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Everything posted by Michaelvoodoo25
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A How-To on properly joining servers and minimize chances of fail for everybody
Michaelvoodoo25 replied to RPlasticPirate (RP)'s topic in New Player Discussion
I always find it fun and hilarious meeting up with friends where ever they spawn, if I spawn at one end and I have to catch up I generally find we don't need to go to x for this or that item, as I find it on my way back to them. It's part of the fun finding your way around. OP beans for you sir. -
okay so basically rocket wants the modders to make the game ...
Michaelvoodoo25 replied to dgeesio's topic in DayZ Mod General Discussion
No single project is the work of one person, look at what the community has done in the last few weeks, stopping hackers, more vehicles and weapons, modified servers and even on the suggestions board there is a guy who have come up with a mod for lighting the streets and buildings on a night. Rocket can't do it all himself and should not be expected to. He did DayZ all by himself with help from the community. For his insight and kindness we all get to play the mod. Now he is working on ths SA, this will take time and anything he can't do I'm sure he will ask those who know. Those who know how to implement ideas within the engine and requirements of the final product. No idea is original, I'm a modder, I wouldn't mind if I helped out someone when they asked or brought something new to the fore. It's how new games are created. One idea here, one there, put together and sometimes you make something great. -
DayZ is a joke in its current form
Michaelvoodoo25 replied to seanmcloughlin7's topic in DayZ Mod General Discussion
I wonder sometimes if all these people who moan and can't get to grips with the mod are from a COD / FPS gaming background? But then again I don't know if it's because I've lived outside of gaming I have a wider experience to draw from and I don't expect everything given to me on a plate? -
DayZ is a joke in its current form
Michaelvoodoo25 replied to seanmcloughlin7's topic in DayZ Mod General Discussion
Did you read the post in its entirety? Or did you jump at a uneducated response? There is in that bit of text a way to find a better way to have fun and enjoy. I was trying to help you! Your response is what's wrong with players who moan about everything, you paid for the game in order to play the mod. Perhaps it is people like you who are to blame as you didn't research the mod before you bought it. No-one owes you anything. There are ways to enjoy the mod, you just haven't looked. You have to realise there are sections for new people, if they want to join then good for them, I'll help them when I can as will most on these forums. Even you if you asked, but you didn't. When you play as much as I do you see past the problems and enjoy it no matter how many times / how you get killed. If people looked and read these forums you would find solutions to 99% of all problems. -
DayZ is a joke in its current form
Michaelvoodoo25 replied to seanmcloughlin7's topic in DayZ Mod General Discussion
If you don't like something stop doing it. Plain and simple, wait for the standalone but please stop your whineing and moaning on the forums because you can't enjoy a game. Your point of view is valid but to prolong a conversation when you clearly don't like the experiences a waste of time. When the private servers took off they came out with additional stuff to ensure their members had a better experience, sign up and play without the hassle of hackers and glitching. The community has taken over DayZ and made it into a safer place to play for the most. Yeah they sometimes get through but it is dealt with sooner than not. Seriously to all those who give up, gave in or are just too QQ over this game, find a server with security ( look in the private server section) and enjoy again. Or leave. I would even ask you go and filter a no PVP server to play on, if you want to socialise in game. All your tears are belong to us. Yes today I was killed too many times in Fallujah again. -
[Standalone] event missions/player ask events
Michaelvoodoo25 replied to DaGolem's topic in DayZ Mod Suggestions
Some players would take this and abuse it. Making the point of missions less. You can communicate in game effectively with ts, vent etc so I'm sure some players are living out missions all of their own making. We, my mates and I, do this often, Meet at grid ref xxx extract an item of xxx and get out. all co-ordinted and executed with millitary precision. the higher the target, the higher the stakes. Planning is the key. the addition of radios would be a good idea, It would add so much more to the game, but they should be rare and When a player was killed, the reaction of those he was communicating to would add an air of mistrust upon the new holder of said radio. -
Players are in fact immune from the infection, so your corpse would only serve as a food source for the Zeds. I can understand the idea and I'll wager there will be a mod for this.
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Don't push him!! I have never in my millitary life ever come across Explosive bolts, who actually use these? In fact I'm off on google to check this out.
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Suggestions Suggestions Suggetions
Michaelvoodoo25 replied to Michaelvoodoo25's topic in DayZ Mod Suggestions
DG, you might wanna make another post with that idea m8, as its good enough all on its own. It would make sense having a measuring stick of sorts. But for players as well as Rocket. -
Very funny, I was thought u were setting him up for a sniper. Then when u said press Q I nearly pissed myself with laughing.
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Suggestions Suggestions Suggetions
Michaelvoodoo25 replied to Michaelvoodoo25's topic in DayZ Mod Suggestions
Yeah, I'm down with that, but a little info doesn't hurt! Not sure about the espionage element, I see the good in things so have no notion of shitting on people, no matter how apache25 they are! But hindsight yeah, not everyone likes all the information up front, they could always not look! Lol -
Suggestions Suggestions Suggetions
Michaelvoodoo25 replied to Michaelvoodoo25's topic in DayZ Mod Suggestions
Sorry fella, I died too many time today in fallujah! Don't ever take me personally! Ps I'm smiling at you, but the bloody iPad won't show me the smilies. -
Suggestions Suggestions Suggetions
Michaelvoodoo25 replied to Michaelvoodoo25's topic in DayZ Mod Suggestions
A suggestion in the suggestion forum looking for suggestions, I find the title appropriate, and you find fault with a title? A simple no would have been fine, but you want to moan about a title? Come on, I have never seen Rocket post in the suggestions, and if you read the OP you'd understand why I posted! As a means for communication from the devs to us. I'd hope he looked through the forums so he can get a general idea of some of the good ideas.(which the post was, so I'm told) -
NEW DayZ Fallujah Map Released!
Michaelvoodoo25 replied to avid_gamer's topic in Mod Servers & Private Hives
After a good days play 6 hours to be precise, I found this a bad map. The map is huge and your left running around for ages, if you thought the run from the coast to the NWAF was long, you will hate Fallujah. I spawned first just outside the airfield, getting in was a pain as the fencing had no gaps only checkpoint access. Barracks were full of weapons and lots of them. All vehicles at this point had gone but if you see a wheel remember where. Most repairable vehicles are all shot to shit, engine scrap metal window and wheels are needed! The city of Fallujah is massive and unfortunately too many buildings are non enterable, even those which are don't have any goods in them, normal rule of thumb, rely on those buildings you know have got loot and forget everything else, I was running everywhere for loot and it is far too spread out for a good experience. Industrial areas have a lot of hatchets. There is a medical tent area similar to the Balota one, good loot there south of the city area. Spawning points are just mad, some are so far from the city they are a waste of time. Lots of running so get familiar with the map early on. I was dehydrating by the time I hit the city at one spawn. This is a PVP map, due to the size you must be cautious, players can find the most mundane place to hide and camp the spot for a kill. Not enough loot, too big, dying here is a Bad thing. The spawns are just terrible. Be wary of Zeds, they follow you like flies to shit. Overall, this map needs some serious work, this was made badly altered for DayZ. A rush job! -
Suggestions Suggestions Suggetions
Michaelvoodoo25 replied to Michaelvoodoo25's topic in DayZ Mod Suggestions
I found neither comments relevant to the subject. So I had a long subject thread name, wow, im sure an admin would have deleted it if it was deemed offensive. -
Suggestions Suggestions Suggetions
Michaelvoodoo25 replied to Michaelvoodoo25's topic in DayZ Mod Suggestions
Wot? -
Alright do you think I should do it?
Michaelvoodoo25 replied to Man vs Wild's topic in DayZ Mod General Discussion
So did you do it? -
NEW DayZ Fallujah Map Released!
Michaelvoodoo25 replied to avid_gamer's topic in Mod Servers & Private Hives
Got shot, new character just collapsed, long egg timer?!?!?!? twice in a row. no jumping of servers either?!?!?! -
I'd prefer a map maker with a terrain creator, that would keep me busy for years. It is pretty intense now to create one. I used to do to do to make and edit missions with Delta force, Farcry and a few others, way I see it, if you do your own stuff you won't be dissapointed with the overall results. Me and my friends used to spend hours in my maps compared to stock ones. but the benefits of huge maps are you can wander them till your heart is content and as an explorer, Dayz maps offer me 2 month max of enjoying each map. I would love it for Rocket released a map editor without having to be programmer friendly like N.I.L.E was for DF.
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Please make Dayz standalone CLOSED testing.
Michaelvoodoo25 replied to redfield-77's topic in DayZ Mod Suggestions
I will still be playing the mod, SA could be tested by Mensa for all I care nor do I care how long it takes and it is stable upon release! -
Alex Jones class?
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Shut up, you were playing Waaaasssssuuuuuppppppp
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Crafting will be introduced, but you won't be making weapon stuff out of duct tape and tin cans. Use search for the info. Welcome to the forums!
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Is this because they are online? Could you have more offline? What is the limitation of npc's on screen at one time?
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Can't see that being safe, sat around the lakes and a fuckin zombie shark jumps up and bites your arse while your checking what snapped that twig behind you! Stick with tins.