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jonahcutter

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Everything posted by jonahcutter

  1. I hope it doesn't, but if the mod ever goes back to having players spawn with a weapon, there is only one real choice. A truly iconic anti-zombie weapon, and yet one so common every player could logically have one from the very beginning: CAST-IRON FRYING PAN. PLANG!
  2. jonahcutter

    Zombies? What zombies? This is pure PvP.

    No. Zombie-survival is the bait that attract players to the mod. OP is pretty much spot on in his assessment. The mod, while having immense promise, in its current form is no where near as daring as it thinks it is. People fawn over the the pvp. But the pvp is just the base game at work. If you like the pvp battles of DayZ, then you'd love ArmA pvp. I really hope Rocket can actually make the mod something more than players KOSing for the chance to camp a ghillie suit spawn. Or KOSing just for kicks. Because once you learn the mechanics, the zombie-survival aspect becomes a nuisance at best.
  3. jonahcutter

    Tents are carebear

    Saving gear through respawns. Is there anything more carebear? Do tents trivialize DayZ's perma-death?
  4. jonahcutter

    Safe Zone Idea

    Dying isn't dying if you have a tent!
  5. jonahcutter

    Tents are carebear

    So saving gear between deaths is hardcore perma-death?
  6. jonahcutter

    Are zombies anything more than a nuisance?

    Not to be rude, but you're making excuses for a game mechanic that dramatically lessens the impact of death. Allowing stored gear to survive between deaths makes the claims of perma-death a sham.
  7. jonahcutter

    Tents are carebear

    Good question. What is the mod really about?
  8. jonahcutter

    Are zombies anything more than a nuisance?

    It's justified because it "takes time"? Any self-proclaimed hardcore player worth his salt will tear you a new one for that comment. Unless he really likes being able to stash gear himself... ;)
  9. jonahcutter

    Are zombies anything more than a nuisance?

    I'm not sure what you're missing. You run back to the tent and you're kitted back up. It's very easy. It's not hard to farm gear at all. Ask yourself this: Does anything that minimizes the difficulty from recovering from dying belong in the mod? I'm all for stashes to accumulate gear while you manage to remain alive. But they should disappear when you die. Being able to run back to your stash after you are dead and grab more gear is inherently carebear.
  10. jonahcutter

    Are zombies anything more than a nuisance?

    Yeah. Storage that carries over from respawn to respawn. How is that perma-death? it's a carebear mechanic.
  11. jonahcutter

    Sidestrafe reviewing rocket

    it's weird hearing Rocket talk about making death count, when things like tents completely trivialize it. Being able to save gear makes death largely inconsequential. It makes the "perma-death" hook of the mod a sham. Tents are the carebear mechanic of DayZ.
  12. jonahcutter

    Are zombies anything more than a nuisance?

    double post, delete
  13. jonahcutter

    Are zombies anything more than a nuisance?

    What I'm saying is the base game has pvp where you focus on surviving pvp encounters too. Death means you're out for the mission. You don't respawn. The mission plays out without you once you die. You do respawn in DayZ. Yes you start over at zero, unless you have a tent... A tent means you do not start over. Tents are inherently a carebear mechanic, cushioning the pain of dying and trivializing starting over after a death. Surviving a pvp encounter means far less when you know you've got another full kit waiting for you (or even worse, multiples).
  14. jonahcutter

    Are zombies anything more than a nuisance?

    I just added an edit to the post you responded to. I'll repeat it here: The base game has pvp where you die once and are out. That's not this mod inherently.
  15. jonahcutter

    Are zombies anything more than a nuisance?

    It was almost always still more time-efficient to run back to the stash for a full kit, then try to farm gear while defenseless. And the base game has pvp where you die once and are out.
  16. jonahcutter

    Are zombies anything more than a nuisance?

    Tents allow the accumulation of multiple sets of gear. At one point, I had tents stored in tents, so I could just reset myself completely if I died without ever having to go through the initial, defenseless stage. If I died, I just ran through the forest to my stash, popped up the new tent and transferred the gear. That's when I started asking myself what the point was.
  17. jonahcutter

    Are zombies anything more than a nuisance?

    Exactly. It's testing. Where you ("you" as in players ;) ) provide feedback and pose hard questions. If the zombie "hook" of the mod becomes largely pointless once you learn the mod, then what's the point of the mod? Because the pvp mechanics are the base game itself.
  18. jonahcutter

    Are zombies anything more than a nuisance?

    I agree about CSS and other fps games. But you yourself said the zombies are not a factor. The pvp of the mod is the base game itself.
  19. jonahcutter

    Are zombies anything more than a nuisance?

    And again, I'll reply who said anything about "fault"? I'm curious as to what the focus of the mod is, essentially. Why do players play it? What gameplay is the mod "modding" that is engaging to players, if the zeds themselves aren't a challenge?
  20. jonahcutter

    Are zombies anything more than a nuisance?

    I'm not accusing you of anything. I'm just asking what's the point for you of playing a zombie mod where the zombies don't affect you. If you're just pvping, then you're basically just playing a watered down version of the base game itself.
  21. jonahcutter

    Are zombies anything more than a nuisance?

    I'm not sure what you mean by "fault". I'm not accusing anyone of anything.
  22. jonahcutter

    3 warnings and a 3 second countdown

    He stared at you blankly? Hmmm, I must need a new graphics card, "staring blankly" is the only facial expression I'm getting...
  23. jonahcutter

    Are zombies anything more than a nuisance?

    What's the point of the mod then? You're basically just playing the base game.
  24. jonahcutter

    Are zombies anything more than a nuisance?

    Oh, I should also add: I've never died to exposure, hunger or thirst. Has anyone?
  25. jonahcutter

    Are zombies anything more than a nuisance?

    I died a LOT to zeds when I first started playing. The learning curve of the mod is steep no doubt. And the base ArmA game is unusual enough to make it bit of a hurdle in itself. Numbers-wise, I've died more to zeds than other players. But, since I learned the controls of the base game, and the mechanics of the mod itself, I haven't died to a zed in weeks.
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