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Everything posted by Michaelvoodoo25
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How long will it take till your bored of SA?
Michaelvoodoo25 posted a topic in DayZ Mod General Discussion
I was thinking, when SA comes out how long will it take before your bored of the map? Take into account now we have a lot of maps available for many different types of gameplay. I am not being negative just wondering what the plan is for continuous improvements? Or is this top secret info so the "other game" cant steal ideas? Is rocket going to use the new chernaurus plus map only and release new additions and patches over time? This is just like the mod now but with nothing on the horizon. Or is the team looking into new maps and mods? I would say interest in the mod would have waned had there not have been a community behind it. But as the platform has changed then due to coding and lack of maps this will limit the community for the time being! It seems the MOD will still have a purpose! and those waiting solely for the SA will be limited because they don't have ARMA 2 CO. I'll have both for more choice and experience. As said I'm not being negative, when the SA is released there will be a blank hole from waiting and this I fear will be filled with impatient moaning posts again like before the announcement of the SA. TLDR? In short without giving too much away, what plans you got (or would like) for a prolonged experience with the SA? -
Live shout box for forums
Michaelvoodoo25 replied to Michaelvoodoo25's topic in DayZ Mod Suggestions
hmm yes i would have to agree from the troll point of view, DayZ trolls are like Slayer fans, Obsessed! Shame though............. -
How long will it take till your bored of SA?
Michaelvoodoo25 replied to Michaelvoodoo25's topic in DayZ Mod General Discussion
I suppose more maps would open the game up as it did for the MOD. I do play for long amounts of hours, but that's the beauty of the game for me, the immersion. so it can become a bit boring quicker for me. -
EODmyDOG: the perfect DayZ dog module! (next dayz mod update)
Michaelvoodoo25 replied to nikiller's topic in DayZ Mod Suggestions
I'd prefer a mod called "IED my dog" -
DayZ Stand Alone Steam Achievements (that you hope you will never see)
Michaelvoodoo25 replied to Toilet's topic in DayZ Mod General Discussion
Achievement unlocked Fearless You have spent a night at Green Mountain and lived. Achievement unlocked God Take down a chopper with a Makarov bullet. Achievement unlocked Friendly You have been shot for asking friendly. -
How long will it take till your bored of SA?
Michaelvoodoo25 replied to Michaelvoodoo25's topic in DayZ Mod General Discussion
If the "dogs" issue is anything to go by then we will be waiting a long time for any major inclusions to the SA. Seems to me we are going to be in a situation where if something changes and goes wrong, just like the mod patches and updates. People are going to get bored of the SA just like they did with the MOD! This remember is one reasons why a lot of players stopped playing because of late fixes, take for example combat logging, only just been worked and still has issues to iron out! Patience is advised. I can wait but some cannot. -
I had a right barny with some expert DayZ players in a Namalsk server. They had no clue there was an underground tunnel on the map! They used very colourful language trying to make me look a fool! When they find out the truth I will happily accept the karma from them, nobheads!
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Where did you get that info from?
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You want to set up a farm in the middle of a zombie apocalypse? On an island yes, I can see it as being a trading island, the only area of safety on a map! I say safety but this would have to be regulated by players. All rules off when off the island.
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O.K this may seem a stupid idea but bear with me please. Many people who play this game are frustrated with the fact after you get all the stuff there is very little else to do. I for one think your being a little short sighted if your excuse is "all i can do is kill players" Let us look at the community we have in the forums alone, lots of players of all styles and trying to enjoy the mod / game as best we can. What I would like to see would be a community driven mission plan / procedure! Players or groups who want to try something new could create a thread and then state a mission. Do you want to rescue a hostage from somewhere? perhaps a fellow player is trapped in a location and you have to extract them, meanwhile the hunter team is out to kill you all regardless? Escape and Evasion, from hunters and Zeds! Bandit tin hats. Capture a bandit hostage and tin him to death, empty tins now have a use. Imprison the Noobs. Find and imprison the Noob running around Cherno, not as easy as believed. Seek and Destroy! Admin have a chopper, mission is to find and destroy chopper (Then get kicked off server lol) Cops and Robbers, Hunt down each others team, last man standing is team who wins. Perhaps you could team up or play solo while trying to attain a certain item? say for eg a box of antibiotics, a Muffin, a Hetsteak and Potato pie in the NWAF air tower, try to keep hold of them as long as you can!! All this would take would be a Thread, Stickied with place of challenge within a given time slot. all players welcome to a server with active admin. You could argue that Arma 2 has some of these as seperate mods and such, but I am Suggesting this inside DAYZ! Run by the community, For the community. The possibilities are endless all is needed is player involvement to prolong the DayZ experience
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I agree, next week I'm going into the Chernarus tin can recycling business!
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I asked for this the other day, with some decent points for and against. There are people out there like myself who would love to play the game offline, whether for training of just to experience he claustrophobia of a zombie apocalypse. It won't take Anything from the game it will add to it, even better would be the game which allows you to host the game for you and your friends. Safety and the dayz experience. I could see the single player as bait (kerching) for a new group of customers, ones who would appreciate being catered for. Get your head around that BI and Rocket n co.
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what do you do with beans?
Michaelvoodoo25 replied to Eazy-Makaveli's topic in DayZ Mod General Discussion
graveyard for posterity. -
hell yeah for the body remains!
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Crash course on the 1.7.3 Combat System (by the person who wrote it)
Michaelvoodoo25 replied to venthos's topic in DayZ Mod General Discussion
No I literally mean standing near them and shouting through chat "Bang" -
Crash course on the 1.7.3 Combat System (by the person who wrote it)
Michaelvoodoo25 replied to venthos's topic in DayZ Mod General Discussion
So can i run around shouting out "Bang" and "Boom" and this will set off the timer? This will piss some players off, just as they want to log off i come up from behind them and shout "Ratatata" spoiling their day. -
Please dont let the DayZ mod die yet.... SA is (said) to come!
Michaelvoodoo25 replied to Serious Stan's topic in DayZ Mod General Discussion
The mod will not die, If terh community runs with it after SA release it can only get better. look what they have done for the mod since certain groups got hold of it. It will expand and it will be funny watching people buy Arma 2 all over again because the mod adds things faster than SA and is more experimental. -
Be jealous. Be very jealous.
Michaelvoodoo25 replied to Solitude's topic in DayZ Mod General Discussion
what?!?!? No "hello there" amazing what a promotion will do!! -
^^^^^^^ what he said. are you Sergy?
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The SA will roll out new stuff over the course of its life. Suggesting ideas is always a good idea and can add a fresh approach to the game play. The mod changed every time a new patch was released some good and some bad (Glitching, remember that?) I doubt highly there will be micro transactions in DayZ. I leave before that happens.
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You can survive without going into towns etc, good idea though having more consumable food stuffs. I'm sure there will be some surprises in the SA with regards to food. if not on release but later on like fish, fruit and vegetation.
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Remove shaking from sickness/low body temp
Michaelvoodoo25 replied to Barronism's topic in DayZ Mod Suggestions
Are you on Namalsk? it's a fucker of a map. It does serve a purpose so removing it would be tantamount to heresy. No offense but it works and embellishes the experience. -
I do that every other day! From MV's Taxi service to MV's medic supplies to MV's weapon dealer. I got the idea from all the whiny muppets who have no imagination and moan about "theres nothing to do" I have seen in the past the event hosted by some, which I did enjoy, especially the church service that went tit's up! I suppose if people spoke more about what they did or organsied there would be no need for a thread?! people would just immitate. That is too complicated for me! Are you Hitting on me? do you want my body?
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And no, shooting a chopper down with a Makarov is not allowed!
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sorry but i read douche tape at a brief glance!! welcome back Hetstaine. we used to do that to local drug dealers only we didnt shoot them we left them on the M62 tied to a light post, naked.