Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
5015 -
Joined
-
Last visited
Everything posted by Michaelvoodoo25
-
Don't forget a zombie Chuck Norris punch, they can break legs and wheels through walls and doors.
-
There's a mod for that! BTW when i read the title i thought you had gone mad, train as a vehicle? I wanna be a tank then. I wanna grease my engine and stroke my barrel!
-
Simple idea to fix mindless deathmatching
Michaelvoodoo25 replied to thealgerian's topic in DayZ Mod Suggestions
This was suggested a while back, anything which penalizes a players choice isn't a good idea. Giving them different skins is penalizing a player also because of the choices they have made in their game life. I'll bet most of the Ghillie and camo wearers are Bandits underneath. Skins should be a choice for the players and not a game mechanic, how often do you see a criminal in the street? they don't always wear striped pajamas. I think a player should choose what they want to play as through the game, not at the beginning of it. You could enter game as a bandit and then meet up with other people who you just met and struck up a friendship with, this would change your mindset but you chose bandit and your new friends may be out to defend themselves. let your choices in game discern your look in game as it would in RL (Unless your a psycho murderer, but i hear they look like the rest of us anyway) -
Standalone and Helicopters.
Michaelvoodoo25 replied to ruecanonrails's topic in DayZ Mod General Discussion
Make it hard as possible, be a pilot in the game, serve a purpose other than a bandit or survivor, but you need to learn how. I hope the medical system rocket introduces will offer myself a huge level of difficulty also, as I play as a medic. Having learned abilities will make you a valuable asset in any team and will make the game last longer. Allow steep learning curves for all abilities which use tools and devices, hunting is very hard to do right, being a driver isn't just press w. -
Day 100... What's the longest you've survived?
Michaelvoodoo25 replied to McK315's topic in DayZ Mod General Discussion
10 years so far, what ever i do she just won't divorce me :P -
NEED HELP WITH PLANET DAYZ SERVERS
Michaelvoodoo25 replied to Mike 420's topic in DayZ Mod General Discussion
Try contacting server admin? -
Gamercamp - Nov 2012 - Interviews and Article
Michaelvoodoo25 replied to SmashT's topic in Mod Announcements & Info
You don't know what your missing. -
Gamercamp - Nov 2012 - Interviews and Article
Michaelvoodoo25 replied to SmashT's topic in Mod Announcements & Info
I thought rocket said he was done with interviews till after SA? -
This. Is. Pure. Awesomeness. (DayZ Music Video)
Michaelvoodoo25 replied to #Sleepy's topic in DayZ Mod Gallery
Very good. -
If dayz happened tomorrow, then I only hope my knitting skills come in handy! I thought the suicide option was gone a while back?
-
How do you make friends?
Michaelvoodoo25 replied to [email protected]'s topic in DayZ Mod General Discussion
As mentioned, team up with some forum members. Join a clan! You can chat all the time. -
Thats the spirit!!
-
Would you not prefer to find your own skills as opposed to it being randomized on start up? starting off with equipment from the word go will be a bit overbalanced!
-
You want some more progress screenshots of DayZ Standalone?
Michaelvoodoo25 replied to rocket's topic in Mod Announcements & Info
anything new been added? this was a while ago wasn't it? -
So on that note the time taken to do this, should be portrayed in game in real time! same for getting it out again, all those who have a weapon in their bag would think twice.
-
It's like skill trees again, I would only consider skills being introduced if players actually improved on things by repeatedly doing the things to be condidered good at them. Random abilities would frustrate players as it would try and direct your game play a certain way.
-
Add the weight to the game mechanics and it won't matter about switching, you'll give more thought to your ability to move over the option to switch weapons. the current wheel turn to change from primary to secondary is good enough, I can see anything as good.
-
Opinions are all different, some fit, some don't ;)
-
So you admit it is pointless? so why add it? That is my point, why add something that will undoubtedly become a minor distractiion eventually? Surely the SA resources could be wasted on more needed and beneficial items? And the onlything that scares me are stupid people, and my mother! I would love for players to show me their wallets if we were in an apocalypse, it would only highlight an individual who lives in the past. But please, if I offended you then tough, not everyone has a need for pointless things in a game and I can agree to disagree.
-
I'm sure I read of a weight system in the S.A. This would introduce intelligent inventory control systems, where the player would have to balance and offset what they carry in order to ensure maximized game play. Can't help but think, Stamina is a War Z game play idea, but then again, the more you do something the more you get better at it, so perhaps starting out with a short jog / run would eventually mean getting better / fitter allowing you to go longer and further? That way you loose more than just loot, but developed abilities also.
-
No class system please, It's bad enough every player in the DayZ world can fly choppers and skin animals. The more your players does something the better and faster he should be at it, no need for a certification system. They used books and such in Fallout 3, there is nothing like experience gained by using items. Not all items should be unbanned / available in game and more items would make the playing field unbalanced, you have a bicycle and I have a tank, You wanna play chicken with me? By the time you have found the manual for a missile launcher i would have already have cordoned off the military base(where the missile launcher spawns)
-
It's the whole stun gun idea again, I would love to see something like this in game, the fun you could have knocking out players and such then dragging their bodies around would be hilarious. Imagine being dumped in the middle of the NWAF at peak sniper time? or driven around and just dumped by the road side in the middle of nowhere without a map!!! Nice idea!! I would like the idea of being able to rob players by knocking out players without the hassle of a firefight and advertising the fact to all around me!
-
Bully? I am sorry you think of me as a bully!! I do recall reading your immediate second post, obviously you didn't mean that. I'm a NICE person, but I don't need other peoples support for a forum suggestion, which IMO is a pointless idea based on introducing a pointless item into game because underneath it all players would have other not so pointless pressing matters to deal with. You will be better off asking for water purifiers. or perhaps a playboy magazine? If you want a bit more content then just think about diary's! that would offer you more than a wallet. I also believe all suggestions are good suggestions I am not knocking your idea i just don't see the point!!
-
If this get's implemented then i will not be responsible for my stern words directed at players when they moan. "i was a mile away and a zed aggroed, I started to run up a hill and the zombies in every town were chasing me, Not even fluffy the dog got away" and "Please rocket it's too hard" Turdy Bollocks
-
so why not just play Arma2 ? it has all the stuff in? why bring into a mod more items that will OP Everything and everyone?