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MrGreek

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Everything posted by MrGreek

  1. Long story short, I've kind of given up on DayZ. It's not because everyone kills everyone, the forum is inhospitable to anyone even remotely new (yes, I have played DayZ for quite a while, thank you), and anyone who even tries to express a differing opinion on the game's current direction is grounded into the dirt, lit on fire, and then has a 747 crash into them. Sure, those may have had a BIT of influence on my decision, but they were by no means the only thing that set me off. 1. I'm not a graphics whore. I'll reduce everything to zero to see a game run at 60 fps constantly, but when I'm running DayZ, and even just ARMA 2, I find that most of the time, I'm at 25-35 fps. This is not ENTIRELY the DayZ crew's fault, (I have nothing but respect for you guys and what you're trying to do) but I find that even they must take a small amount of blame for what happens when 5 zombies are in the middle of a flat field. 2. Clunky movement irks me. I find that it's immersion breaking and is plain unrealistic. This is not limited to the players, although they do possess this trait most of the time you run into (and subsequently shoot) survivors. The movement of the zombies is jerky and unrefined, it's almost as if they're missing multiple frames in their respective animations. You can't tell when they're about to take a swing at you, and most of the time, I can't tell if they're running. Running zombies can work very well in terms of horror and gameplay, as they provide a fast moving threat that the player has to take down with a well-placed shot. However, when the zombies move and act the way they do in DayZ, they seem more funny and quirky than terrifying and rush inducing. They'll run right pass me when I'm approaching a town, and then double back, then double back again, until they're running away from me. Besides, wouldn't a dead person's body be terribly stiff due to the effects of rigor mortis? Clunky animation irks me because it's something that is fairly easy to avoid, we don't move in canned ways with clunky execution in real life, so why should we move that way in games. 3. You guys. You know who you are. Whenever a new player attempts to join in on the deathmatch that is DayZ, you chew them up, spit them out, then feed that to your household pet, and then make them spit it out. They don't emerge from this stupidity and cruelty as "Battle Hardened Men of the Internet", they leave scared, confused, and angry. They're going to tell other people how hospitable you are, and less people are going to be interested in whatever it is you call this clusterfuck. The DayZ development team is already working with bohemia interactive on a DayZ esque mode for the eventual ARMA 3, and with the way that you guys scare those people off, how do you expect the good old folks making your oh so precious hardcore game to make more for you when they have no money. Hardcore games like ARMA aren't something that should scare off newcomers, veteran players should be helping the new ones, teaching them how to survive, mentoring them. Not frothing at the mouth and screaming about how they should go back to farmville. I came into DayZ wanting to become yet another bastion of hope for humanity. Idealistic, yes, but I wouldn't call it a stupid idea. The way things are now, It's hard to see them as doing much other than becoming stagnant or becoming yet another failed experiment. I have nothing but faith in you guys, and I know that you want to do something great, but you have to make your idea grow, rather than attract a trickle of people who just barely keep things afloat.
  2. MrGreek

    Why I've Stopped Playing DayZ

    That was kind of the idea really.
  3. MrGreek

    Why I've Stopped Playing DayZ

    Given the way all of you have acted thus far, no, no I don't. I also really couldn't care less about whether you care.
  4. MrGreek

    Why I've Stopped Playing DayZ

    I will probably come back when DayZ is finished. It's a great game, and many of you made valid points. The reason it's in suggestions is because these are some of the things that I would like to see fixed or fine-tuned.
  5. I really don't feel that starting every survivor out with nothing except a flashlight and medical supplies is a very good idea. For instance, say someone is driving through the countryside and is shot through the windshield by a bandit, when they respawn, they can't even pick up a rock to beat zombies with. Everyone is completely vulnerable, and players are much more likely to simply stop playing rather than scrounging around for guns, car parts, and food... Again. I feel that it would make more sense to simply add more melee weapons, and start survivors off with a random one. It gives players a fighting chance if they're not good at sneaking, and people are less likely to quit when they respawn. I'm not sure if you guys will read this, but if you do, keep on doing what you do.
  6. MrGreek

    Something that I feel is necessary...

    DayZ is a hardcore and realistic game. That being said, you CAN use pretty much anything around you as a weapon. If you've ever been in a fight, then you would realize this. You can hit things with pretty much anything to do more damage, not to mention you can also shove people. See that piece of rebar? See that zombie? Why don't you pick up that piece of rebar and beat it over the head. I really don't understand your reasoning as to why this is a bad idea. Even something that is a breath of fresh air can get stagnant, and if you start off with nothing except a flashlight and some bandages, people are going to be confused. Yes DayZ is growing, and yes it is a good game, but eventually the tide will ebb, and then we're stuck with the thousand or so people who remember the game. The userbase is big, but it's going to need to grow, and to do that, it will have to be more accessible, I'm not talking about changing it into COD, I'm talking about beating zombies over the head with the bricks and debris that are lying everywhere. Besides, this is just a suggestion, feel free to ignore me if that's what you want to do. I wanted constructive criticism, not "omg u guyz, dis puussy want to mahke da gayme ez".
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