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Everything posted by brzator47@gmail.com
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Choosing spawn location and the implications.
brzator47@gmail.com replied to ftee's topic in DayZ Mod General Discussion
It does if everyone ends up using is for quickly returning to their bodies or revenge killing. I don't care if your playstyle is to kill yourself 10 times in a row to spawn where you want. It should be annoying, it should take more time, that's the whole point, to discourage people from always doing it. Either way, the game certainly does not need a feature which makes that task a lot easier. -
Choosing spawn location and the implications.
brzator47@gmail.com replied to ftee's topic in DayZ Mod General Discussion
Unless it's the devs who tell you how to play your game. If you know what I mean... If the whole thing took you 2-3 minutes before, do we really need a feature that makes this task "a lot easier" then? As far as I can tell, the idea behind this feature was to make meeting your friends easier. Unfortunately it fails because it's mostly used for cheap tactics such as these. -
I can not understand!
brzator47@gmail.com replied to ramontvgames's topic in DayZ Mod Troubleshooting
Not much in terms of FPS, no. You didn't even post your in game settings or explained what's the problem aside from saying some streamer's game runs a million times better. What kind of FPS are you getting in forests, towns? Is it stutter that's the issue or just low FPS in general? -
Choosing spawn location and the implications.
brzator47@gmail.com replied to ftee's topic in DayZ Mod General Discussion
I'm still surprised Dean allowed this feature make it into the official mod. -
Will hackers really be subdued in SA? Not likely.
brzator47@gmail.com replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
It's often mentioned but we don't know if the weapons and ammo will be that rare. Also, more likely than not there will be aimbot hacks for the SA, let's not kid ourselves. We're going to have to wait and see what kind of detection/anti hack measures will be taken against those types of hacks. It doesn't mean the game is ruined however. The main point is, with the new architecture even in the worst case scenario the hacking situation will be much better than it has ever been in the mod as most of the game breaking hacks will be simply impossible (teleportation, item spawning, godmode, etc). -
Will hackers really be subdued in SA? Not likely.
brzator47@gmail.com replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
No, it doesn't mean exactly that. Are you not reading what everyone is saying or you're just choosing to ignore it? -
DayZ SA not being moddable
brzator47@gmail.com replied to rooniedoo's topic in DayZ Mod General Discussion
Most of these "drastic improvements" do not fit into the idea of what this game was meant to be about though. Don't forget that no one is stopping you from continuing playing DayZ mod, and mods of the mod either. -
Addon Author's Rights
brzator47@gmail.com replied to NonovUrbizniz (DayZ)'s topic in Mod Servers & Private Hives
I've been using your addons since OFP vilas. I respect your work and I totally agree no one's work should be used without permission. That being said, you siding with Origins and trying to make them out to be the only good guys, when in fact they're one of the worst offenders of the very thing you have a problem with, makes you very hypocritical. Like others have said, this is official DayZ Mod forum and the official DayZ does not use your addons. -
How much are you willing to pay for DayZ Standalone ?
brzator47@gmail.com replied to Safire (DayZ)'s topic in DayZ Mod General Discussion
$49.99, but only if I get a special forum badge and stronghold server rental. -
Idea to improve survival odds
brzator47@gmail.com replied to Mikeloeven (DayZ)'s topic in DayZ Mod Suggestions
Flashlight warz 2.0 noooo -
DayZ SA not being moddable
brzator47@gmail.com replied to rooniedoo's topic in DayZ Mod General Discussion
Although I dislike what DayZ mod has become due to modding, I can see why it made the game "fresh" for some people. The thing is, nearly all new content used in those mods isn't exactly new but is more like a collection of ARMA addons created by the community over the years. What I mean is, people assume allowing the SA to be moddable would give us 10s of new islands, vehicles, weapons within a few months of release but In reality it would be more of the same, with just ported stuff already used in DayZ mod. Ideally, modding should not be needed for the standalone. It will only be a problem if not enough new content and updates are being released. In the future, I wouldn't mind paying for a professionaly made island/map created specifically with a zombie apocalypse in mind. I'd prefer that to allowing custom maps as well. -
Will hackers really be subdued in SA? Not likely.
brzator47@gmail.com replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
Even if it may look the same on the outside, they are not using the same engine as before, that's the whole point of standalone. The game will not be unhackable for sure but with the new client-server architecture many of the current hacks and expliots such as spawning in items or flying cows, teleporiting other players etc will be literally impossible. -
[POLL] Are you going to Kill on Sight with new item degradation system ?
brzator47@gmail.com replied to Safire (DayZ)'s topic in DayZ Mod General Discussion
Well, it obviously isn't designed to stop KoS for fun, nor is it intended to be THE solution to the KoS problem. You make it sound as if the moment you see someone, shooting at them is the only possible option whatever the circumstances. Of course I won't care about gear damage if I'm spotted and attacked by a hostile player. It will definitely have an effect if I spot someone first however. -
Depending on your setup, holding the W key for a long time can cause wrist pain for some people which is why I wouldn't mind an auto run key. It definitely should not work when the game is minimized however.
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[POLL] Are you going to Kill on Sight with new item degradation system ?
brzator47@gmail.com replied to Safire (DayZ)'s topic in DayZ Mod General Discussion
It depends on the game mechanics and how it's implemented which is why it's kinda hard to answer without actually playing the game with the new system and all. People who KoS will vote yes because that's what they do in the mod, it doesn't mean all of them are going to end up doing the same in standalone. Not everyone who kills on sight in this game had already decided to kill everything that moves before even playing DayZ. Personally, I mostly kill players in self defence, or if they're bandits but sometimes I do end up killing someone for gear. Item degradation system will have an effect on my play. How much and in what way, impossible to tell right now. -
Dear Rocket and his team, no private hives, please.
brzator47@gmail.com replied to Dekkymane's topic in DayZ Mod General Discussion
Basically, you force the majority to play DayZ instead of ARMA with zombies as scenery. That's the whole point of the standalone, to be its own game rather than a mod. Wishful thinking but hopefully no private hives ever. If hacking is under control and enough new content is getting released, then there is no point in private hives anyway. -
''Arma 2 Free'' DayZ vs ''Arma 2 Paid version'' DayZ
brzator47@gmail.com replied to minde0815's topic in DayZ Mod General Discussion
The only way you can use ARMA 2 Free to play DayZ is if you buy Operation Arrowhead. As it's been pointed out, textures will be low res and the game will look fairly bad but it will work just like paid ARMA 2 version. What you're playing now is NOT DayZ. -
Give me one logical reason why gear destruction will delay KOS
brzator47@gmail.com replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
What is this talk about "dumbing down", or "breaking" KoS? How exactly would that happen? Why is it whenever these arguments come up, people defending KoS claim "nothing can be done, don't even bother trying!". It looks more like "please don't do anything about it" to me :) -
How to do the Bandit / Hero System in Standalone
brzator47@gmail.com replied to 1S1K-Airborne's topic in DayZ Mod Suggestions
No, but insulting everyone who kills on sight and calling them CoD kiddies isn't really the way to get your point across. It's better to just concentrate on actual ideas instead. Not really hand waves and such, but more something like body language. Different posture/stances and animations for different humanity levels. It would be a lot more work for the devs but removable clothing wouldn't be a problem anymore. -
How to do the Bandit / Hero System in Standalone
brzator47@gmail.com replied to 1S1K-Airborne's topic in DayZ Mod Suggestions
OP, I think you've made a mistake by going into the whole KoS thing. The thread will inevitably turn into the same old discussion and get locked soon. As for the actual humanity system, I don't believe a skin system is useless as some people are claiming. Just because the underlying system in the mod is currently exploitable it doesn't mean the whole idea of different skins doesn't and never would work. Of course, skins would be a problem in the standalone given the new clothing system but there still needs to be a way to visually differentiate between bandits and heroes. Not necessarily by forcing bandits to wear masks, that's too much imo. Something more subtle would be better. Different animations for different humanity levels is one of the better ideas I've heard so far. -
[SA] Deathmessages - yes or no?
brzator47@gmail.com replied to Wayze's topic in DayZ Mod General Discussion
It makes sense for ARMA soldiers to have maps/gps in English. For DayZ, it would be best if the signs were in cyrillic and names on the map were in both cyrillic and latin. -
[SA] Deathmessages - yes or no?
brzator47@gmail.com replied to Wayze's topic in DayZ Mod General Discussion
You still didn't answer my question what do death messages actually add to the game. People also like 100000 vehicles and choppers, 24/7 daylight servers better. It doesn't mean they will be optional in standalone. In fact, they most probably won't. Another feature people love that should be removed is waypoints. They don't add anything to the game aside from making it much easier for the player. Can't say I've had a laugh because of a death message and I'm pretty sure I've been playing since day one :/ -
[SA] Deathmessages - yes or no?
brzator47@gmail.com replied to Wayze's topic in DayZ Mod General Discussion
Because of the way first person works in Arma? Unless I'm misunderstanding what you mean, I don't see how would that be better, or even work at all for that matter. -
[SA] Deathmessages - yes or no?
brzator47@gmail.com replied to Wayze's topic in DayZ Mod General Discussion
Well, if it's something you hold in your hand and is just a texture on screen, it's not going to be very practical or readable. The current "menu like" system is fine IMO. Coordinates are unnecessary though, yes. Yes there is. There's plenty of good reasons to deny players many of the available popular options. I don't like side chat, but it has it's pros and cons. We know it will be disabled and replaced with radios in standalone. But what do death messages actually add to the game aside from being a cheap, gamey feature? I can't think of one reason they should stay in the game. -
Dean is rounding up SA client for release
brzator47@gmail.com replied to HumanBeing25's topic in DayZ Mod General Discussion
October release then. Nice!