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Everything posted by Michaelvoodoo25
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ERM no!! I like my toodles.
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You can play these roles in game, No need for classes. Giving Classes benefits makes the game an arcade experience.
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I can see a train moving through the map, on fire and speeding through a few times in a server run. I would stop and gawp in shock.
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Highway Area - Providing car parts and variety.
Michaelvoodoo25 replied to Riem's topic in DayZ Mod Suggestions
Side note: Imagine coming across a camp / base and you steal a wheel of a vehicle? I'd pay to see the looks on a players face. 4 vehicles and wheels missing. -
Highway Area - Providing car parts and variety.
Michaelvoodoo25 replied to Riem's topic in DayZ Mod Suggestions
Could this be part of the crafting element? there are cars all over Chernarus, what i found frustrating was If i wanted a wheel I couldn't get one off a wreck! I suppose you could introduce a scavenger aspect on top of the finding loot, Freeing up industrial areas with more different Loot spawns instead of engines and wheels for eg. Map takistan has a similar area but with millitary vehicle near the northern airfield, walking through the vehicle graveyard adds an immense ammount to the tension when you find another player there. Lets hope Chernarus plus has a stretch of road added to it with a car cemetary. I'd visit often. :thumbsup: I'd love to see roaming hordes of zeds walk through it, A la walking dead style, this would scare me to death and my heart would explode. :o -
This game is extremely unfriendly to Deaf players.
Michaelvoodoo25 replied to nkato's topic in DayZ Mod Suggestions
In Arma 2 there is a command mode where you give orders and can read instructions (You know with the cow bell tingle) "enemy 12 o clock" "Stay in formation" Only downside is it is gonna be removed / Streamlined for SA. -
Hub Towns and Levels of Decay on Zombies
Michaelvoodoo25 replied to nkato's topic in DayZ Mod Suggestions
Read some of the Q & A's a lot of this is covered in various questions Rocket has been asked, particularly NPC areas and events, But remember groups and clans already do this on some servers. Limitation comes in when / if you have the resourses. Q: Have you thought of NPC territories? (Think Metro 2033 hubs in the tunnels) Personally I'd love there to be a corner of the map where survivor NPCs of remaining society don't shoot people with hero skins, but shoot everyone else on sight (having much better sight overall). This would allow a more risk/reward of being a bandit and also allow for multiple bandits to raid said settlement.Will DayZ itself be available to change via community addons? (similar to minecraft and bukkit) Lastly... How much bug-testing will be put into work on the standalone? A: NPC is both a performance issue and also a design issue. I think I want the game to focus as much as possible on supporting player interactions. Bug testing will be conducted mostly by the community. and 46. Q: Will you enable player to become infected with zombie virus, and to infect others? [Xiroth] A: With the zombie virus, no, players are immune (the "zombie virus" concept in game is being developed by my brother Dr Richard Hall, a virologist). I saw in an interview Rocket mentioned something about the infected decay rate also and their life span / abilities etc. -
Rocket is putting in Head lamps into the SA.
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Diving is in Arma 3, there are videos of this with their promotional material out there. I don't know the abilities of the SA engine to know if this is possible with the SA. Problem I see is Players with gear would not be able to dive due to boyancy and heavy kit loadouts, I don't think even 1% of players are killed this way. I don't see the point, even if they did introduce it into the game. I can't see submarines of any activity under water being introduced into a Zombie apocalypse simulator unless someone released a Waterworld inspired map (Lets be honest, It would sink faster than the film) It would be nice to be able to hide in ponds and then pop up and kill other enemys though, A la Rambo style.
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Isn't there a mod for that? http://www.armaholic.com/page.php?id=9530 I'm sure someone knows how!!!
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This game is extremely unfriendly to Deaf players.
Michaelvoodoo25 replied to nkato's topic in DayZ Mod Suggestions
Hat's off to you sir, I have never known of a Deaf player( In DayZ). I like your apporoach to life by not letting it get you down. DayZ since being opened up to the community has many servers in which Chat has been re-openned. Perhaps you could find a server which is friendlier to your needs in this respect? I enjoy Having this ability back. I think all game publishers and Developers strive to make issues as your's as much as possible. Wether via subtitles or a simple shows sound directional display (You will have seen them in many other games) this may give an unfair advantage but allows players in general to locate events in an acceptable range. It could be introduced into games as a standard but activated by a Game > option > on/off command (Default off). this would allow other players deaf, tinitis etc the ability to play to a certain degree. Imagine if you will the recent changes to DayZ's debug monitor, You can play now with all / any icons on or off. (Its been so long I've played without it I don't recall if the ear indicator is actually affected by local sounds?!?) Are there some servers out there with tracers on? this could help you with directional pin pointing potential enemys. Do you play with headphones may i ask? Is there an issue with them interferring with your hearing device? Could you simply not turn them up for vibratory / auditory effect? One ear is better than nothing. Failing that there are groups out there and tools for similar problems, perhaps a server run by other people wivh deafness could come together. or perhaps use a tool along with other players? http://www.deafgamers.net/ is one of the best sites i know of (I used to teach phys ed ( P.E. in U.K) A lot of my students were deaf as well as physically diasabled and we played games together even though i do not suffer from any issues. there are groups out there and I dare say players on this forum also who have hearing difficulties. Asking is usually the first step perhaps you could post in the general forum, You may be surprised. Other than that perhaps Rocket could eventually impliment something specifically for Deaf players, It would be wise as in this day and age as all the COD kiddies no doubt have huge banging bass driven headphones, they may need a helping hand down the road ;) . In fact I wonder what Rockets thoughts are on this issue due to all the recent touring and conversations he has had with the gaming community. Edit: are here are chat programs out there where you can fix them on your screen on top of your game of choice? Good luck and I hope you found the link helpfull. -
Very relevant to DayZ in an apocalypse scenario. Lots of ideas and facts for DayZ, realities all round. http://www.history.c...fe-after-people edit: Just seen a series about it, I only saw the one off show.
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I have had the best time in game with flares and Chem lights, add's a dimension of unreal terror when you get chased by abunch of screaming zeds. Getting seperated from your mates in the dark is hilarious too. Flares going off in all directions and each of you wondering where you all are. When I am raiding camps i dump NVG's in ponds. Duping is a shame and should not be allowed to continue.
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outfit ideas and locations plus melee weapons and base building
Michaelvoodoo25 replied to apache25's topic in DayZ Mod Suggestions
whoa whats going on here? -
NEW DayZ Fallujah Map Released!
Michaelvoodoo25 replied to avid_gamer's topic in Mod Servers & Private Hives
Is this the case again with loot, when you run, You don't get spawn triggers? But when you walk, a normal spawn? Vehicles can alter this also, driving too fast into a spawn point won't spawn stuff? You gotta then run away and go back for spawns. I got this all the time on maps, Zeds are a give away too when spawns trigger. From a conversion POV all them buildings and its gonna take time to set up spawns for gear and stuff. I would expect all millitary buildings to spawn regardless. Out of interest, what are the other 13 maps? anyone have a clue? Waiting for DayZ Commander for this, so the community can catch up. -
How to make the zombies more of a threat, by only changing a few small things.
Michaelvoodoo25 replied to Hello moto's topic in DayZ Mod Suggestions
You had a Psychological evaluation this week? or are you saying DayZ should be a one go Game? :P Go and drink some IRN BRU and relax. -
1st post complaint, I predict good things from you, my young sith apprentice. Contact them, Sort it out. and there is no one from these forums Who can help you.
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DayZ a latency diva?
Michaelvoodoo25 replied to Darrus Dreadtiger's topic in DayZ Mod General Discussion
Do you have a smart phone? DayZ has an app!! I use the map on this for new maps like takistan etc using my phone internet If the app is no updated. -
How to make the zombies more of a threat, by only changing a few small things.
Michaelvoodoo25 replied to Hello moto's topic in DayZ Mod Suggestions
When the zeds run inside buildings I will laugh my arse off (Rocket has done this already, all he had to do was change a building parameter) When it will be introduced I don't know, we will seperate the men from the boys. Imagine running inside a Red House and they run in not giving you any quater. Add this to the 7/10 scary factor he wants to improve, Zeds will be a new threat all over again. What I like is roaming Zeds, this will offer a false sense of safety even for the piss drinking survivalists hiding in the woods. Chopper sites will no longer be an easy way to get gear. and Aggroing zeds will scar players for life. -
Have you tried playing on other maps, they put vehicles to good use. Yes they can be spawned in certain places but finding them is half the fun IMO. I'm sure Rocket knows the state of his Mod, or he wouldn't be trying to improve it for us. there are enough threads about what his plans are and loads of Q & A's on what he wants to do about it.
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Suggestions for Dogs and Horses etc..
Michaelvoodoo25 replied to noblebrutus@live.co.uk's topic in DayZ Mod Suggestions
http://www.history.com/shows/life-after-people I suggest you all check this out, It is facinating. In fact I'm gonna post the link elsewhere also!! -
what do you do with beans?
Michaelvoodoo25 replied to Eazy-Makaveli's topic in DayZ Mod General Discussion
beans did u see a muffin? -
what do you do with beans?
Michaelvoodoo25 replied to Eazy-Makaveli's topic in DayZ Mod General Discussion
Haven't you ever seen a McMuffin at McDonalds? http://www.google.co.uk/search?q=steaming+turd&hl=en&qscrl=1&rlz=1T4GGIH_en-GBGB281GB284&prmd=imvns&source=lnms&tbm=isch&sa=X&ei=7BZfUPXEPMKq0QX0-4GYCw&ved=0CAcQ_AUoAQ&biw=1424&bih=590 -
what do you do with beans?
Michaelvoodoo25 replied to Eazy-Makaveli's topic in DayZ Mod General Discussion
It's a small cake like bun. Not a fan, but they are great with a cup of tea or coffee. -
outfit ideas and locations plus melee weapons and base building
Michaelvoodoo25 replied to apache25's topic in DayZ Mod Suggestions
I think more than 2 hits to a zed is pointless, there are many weapons in DayZ as it is. Anything needing more than 2 hits would suggest your being half arsed about a flesh eating mofo trying to eat my cock off.