My first playthrough i died getting stuck in a residential house door with a town full of zombies on me. The character was 3 days old and had above average weapons and full survival gear + med supplies. If i had known about aborting I would have More bugs like that. - Getting stuck in walk mode. Cant prone can't crouch can't do anything part from crawl around, if that happens in the middle of a town full of zombies. Dead - Gun being raised lowered raised lowered raised lowered Yesterday I died to a guy, my character was 7 days old and had very good weapons and everything part from cammo clothes and a rangefinder. He attacked me, standing up. I went prone, put about 20 7.62 mm rounds in him that 3 bursts of 2 to 3 shots and a full auto burst after his first shot hit me. He just stood there not even trying to get into cover. If I had known he was invunerable, I would have logged out. See where I'm getting at ? Here is what i'd suggest. Make it possible for survivors to do it and make it impossible for bandits to do it. Because just fixing it will play more in favor of hackers (who are obviously not in this to survive but just to PvP) part from creating frustration because of the bugs in the engine. What you have in this game right now is two groups of people. A) the ones who play it fair and square. Those are the ones who are afraid to die because they know that if they do die it will take days before they are back on their feet, even if you do have storage somewhere its still going to be painful to lose that one silenced gun you had ammo for. This penalty forced you to play realisticly. To take less risks in gunfights, to run away at times when the odds are bad. Etc. B) The people who cheat / exploit, get equipment easy. They die but they are back on their feet in half an hour to an hour tops. They almost play this game like its call of duty or battlefield 3. Small penalty for a death, unrealistic, risky gameplay. Group B is getting bigger, Group A is starting to get frustrated and quit.