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Everything posted by Michaelvoodoo25
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Sorry forgot about this and then posted with out reading, aww well. Cheers anyways
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I want to see your creative autorun! (Fingernail polish and brass knuckles)
Michaelvoodoo25 replied to KatieKillz's topic in DayZ Mod General Discussion
Soft gitt's, why you need auto run? :P -
Buy it, see where it all started, hacker shmuckers. You can still join a clan and a private server and experience the mod in it's glory (Don't let other tell you otherwise, the ARMA2 community is ,massive and will breed into the other BI lines sooner or later) It's worth experiencing!! There are other games out there, it is your choice at the end of the day.
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These would be better in the gallery m8.
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Dayz+ The Walking Dead Game OST
Michaelvoodoo25 replied to remorce's topic in DayZ Mod General Discussion
Listen to 16 Horsepowers, I Seen What I Saw in it's entirety, That is the tune for me for this Game. -
Wheres the Q & A video?
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A question that has been burning' How realistic is it if you are killed and you know where (from a new player spawn point) your base is? The player who made the base would go through the hard work and if they were shot and re-spawned would not have any clue as to where the base was in a real situation, how could they? a new life means no prior experience of the place and knowledge of a base. Does anyone have a suggestion of how to approach this unreal situation? Would the base be locked upon discovery? wouldn't this be an unfair advantage? wandering around and finding a base is all good and true but to know after a new spawn? Fair enough if a clan has more members and each one know where the base is located(providing one lived). It would only mean you teaming up with friends and finding it again. Could bases be removed from the map when the players involved were killed? (unless other players were in the act of attacking / scouting the area) Vehicles are stolen all the time and this is to be expected, Tents are removed also. They would never stay in the same place. could bases then be removed (Not re-placed somewhere else) Another alternative is gear placed inside bases (using whatever method of storage) is removed after a timer upon death. Player X dies and runs to their base, depending where it is hidden a timer deletes all gear, again this is not realistic but continuous spawning items are not either. Ideas may be hard, but prior knowledge of bases when dead would not exsist to a new life! but it would exsist to non dead players who stumbeled across it as it has been created on the map, can you see the dilemma?
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They have arms?!?!
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Well after sleeping and a loud play of The Shortest Straw, why not include an option to fill in / destroy base when you come across it? a la, wire and sandbags, remove item? that would piss off the owner of the base! They can't man it up all the time.
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Great idea for the non killers, I would use a tranq pistol for player encounters allowing me time to look at their gear and run away. What I have to question is when you meet a player, only their backpack is searchable, not their main bodys. Does that mean I have to kill them to search everything they have? This would need changing. Most players forget they have a BP to put stuff into and they don't use it, If i go around tranq'ing players i would want to see everything they have. A 20 minute unconscious timer would suffice.
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Mines would be the last thing on my mind unless they were freely available (Id go through the usual pain in the arse attempts to mine all roads and entrances) Then I would mine around my base, protection at its finest. I have noticed Takistan has areas where there are minefields, but no mines! Perhaps danger warning signs could avert players from attempting access to sensitive areas? Given the use of mines, a resoursefull player would always find a way around the mines, Using zeds to trigger (Blast radius zone would trigger more) wandering animals would set them off also. The Mod has seen its abuse of hunting traps being abused by hackers, teleporting players and having them surrounded by traps. Imagine if you will, it may only take one mine to go off to set off the others based on proximity. The SA would have to stop hacking fully for any benefits of mines in game.
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Standalone: Big cities need to become harder. (endgame)
Michaelvoodoo25 replied to MasterZ's topic in DayZ Mod Suggestions
Well done MasterZ someone who has done their homework. I wish others would look before suggesting as most of the stuff can be answered by reading whats already available. Great ideas, Honey with Tea being my fav' -
NEW DayZ Fallujah Map Released!
Michaelvoodoo25 replied to avid_gamer's topic in Mod Servers & Private Hives
I have been playing this map on Vilayer servers most of the week, I have seen numerous bans of players, Global, dodgy item bans. I was having a brilliant game on Friday and there must have been 20 players at the airfield.As chat was enabled and a friendly banter going on we were informed of a hacker teleporting and killing players only at the airfield. I was a victim of the Bandit skin wearing, Crowsbow wielding, zombie shielded hacker, once I had died but, as I was on the "You Are Dead" screen they admin had removed the hacker. I have seen load's of times when people have been banned for scripting so I don't know where you get the information from. I do agree a lot of hackers have switched maps but they are going to do that anyways, Flies to shit as it were. Young un's these days!!! I wasn't bothered as I could have collected the gear all over again, but what bothered me was the stupid glitch that knocks you unconscious for 20 minutes every time you fresh respawn. This needs fixing or I will honestly wait until someone redoes the map better. Wait for loading up, Start, then wait 20 mins? No way, not any more. -
Blood bags should be the main way of countering blood loss, Food has a digestive time and therefore the length of time for blood to be produced from meat and tines should be represented more reaslistic. Like Chadowski mentioned, blood will replenish itself but at the expense of ingestion of food. Imagine as of now, you HAVE to rely on other players for a blood transfusion, that is a realistic way of doing things. Take the co-op transfusion away to DIY and you don't need animals nor tins for the most part (Dependant on players game pref') No magic bunnies or animals are nessesary, If Rocket can have scientific advice on a virus, then as an ex officer I'm sure he can incorporate a more genuine way of replenishing blood just as he is with the injury system.
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NVG's, the downfall of DayZ "suspense"
Michaelvoodoo25 replied to Arctic33's topic in DayZ Mod Suggestions
If they could simulate the length of operational time and make batteries as rare as say antibiotics that would be good. Considering people who don't use them usually do the Gamma trick, either way there is an advantage so limiting one will be useful for non PVP. I can't help but think however that most players will shy away from night time servers like they did in the first place, so Maybe a means to entice them into a night time server would be a great idea? -
Suggestions inspired by The Walking Dead.
Michaelvoodoo25 replied to Brittanica's topic in DayZ Mod Suggestions
I don't watch Walking Dead due to Mr Grimes, He will forever and always be known as Egg to me. The only thing Walking dead related for me I can suggest is having the ability to handcuff players to buildings and leaving them there. -
Can anyone please explain why when I a killed I respawned and immediately pass out and get a 20 minutes egg timer? Has the spawn point been raised higher then the map? Is it a method to stop people running back to their corpses? is it a Vilayer issue? It happens every time I die and respawn! I'm sure you also would be frustrated when you just want to get on with it and don't want to wait any longer than usual?
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EuroGamer - Sep 2012 - DayZ Developer Presentation / Article
Michaelvoodoo25 replied to J.D's topic in Mod Announcements & Info
FREE THE BOHEMIAN 2 -
Spawning after death on Fallujah
Michaelvoodoo25 replied to Michaelvoodoo25's topic in Mod Servers & Private Hives
It's a pain when it happens on every spawn. I want to play not wait 20 mins. someone must know?! -
I disagree, on the amount of maps and issues they bring forth. DayZ is based on Arma 2, Arma 2 has a lot of stuff including maps. If people were savy enough to edit / modify / create maps you would have a community that attracted more people to the fold. This in turn would be like giving beans to people for good attempts / Ideas. Most communities have good and bad material, you could easily add a search function with community votes on what people agreed was good and bad. That way you could cater for what you like and not everything under the sun. If Vilayer release the 13 other maps they are working on (working on being the key word, IMO Fallujah was rushed and ruined) then the community who host the servers will host what their community wants. Nothing wrong with choice is there? Looking at the map making, it should not be easy, but achievable with a bit of knowledge (Which there is a load of) People will release less than par maps but this is a form of expression that I would welcome. As it stands I dont see the Devs ever releaseing a map maker as simple as we would like, you open up the possibility for the SA and other engine related stuff to be abused, and we DO NOT want that.
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Ideas to make forests less boring. Pre-infection tents?
Michaelvoodoo25 replied to LaiiN's topic in DayZ Mod Suggestions
Yeah, good idea. I remember coming across some of these camp sites in Fallout 3? Vegas? a simple thing like this could add lots to think about in a game as dark and overtoned as DayZ. This would be an ideal place to find parts of a diary, telling you a story of survivors as the Infection happened. This could be linked to other areas prolonging a story of sorts (Not a mission based story) just one you could follow to see how it turned out!! Then one day you find a old survivor camp site with bodies littered all around. -
No mention of Infected nor even a glimmer of survival. All ideas are good, some ideas though are for other things, Can I suggest you have a closer look at Arma 2? You'll find all you want there with a more serious edge than DayZ could offer you.
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Zombie dogs from hell, or my neighbour's yard.
Michaelvoodoo25 replied to Duckimus Maximus's topic in DayZ Mod Suggestions
Yeah good idea, I'd like to see Bears and wolves (Non infected), that would throw a spanner in the works, However as stated if they are not infected now, How could they be infected later? Perhaps a Sequel / Add on to DayZ could issue the notion of an eventual contraction of the Virus? Who knows what players will get up to in their little bunkers? -
More of a but erm....... I read these forums lots of times a day and I am amazed at the depth and scope of some ideas. There are some really good suggestions but what I wonder is, who on the Dev team reads them and takes anything away? Some of the suggestions are absolutely brilliant and no doubt should be incorporated into the SA. But I get the feeling that DayZ SA is gonna take some time in itself before if any suggestions are actually used. Like all new games bugs and features will need to be corrected before new additional stuff is added. Is it only me who see's the SA as being just like the Mod? update, fix bugs,update, fix bugs, once in a while a new addition is added, update, fix bugs etc etc.... Some of the ideas will require a lot of time to implement and will undoubtedly come into issues with the engine abilities so some obviously will not be added (Or better still not added yet as they will need further work on them) I read Rocket has said he is not in touch with some modders so I was wondering could these be added later or put under review? Has there been a memo I missed? Did someone say "Yes we will look at suggestions and use some not already in the great scheme of things" I know there are interviews and Q & A's but some of these are fragmented and all over the place giving some misconception to the fans of DayZ. SO...... If some of the ideas are being looked at, could we not have some sort of post on the forums on what we know will be in the SA? Actual information as a rolling log very similar to the update log. It could be locked and only updated by the Admin in here so's we know that the facts are right and not made up points to confuse people. I think this would be possible and as we are expecting a release this year so I'm sure the facts are actually known. It would only have to contain the info we know are in the SA and would help us Fans out and perhaps wet our appetites waiting for it. The only negative I can see would be the release of information perhaps Rocket and Co didn't want to be released, as we know the basics, new map, new areas etc would it matter if we knew? Just wondering.
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LF someone to play with, tonight sometime.
Michaelvoodoo25 replied to danzlad's topic in Clan / Group Recruitment
Where you at? US, U.K etc....