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Everything posted by Michaelvoodoo25
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DayZ Standalone Discussion
Michaelvoodoo25 replied to griffinz's topic in DayZ Mod General Discussion
Chill people, all you need is love. -
So rocket, a western city eh?
Michaelvoodoo25 replied to Michaelvoodoo25's topic in DayZ Mod General Discussion
theres barracks in Edinburgh, plenty of basic military gear. -
Welcome. No special zombies required, and We already have Bloodsuckers in Namalsk, I personally don't want to see any more Stalker-esque ideas in DayZ. I kinda posted a similar thread a while back: http://dayzmod.com/f...estern-city-eh/ also Search using the search bar, you may find good ideas. Also check out the suggestion thread, theres some great ideas to mull over.
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So rocket, a western city eh?
Michaelvoodoo25 replied to Michaelvoodoo25's topic in DayZ Mod General Discussion
theres a lot under there people don't know about. http://en.wikipedia.org/wiki/Edinburgh_Vaults -
It was expected resources would be directed elsewhere especially with all the SA stuff. I always thought the main Hive was Hacker central? If they could not fix it, It would make sense to let it go.
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As long as the injury is not too serious, Yeah why not? I would hate to be deaf or sunblind in this game, would be in a world of hurt. You wouldn't hear anything in towns or when crap shot john was trying to shoot you. As far as disabilities go, I would love to know healing time for Broken legs and such. Would you have a limp too?
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Chill out.
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Bo Selecta, Have you never seen it? You will laugh your little head off.
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So rocket, a western city eh?
Michaelvoodoo25 replied to Michaelvoodoo25's topic in DayZ Mod General Discussion
the enterable aspect would not bother me as long as there were sewers to enter. there would be plenty of streets and bridges where stuff can spawn. (And vehicles as stated in another inverview) tba, as long as vhe city was bigger than "t'other" game, I would be happy with a small city twice the size of Cherno. -
All they remind me of is the Osbornes in this clip.
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Hmmm, brain working, add ability to build bases, safe ammount of vehicles and you have a great safe place to work. You could open it up now and again for a battle or 3.
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Buy server, set passwords, give to only trusted players, sell / trade items. Shop has a reputation. If someone does the nasty, read logs and ban feckers. Sorted, no killings, just you on a server with selected mates. Expensive but it works.
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It would be nice to hear some new sounds, I have played so much I actually heard my mess tins and kit sound like it does when your running in game. Crazy times, I ducked in a bush and scared my mates to death, BOO.
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Would be great in the mod for "those" fences. Would be nice in SA for entering buildings too, Or sheds along with crow bar.
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DayZ Standalone Discussion
Michaelvoodoo25 replied to griffinz's topic in DayZ Mod General Discussion
As always, sorted. -
DayZ Standalone Discussion
Michaelvoodoo25 replied to griffinz's topic in DayZ Mod General Discussion
Something vexes thee? -
I want real hordes of zombies
Michaelvoodoo25 replied to snake pliskin's topic in DayZ Mod General Discussion
Something struck me when we saw the last set of pictures (Not a brick) All these optimisations being made can easily be taken back with new additional features and so forth. I am not expecting the mentioned 40 which could be added. Ambitious as this project may be, I fear for those performance optimisations we are told are being made. new weather, internal buildings, re-worked zeds, It can all add up. -
DayZ Standalone Discussion
Michaelvoodoo25 replied to griffinz's topic in DayZ Mod General Discussion
Read it again m8, I'll make bold the if. Context. -
Did not take long for it to go downhill. Op good idea, though why would you get humanity for burying a dead player? you gonna go into the burial service? they gotta die somehow.
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:murder:
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Change Engine off/Engine on to a button and breaking glass
Michaelvoodoo25 replied to nightseeker98's topic in DayZ Mod General Discussion
If you press the right buttons you wont need to change anything. Hospital windows are a tad strange but no biggie, they replace themselves after a while anyway. -
Straight outta Cherno
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No Pepsi, Coca-Cola or Heinz in standalone
Michaelvoodoo25 replied to SmashT's topic in DayZ Mod General Discussion
I have just gotten a reply from Heinz "we do look at many of hese opportunities at Heinz beanz HQ, But due to commercial and Intellectual property reasons we often have to turn them down. thanks for getting in touch" Aww well, feck em. -
You would have been in it, But you did a me and deleted your piccy!! Clever man you!
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If you think using the island 12km off the shore as a base is a good idea.
Michaelvoodoo25 replied to bobc777's topic in DayZ Mod General Discussion
I once spawned in the sea, near a boat. But the boat had no fuel, thank the makers they fixed that glitch. Any group who has a "secret" base so far out deserves to lose everything, Cowards.