Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
[email protected]
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Everything posted by [email protected]
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To all the Bambies, watch FRANKIEONPCING youtube vids!
[email protected] replied to zor_prime1's topic in Gallery
Hehe. This thread is getting locked, just so you know. -
To all the Bambies, watch FRANKIEONPCING youtube vids!
[email protected] replied to zor_prime1's topic in Gallery
Yeah, no. -
Nudity and Defecting and pissing. [Poll questions] DEAN AWNSERS MY QUESTION
[email protected] replied to theswedishcathead's topic in Suggestions
Nudity is unnecessary I think. Pooping is just a plain shit idea. -
Yes. Also yes to OP. That's combat logging, don't do it next time.
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Surely not all the blame should be put on the community? He did release a game that's basically designed for griefers after all.
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Deans wants to bring Base Building Mechanics from Dead Linger - video
[email protected] replied to TEST_SUBJECT_83's topic in General Discussion
What would you use those fortified structures for though? Surely not for storing anything of any value. From gameplay perspective, the only kind of "base building" that makes sense in this game is tents/small stashes imo. -
Deans wants to bring Base Building Mechanics from Dead Linger - video
[email protected] replied to TEST_SUBJECT_83's topic in General Discussion
I just don't see how this kind of base construction would work in DayZ. To be honest, at times it does seem Dean has no set idea of where he wants to go with this game. -
The Map is smaller when compared to Day Z Mod's Chernarus
[email protected] replied to AG-D.Wright's topic in General Discussion
This again. http://forums.dayzgame.com/index.php?/topic/154071-bad-news-map-shrinked-considerably-can-make-it-from-town-to-town-in-less-than-a-couple-minutes/ The map is not "a lot smaller". It's actually not smaller at all. -
Not only I paid for an alpha, but it has bugs as well!
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Logging Out - Expermimental Branch 114782
[email protected] replied to apollovulcan's topic in General Discussion
I never log out in areas where being AFK for 30 seconds means my character is likely to die so I welcome this system. -
They don't ruin the game but they're goddamn awful and don't fit the setting at all.
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Hehe, not going to happen but DayZ on Nogova would be awesome.
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Whats wrong with server hopping?
[email protected] replied to Timecharge's topic in General Discussion
Was just about to say that. I remember a recent thread/poll where 50% of the people admitted to server hopping. The amount of people actually doing it in game is unreal. Sadly it probably means it is always going to be a problem on the main hive. -
How could you possibly know your friend has never cheated in any other game ever?
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Well then, my suggestion is no more silly masks.
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Yeah, that's what the game needs. More masks.
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How successful would DayZ be on consoles?
[email protected] replied to kermo50's topic in General Discussion
Where the hell are you getting those numbers from? -
What The Hell Is With The Slowdown Period For Zombies?
[email protected] replied to King of kong's topic in General Discussion
For gameplay reasons, fast zombies are always going to be much better. Whether they're "real zombies" or infected humans doesn't really matter. I doubt Rocket cares either as long as they fit the game. -
Dayz Standalone will not survive without epoch style base building
[email protected] replied to papermilk's topic in Suggestions
Eh, I don't believe player created construction exactly means epoch style basebuilding. At least I hope it doesn't, that would be awful. -
So Chernogorsk B were allowed to play in the same division as FC Chernogorsk. Scandalous.
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I'm against it. Not only are 99% of the players psycho murderers, but everyone would be a cannibal as well. It's unrealistic and doesn't make sense from gameplay perspective. There is still lots of food in Chernarus and always will be. No one would kill and eat a person if they could find beans everywhere.
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I guess you can tell why he has to resort to cheating.
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"Friendlies" are just a bunch of lamers
[email protected] replied to gamerer's topic in General Discussion
And "KoSers" are just a bunch of boring people with no creativity :P No, really. For people playing this game just to "win", I agree there is no reason not to KoS. Thankfully there is more to DayZ than that. Although it's rare, it does happen, and it's those moments that make me want to play more, not my "k/d ratio" or something. -
BREAKING NEWS: loot spawn on restart is intentional!
[email protected] replied to DropBearChick's topic in General Discussion
Even as of now with no loot respawning, finding stuff is very easy as long as you don't hit the exact same loot spots every time like in the mod. Nothing whatsoever "hardcore" about it. People WILL still complain when loot respawn comes because it won't be implemented in the way they want it to be. -
BREAKING NEWS: loot spawn on restart is intentional!
[email protected] replied to DropBearChick's topic in General Discussion
Yeah, I think that's what they're aiming for down the road. Achieving a good balance is not going to be easy and they need to be very careful not to ruin the whole point of the new server side spawn system. Zombies should definitely respawn but there should be no way to easily tell a player is in the area just by looking at zombies for example. Certain loot should perhaps respawn after some time but it shouldn't depend whether or not a player is nearby.