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schuyler.grisham@gmail.com

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About schuyler.grisham@gmail.com

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  1. schuyler.grisham@gmail.com

    Coordinates... for various camps...

    My favorite part is the part where you said you had this planned and have been working with another clan the entire time, yet you posted an app in a recruitment thread 7:00 this morning. BAHAHAHA.... Oh, and you resorted to hacking! Thanks for the eventful night of DayZ, shit was getting boring! There were a number of legit bandits on tonight, Keepem' coming! But seriously, stop being so Canadian, ditch the hackers...
  2. schuyler.grisham@gmail.com

    Coordinates... for various camps...

    lol that's uncommon for you, you used to whine like a little girl on TeamSpeak every night...
  3. schuyler.grisham@gmail.com

    Coordinates... for various camps...

    You are a pathological liar, and it's really sad. He sniped the door gunner as we landed, and I killed him point blank as he shot me with a DMR...1+1 =/= 5 learn to math!!
  4. schuyler.grisham@gmail.com

    Coordinates... for various camps...

    calling someone out on a forum for being a douchebag =/= rage. I am not affected by this at all, it is just a game. I'm just happy I finally have an opportunity to call you a douche bag, without caring about starting drama....
  5. schuyler.grisham@gmail.com

    Coordinates... for various camps...

    What are you rambling on about? You were probably the most suspected person to do something like this. You always acted like a little girl when you didn't get your way, and thought everyone owed you something. Not to mention, literally every time you came in contact with anything good it was inevitably ruined within an hour. No one would show you their personal tents, or vehicle spots, because you were a douche bag. Stop acting like you are this tricky person who fooled us, you're just a disgruntled loser who got mad at his clan because no one in it liked him. That is all you are! It's a game, I welcome the challenge of taking on all these "flies". I really feel sorry for your new clan, how many of them have muted you on teamspeak so far?
  6. schuyler.grisham@gmail.com

    Coordinates... for various camps...

    It's pathetic that you actually think we thought about you at all, haha. We were too busy enjoying Colton free TeamSpeak. "immaturity" would be logging into team speak and global banning everyone on it, Mr. "I don't give a shit". Sounds like you're butt hurt that everyone in the clan thought you were a tard, and no one trusted or respected you. Thank's for proving our point.
  7. schuyler.grisham@gmail.com

    Coordinates... for various camps...

    HAMBURGLAR IS AT IT AGAIN! Expected nothing more from you Colton, you are a class act!
  8. schuyler.grisham@gmail.com

    Seattle 123 - Admin Abusing ~{SoH}~

    Edit: double post.
  9. schuyler.grisham@gmail.com

    Seattle 123 - Admin Abusing ~{SoH}~

    It's even more frustrating that you only do it when no ones online, you pathetic loser. Furthermore, the reason we have to sometimes restart twice (or even 3 times) is because on some server resets the server comes back online without tents or vehicles spawned on the map AT ALL. To play on a server in this state would be absolutely pointless. Believe me, when we can have any weapon we want minutes after respawning, and they are always there after every restart, it is NOT that fun. We HAVE requested a server wipe because of the absurd ammounts of tents filled with high end weapons that never go away, but the devs declined it. We just ask that you come to the base legit, and not walk into the hanger on another server and then login on our server when no ones on and blow up the base, and then come on here like your this lethal assasin... I have never seen an admin restart the server unless we have confirmed hackers (which will always result in an instant restart, regardless if someone just spent an hour blowing up our base with legit satchels), or to restore the tents and vehicles in the world. You should focus your attacks at the devs who allow these bugs to go unfixed for so long. We can't stop the tents from coming back full, we can't stop the vehicles from coming back after you take them, we can't stop the walls and barbed wire from returning after a restart. Stop whining so much, and grow a sack. I had respect for you up untill you went postal on these forums, what you did to our base was awesome. We would love to rebuild or relocate it, but unfortunately server restarts do that for us automatically.
  10. schuyler.grisham@gmail.com

    Combination Locks - Warehouse/Foot Lockers

    I think one of the huge parts of this game that sets it apart from others, is its wide open sandbox style, that allows you to stake a claim to a certain piece of woods, or in some cases buildings. People locking down cities, or factory areas, or making an armory in the middle of the woods. It is SO much fun. But while the cats are away, the mice will play, and this is where my inpsiration for this suggestion comes from. I think it is a little silly that after days and days of work getting a camp setup, that some newspawn can just by sheer luck stumble accross it and take it ALL. Though, this is the nature of the game, and that is not what my suggestion combats. My suggestion gives us a way to protect our selves, even in just a small way. Recently my clan began to fortify a small warehouse are in a smaller city in Chernarus. I drew some inspiration from this as well, since we used the warehouses as storage units for vehicles and such. I think it would be a pretty unique feature if we added combination locks. This item, when used, would lock a door from being accessed without the use of the combination set by the user when the lock is originally used. The lock would be looted when used, and the person who unlocked it would have to lock it again before logging out or leaving. This would give us horders a way to protect our goods while we're logged out. -User uses lock -Interface comes up and requests you to enter your desired 3 sets of 2 numbers. I.E. > 03 < 15 >> 30 -Door/Foot Locker is locked -User opens door -Interface comes up asking for the 3 degit code Other forms of entry could include -High Powered Rifle -Tool Box -Satchel Charge Make the item extremely rare, as if it is too common there would be locks on every door. Rarest Ware House spawn. Could be too easy to crack to be worth implementing, but at least it would stop those new spawns with absolutely nothing from taking my ATV and my best guns...and all my beans and mountain dew... Thanks, Bruins / Neolism
  11. schuyler.grisham@gmail.com

    Heli-crash Mayday Calls

    This is my Story! and in my story the helicopters crashed just before I found them.
  12. schuyler.grisham@gmail.com

    Heli-crash Mayday Calls

    I assume every suggestion from here on out is intended for the Standalone. I expect maybe one more big patch for the Mod, and then I hope to see the entire team focus on getting the standalone up and running. This game needs endgame if it's going to survive as more than just a mod. Making chopper crashes an event in the game, more than (like I said before) just a lucky chest of loot, I believe would really add to the games immersiveness... I am guilty of not checking to see if this idea was suggested before via forum search, and for this I am sorry.
  13. schuyler.grisham@gmail.com

    Heli-crash Mayday Calls

    I think this would be a neat feature to add to the game with the addition of 2-Way Radio's. -Requires 2 Way Radio (assuming these will be a pick-up item, not a spawn item) -Announces a Mayday call over coms giving coordinates or the name of the region the chopper is going down at. This would bring a whole new level of competition to Heli-crashes, as well as bring them to life within the game its self, instead of making them more like a lucky chest you happen to come accross. You'll have to ask your self, is this chopper crash worth going after? Do I think I'm the closest person to it, can I get to it before everyone else? This game is all about risk factor, and I believe this type of feature would truly add to that aspect of the game. Thanks, Bruins / Neolism
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