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Your DayZ Team
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Everything posted by Michaelvoodoo25
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Sorry, I am sure they have cheerleaders, if not how about equivalent female sporty types, perhaps shot putters?
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Necrophilia? Foxy chicks digging up stiffys?
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You should also be able to add Magic Mushrooms, once eaten your vision goes wonky and you see the old barbed wire glitch. That was trippy!
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I can hear it now, "Voodoo made a stew and I got Herpes"
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I think more normal zeds with different looks is more appropriate, thw footballer one is good, also armored zed guards or agile cheerleaders, zombie baboons in trees, zombie milk men driving milk floats, zombie knee muncher kids, Orloks rabid pony, zombie coppers with batons, chefs with cleavers, hairdresser women with hair curlers, etc, etc.
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Nowt summery about it
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REVIVAL: Where would you like a DayZ SA map to be set?
Michaelvoodoo25 replied to King of kong's topic in DayZ Mod Suggestions
Strange, I have recently been wondering if we could play DayZ inside a massive building, point being to escape by going up and out from the roof. Player starts off by entering the building looking for supplies and is locked inside (Or they try getting out from the top), unknown to them the building is a huge zombie area, with escape and survival being the only means to get out. they make their way up (Or down) as many other survivors do and eventualy meeting other players and either getting along or solo. I would like to see this in any game let alone DayZ. Yeah, a pipe dream but I would love the claustrophobia of the situation. -
need to change walking & running style
Michaelvoodoo25 replied to saihom's topic in DayZ Mod Suggestions
Eh? My guys never speak! -
REVIVAL: Where would you like a DayZ SA map to be set?
Michaelvoodoo25 replied to King of kong's topic in DayZ Mod Suggestions
I dont think location based on gun laws matter. If an apocalypse happened, any weapons would flood the place with security forces and black market demands. If an army or foreign forces came to attempt to restore order, weapons would be all over the place! Which would sit well for us players who like a variety of places, I too wohld like to see a NZ map, such a lovely topography! -
RIP ovaron,Hang in there lingor.
Michaelvoodoo25 replied to meat pie's topic in DayZ Mod General Discussion
Lingor will always be a special place for me, its the only map I play as a taxi driver! -
As in most situations, you would come across different powered Binoculars. Having some Bino's with different power would be great. It would give he players more choice and a goal in having the best version in game. and alter the recce aspect in game, sneaking up on players for intel would be affected, having a better set would allow better intel gathering with lower risk. Sighting zombies and threat levels would be something we would all be doing in this situation. Yes, No?
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I would like to see a map from the tropical regions, Lingor was a great example, with a few more built up towns and a few shanty areas, it would be fantastic. DayZ on the recent Tombraider game would be EPIC.
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Why you need DayZ standalone argue points.
Michaelvoodoo25 replied to AP_Norris's topic in DayZ Mod General Discussion
Tell em nowt, if they miss it, they will follow soon enough! And u can tie up women, take their clothes! Ladies running round in their underwear! frolicking with the bunny rabbits, maybey horses, Nuff said -
Dayz holding Arma 3 back? And vice versa?
Michaelvoodoo25 replied to ProGamerGov's topic in DayZ Mod General Discussion
No, two different games! Arma 3's problem is its too realistic in a world which wants quick action. DayZ's issue is we are all still waiting. -
I was once mugged, the 3 players didnt see the tent behind a tree, I rearmed (wasnt my tent) and lobbed grenades while they were congratulating each other. Their gear was put into the tent and destroyed via my car hidden a few meters away Their voice chat was silenced followed by them trying to chase me all over Lingor. Knobs
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SA is going to be hard for many, I was hoping to hear from the devblogs about cliimbing, climbing onto roof tops, up cliff faces, mountain ranges etc. I could see players jumping from one roof to another in an attempt to evade, would make sense, and weight could play a factor with effects to hunger and thirst thoughts anyone?
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A Hot Fuzz fence jumping scene springs to mind
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This was an idea I came about from the possibility of Zombies not being in the initial release of the SA (from the 7th Sept update vide from rocket) No zombies and you wil be reinforcing a KOS mentality from the off, I mean what else besides explore and craft will players do? So players may be without zombies for a short while but players gaming patterns stick very quickly, and the SA could do without a dedicated COD like posse jumping on board from day 2, when they find out no zeds but survivor only. With the mod being worked on in tandem and inevitably becoming more like the SA, players are not going to leave or be dissuaded to buy the game, they will just jump until the game has the features they want and carry out like they do. It is true without imagination players ignore the zombies after a while in game (Mod) I just hope the new zeds are alterable and adaptive enough to keep players occupied. Lets be honest once you sneak past one zed there really is no challenge but from other players.. Now I would not say allow players to play as zombies, but if a (pointless, but nice animation non the less) rat can be simulated, then being a zombie player is very possible. How about PVP, PVE on a player as a zombie level, your main threat (zombie) would take on a whole new measure with players directing them to EVERYWHERE. no place would be safe and no corner unchecked. Many games now allow you to be the good and bad characters in game, I see DayZ's future success to allow players to be Zombies to give it that edge after the game becomes saturated. Single player (ie lone wolf experience) gameplay does become stale after a while, but in group player style, your odds become 100% idiot proof to death. seriousy when was the last time you died by a zombie while playing in a group? even if it is from release day until you create your super zombies in the background......... rocket, Please allow players the choice to select to play as zombies (Not skinned survivors, not risen after bitten) this will (imo) bring your game into a realm of its own. You will give Server side control to admins eventually so why not from the bat give players a choice which will allow them to play as they wish? save your time with new AI code, save your time with further developments, save your budget (it is understood you care less about this than most other issues) there is no better enemy than a real life person who could control what you are trying to create. SA will offer endless options for players from all walks. Mechanics? give zed players better sound hearing, limited FOV or even secretion view mode, where they can only see certain things (blood, sweat, tears, piss and shit) to home in on Humans, think Predator heat signature but with a more realistic vision system. movement could be a the same as players only from fresh spawn (or infected?) speed and strength would be determined via last meal as it were, only regenerative by hunting and eating survivors (half a bar for animals? imagine trying to locate animals as a survivor then) Zombies are infected after all with a brain like a horses pants puss, surely their digestive system would be unaffected bar the odd missing limb system. so what they will not have the scope of your dream to survive long (crafting, base building and yes no driving) but it would be an attractive alternative to career players who want everything in game and end up hoarding everything (server side spawning rate and availablity) As a recently infected player, you could be a part of the story due to your demise, so many origins and could be a part of the textual, visual elements of the story. A player could loot a house and be confronted by the original residents of the town, zed physical representation could be added to allow players to see who and where the zeds came from, a few pictures in houses and walls would give zed players more to relate to their evil character. Notes and diary entries would have more impact based on a limited emotional respose from players, heck make children zombies, slower but unbeatable, imagine that? Negative? you WILL sell more copies than Shades of Grey and be imortalised with enough resources to buy all the DC and Lambos you need. I was once told by a Mentor: Opportunities only come round once in a while, take them all!
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Hey, friendly here I disagree, Having players assume the infected, would be more effective as opposed to creating AI which could become ineffective just like the Mod version, so my point is why (potentially) waste time developing them when you could give players the choice? yes it is early days and we don't know if what they create will be as good as player driven infected. but what is better than a real person becoming a threat? I am not talking special powers or abilities, just a perspective change of detection and implementation. Tell me a more effective way of making them more of a threat than player controlled? Do you think they will get it right? at least without a trade off of sorts? even today the Mod makes changes to them most updates, by giving players the choice you could have a more original threat as opposed to external elements (TS, Clans, etc) Eventually there will be servers for every flavour (allowing mods etc), a choice of player zombies would only be a logical step. I would sooner see this in DayZ (a zombie apocalypse type game) as opposed to another game (not a L4D fan myself) doing this. I personally think it will solve a lot of re-do's to get them right, don't hate, innovate. It's just my opinion of a suggestion, one born from the devblog.
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sounds more like a challenge to me!
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DayZ Developer Blog 7th September 2013
Michaelvoodoo25 replied to SmashT's topic in Mod Announcements & Info
No zombies and you wil be reinforcing a KOS mentality from the off, I mean what else besides explore and craft will players do? So players may be without zombies for a short while but players gaming patterns stick very quickly, and the SA could do without a dedicated COD like posse jumping on board from day 2, when they find out no zeds but survivor only. With the mod being worked on in tandem and inevitably becoming more like the SA, players are not going to leave or be dissuaded to buy the game, they will just jump until the game has the features they want and carry out like they do. It is true without imagination players ignore the zombies after a while in game (Mod) I just hope the new zeds are alterable and adaptive enough to keep players occupied. Lets be honest once you sneak past one zed there really is no challenge but from other players.. Now I would not say allow players to play as zombies, but if a (pointless, but nice animation non the less) rat can be simulated, then being a zombie player is very possible. How about PVP, PVE on a player as a zombie level, your main threat (zombie) would take on a whole new measure with players directing them to EVERYWHERE. no place would be safe and no corner unchecked. Many games now allow you to be the good and bad characters in game, I see DayZ's future success to allow players to be Zombies to give it that edge after the game becomes saturated. Single player (ie lone wolf experience) gameplay does become stale after a while, but in group player style, your odds become 100% idiot proof to death. seriousy when was the last time you died by a zombie while playing in a group? even if it is from release day until you create your super zombies in the background......... rocket, Please allow players the choice to select to play as zombies (Not skinned survivors, not risen after bitten) this will (imo) bring your game into a realm of its own. You will give Server side control to admins eventually so why not from the bat give players a choice which will allow them to play as they wish? save your time with new AI code, save your time with further developments, save your budget (it is understood you care less about this than most other issues) there is no better enemy than a real life person who could control what you are trying to create. SA will offer endless options for players from all walks. Mechanics? give zed players better sound hearing, limited FOV or even secretion view mode, where they can only see certain things (blood, sweat, tears, piss and shit) to home in on Humans, think Predator heat signature but with a more realistic vision system. movement could be a the same as players only from fresh spawn (or infected?) speed and strength would be determined via last meal as it were, only regenerative by hunting and eating survivors (half a bar for animals? imagine trying to locate animals as a survivor then) Zombies are infected after all with a brain like a horses pants puss, surely their digestive system would be unaffected bar the odd missing limb system. so what they will not have the scope of your dream to survive long (crafting, base building and yes no driving) but it would be an attractive alternative to career players who want everything in game and end up hoarding everything (server side spawning rate and availablity) As a recently infected player, you could be a part of the story due to your demise, so many origins and could be a part of the textual, visual elements of the story. A player could loot a house and be confronted by the original residents of the town, zed physical representation could be added to allow players to see who and where the zeds came from, a few pictures in houses and walls would give zed players more to relate to their evil character. Notes and diary entries would have more impact based on a limited emotional respose from players, heck make children zombies, slower but unbeatable, imagine that? Negative? you WILL sell more copies than Shades of Grey and be imortalised with enough resources to buy all the DC and Lambos you need. I was once told by a Mentor: Opportunities only come round once in a while, take them all! I will post this in the Suggestion thread also to see wider community thoughts -
DayZ Developer Blog 7th September 2013
Michaelvoodoo25 replied to SmashT's topic in Mod Announcements & Info
Nice video, Cheers SmashT. One question (I tried to hold back, but these things cause them to be asked) When I am playing in game I have come across other players i sneak up on or AFK, now, with the new restraint system does this mean I can cuff them up? or do they have to be in the surrender position? can you imagine the horror when a player comes back from the bog and they are chained up? I am still wondering what system I would need to run it like shown in the video! Also, you can not release DayZ without zombies in, whats the point? you would get more grief from purchasers than is worth the hassle. release as is bu twith lower jumping lunacy. -
Item damage in Dayz SA looks dumb...
Michaelvoodoo25 replied to scaramoosh's topic in DayZ Mod General Discussion
Once I was killed by a door! Its a game, a game which has not been released, one you havent bought yet. Stop with the childish comments! Be greatful you are seeing history in small steps -
In a world of danger, people would use every advantage available to them. As an ex soldier one of the tools I would use would be the use of foliage as a means of survival! This should be a basic feature in the SA. Allowing players to dress in local foliage would benefit players from lone wolves to bandits! Not just people but buildings and vehicles also. What do you guys think? Edit; hunting would be greatly enhanced, allowing players to hunt more realistically as opposed to animals just wandering around. Would give living players something new to worry about! Is it a bush? Or is someone rustling?
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funniest thing happened to me
Michaelvoodoo25 replied to JIJOK's topic in DayZ Mod General Discussion
I used to make a habit of running down a hill and watching them fly, land and die. Another favourite was to get a few chasing me and run to a friend to lose them, my mates hated it but hey ho!