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Everything posted by Michaelvoodoo25
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Meanwhile in I don't give a damn either way land..............
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DayZ Devblog 22nd February 2013
Michaelvoodoo25 replied to rocket's topic in Mod Announcements & Info
Great to see the other side aspect. Dean, 4/10 for humping technique. Hmm, Print screen, paste in Paint, and all the funny gestures will add to a certain thread. Your burping face looks like the troll drawing. edit: Is matt one of the zombies? -
DayZ Devblog 15th February 2013
Michaelvoodoo25 replied to SmashT's topic in Mod Announcements & Info
Right click save (for Future PS refference material) What is with the punk arse Ballerina shoes? -
DayZ Devblog 15th February 2013
Michaelvoodoo25 replied to SmashT's topic in Mod Announcements & Info
Any ideas of when we see some beautiful videos of DayZ? -
DayZ Devblog 15th February 2013
Michaelvoodoo25 replied to SmashT's topic in Mod Announcements & Info
Better not be, my daughter is being born then, I will struggle to find time with that and my new job! You best start posting vids for my daily fix! -
Limited Capacity Testing has begun.
Michaelvoodoo25 replied to [email protected]'s topic in DayZ Mod General Discussion
Ps I hear Angelina Jolie and Brad got keys -
Limited Capacity Testing has begun.
Michaelvoodoo25 replied to [email protected]'s topic in DayZ Mod General Discussion
Calm your minds my padawans, it can go tits up any minute! -
DayZ Devblog 15th February 2013
Michaelvoodoo25 replied to SmashT's topic in Mod Announcements & Info
Players make this game, Not NPC's, they could take as long introducing this as they have since December. good points SausageKingofChicago. -
this would be a killers heaven. Also it has been suggested many times before: http://dayzmod.com/forum/index.php?/topic/122076-huge-structures-in-dayz-sa/
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hokay so i just had an idea
Michaelvoodoo25 replied to JamesMoore's topic in DayZ Mod General Discussion
If cars are a commodity players will try and get one ASAP, but the problem I have found is when you can't find one you just know a group has a nice collection hidden away somewhere. I always look at the fact there are so few because people fled the area, the unlucky ones being the wrecks we see around the map. (Which should be a source for source for spare parts. (Always found it astonishing you could find spares dotted around the map) -
Should we be able to play as zombie?
Michaelvoodoo25 replied to [email protected]'s topic in DayZ Mod General Discussion
When the SA comes out, and we see the new zeds, I may change my mind. Just so much about them now is broken, if we get control of a zombie where you can control them with ease, then no worries. I would love to be able to control them as a group, with perhaps a top down commander interface, able to split them up and move them around like a battalion of troops with the point being to ruin players days. this would add another dimension to gameplay and would be perfect for DayZ. -
What would you do if this happened to you?
Michaelvoodoo25 replied to BEASTWolverine's topic in DayZ Mod General Discussion
Well that's one argument for not having tanks or armoured vehicles. On the other hand if th admin allow this sort of thing, then it is their call if they pay the bills. Your right however, this takes so much from DayZ there is no point, you may as well load up Arma 2 and play with every vehicle there is (It is a good thing to Play Arma 2 as it has some great learning curves) -
Lol rocket and a dwarf! Still waiting for an update rocket, I made my move.
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I was wondering if the two would be able to swap assets? Now, many of us love the mod because of all the variation maps and server differences. The SA will have enterable buildings, my query is could we transfer the buildings and any other surprises into the mod? I cant see this being hard unless the coding is on another planet. This would be another reason to keep Arma 2 handy! Just buildings would revamp Arma 2 missions think of all the fun we could have.
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Why do people consider Kamenka a bad spawn?
Michaelvoodoo25 replied to eviljezza (DayZ)'s topic in DayZ Mod General Discussion
With all the new enterable buildings, there will not be any bad staring places -
DayZ Devblog 15th February 2013
Michaelvoodoo25 replied to SmashT's topic in Mod Announcements & Info
As soon as I start buying parts, ill PM you, been a while since I built one so no worries there ( DDR 2 had just come out), like riding a bike . Cheers -
DayZ Devblog 15th February 2013
Michaelvoodoo25 replied to SmashT's topic in Mod Announcements & Info
I will play as an explorer, mapping as I go (well until 2 days after release, when the maps flood the web) Learn all the areas and prepare for a world of being alone! -
[3D model] Different Food Qualities (3/29 Update)
Michaelvoodoo25 replied to joeyslucky22's topic in DayZ Mod Suggestions
I have said it once, ill say it again. Fantastic work! -
DayZ Devblog 15th February 2013
Michaelvoodoo25 replied to SmashT's topic in Mod Announcements & Info
No washing machines? Where am I gonna get my timing belts and armour plating from now? -
DayZ Devblog 15th February 2013
Michaelvoodoo25 replied to SmashT's topic in Mod Announcements & Info
If they have changed that, you can guarentee the NWAF will have changed also. Logic tells me more buildings there, maybe a town next door, well I can hope -
How do beans work? I have loads yet stops me from giving?
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I find putting one word in google and scrolling through images gives u all the inspiration u need, words liked owned, buggerluggs and cheese are good ones
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Oh, sorry, but your lucky its a just seen rocket thread! Unleash!
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