Long story short, I've kind of given up on DayZ. It's not because everyone kills everyone, the forum is inhospitable to anyone even remotely new (yes, I have played DayZ for quite a while, thank you), and anyone who even tries to express a differing opinion on the game's current direction is grounded into the dirt, lit on fire, and then has a 747 crash into them. Sure, those may have had a BIT of influence on my decision, but they were by no means the only thing that set me off. 1. I'm not a graphics whore. I'll reduce everything to zero to see a game run at 60 fps constantly, but when I'm running DayZ, and even just ARMA 2, I find that most of the time, I'm at 25-35 fps. This is not ENTIRELY the DayZ crew's fault, (I have nothing but respect for you guys and what you're trying to do) but I find that even they must take a small amount of blame for what happens when 5 zombies are in the middle of a flat field. 2. Clunky movement irks me. I find that it's immersion breaking and is plain unrealistic. This is not limited to the players, although they do possess this trait most of the time you run into (and subsequently shoot) survivors. The movement of the zombies is jerky and unrefined, it's almost as if they're missing multiple frames in their respective animations. You can't tell when they're about to take a swing at you, and most of the time, I can't tell if they're running. Running zombies can work very well in terms of horror and gameplay, as they provide a fast moving threat that the player has to take down with a well-placed shot. However, when the zombies move and act the way they do in DayZ, they seem more funny and quirky than terrifying and rush inducing. They'll run right pass me when I'm approaching a town, and then double back, then double back again, until they're running away from me. Besides, wouldn't a dead person's body be terribly stiff due to the effects of rigor mortis? Clunky animation irks me because it's something that is fairly easy to avoid, we don't move in canned ways with clunky execution in real life, so why should we move that way in games. 3. You guys. You know who you are. Whenever a new player attempts to join in on the deathmatch that is DayZ, you chew them up, spit them out, then feed that to your household pet, and then make them spit it out. They don't emerge from this stupidity and cruelty as "Battle Hardened Men of the Internet", they leave scared, confused, and angry. They're going to tell other people how hospitable you are, and less people are going to be interested in whatever it is you call this clusterfuck. The DayZ development team is already working with bohemia interactive on a DayZ esque mode for the eventual ARMA 3, and with the way that you guys scare those people off, how do you expect the good old folks making your oh so precious hardcore game to make more for you when they have no money. Hardcore games like ARMA aren't something that should scare off newcomers, veteran players should be helping the new ones, teaching them how to survive, mentoring them. Not frothing at the mouth and screaming about how they should go back to farmville. I came into DayZ wanting to become yet another bastion of hope for humanity. Idealistic, yes, but I wouldn't call it a stupid idea. The way things are now, It's hard to see them as doing much other than becoming stagnant or becoming yet another failed experiment. I have nothing but faith in you guys, and I know that you want to do something great, but you have to make your idea grow, rather than attract a trickle of people who just barely keep things afloat.