, deer stands, barracks, hangars, etc.
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In the name of God, where can i find morphine!
moriak replied to kbassil's topic in DayZ Mod General Discussion
military structures also have a small chance of spawning morphine - military camps, barracks, hangars, atc towers, deer stands, ... -
read the patch notes - global channels have been disabled in ArmA2 beta patch so if you use beta you can't use side and global channel.. if the server is running an older version of DayZ (pre-1.7.1) and beta patch is not required, people without the beta patch can still use the global channels.. beta patch is required on all servers running DayZ version 1.7.1 and higher.. you can use direct channel to communicate with people near you (80m voice, 40m text) - gender selection is on every respawn since 1.7.1.1 the "error" you posted is not an error, it is only an information that you are running an up-to-date version of BattlEye anti-cheat
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* [FIXED] Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action) http://dayzmod.com/forum/showthread.php?tid=16925
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you need to place wood into the fireplace, then it will keep burning for a while and allow you to cook the meat wood can be found in buildings or gathered in a forest if you have a hatchet
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food is spawning, read the patch notes
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after installing beta patch follow these steps: - optional step: go to "\steamapps\common\arma 2 operation arrowhead\" and rename "arma2oa.exe" to "arma2oa.bak" for backup - copy the "arma2oa.exe" from "\steamapps\common\arma 2 operation arrowhead\Expansion\beta\" to "steamapps\common\arma 2 operation arrowhead\" then I think you have an error in the launch parameters, try to change "-mod=@DayZ;ca-mod=@DayZ" into "-mod=@DayZ" so in the end it will look like this: -beta=Expansion\beta;ca;Expansion\beta\Expansion -mod=@dayz and don't forget to start the game via right-click - Launch ArmA2:CO
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I update manually.. it's quite easy and I don't have to rely on other tools you only have to download the updated files which are usually mentioned in the related thread
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Picked up a map - dropped secondary ammo, crowbar "ammo" and hatchet "ammo"
moriak posted a topic in DayZ Mod Troubleshooting
Date/Time: 19.6.2012, 15:00 CEST What happened: I found a map so I picked it up and when I did I dropped all my secondary weapon ammo (5 mags) and also 4 crowbar and 18 hatchet "ammo" which came from who knows where.. a while later I picked up a box of matches and similar thing happened, dropped all secondary ammo and 4 crowbar and 9 hatchet "ammo".. I had no secondary weapon at the time I was picking up those tools, only ammo Where you were: a shed in Rogovo What you were doing: scavenging *Current installed version: 1.7.1.2 *Server(s) you were on: EU 4