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Everything posted by killitwithfire
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DE 1513 // Banned from Server without reason
killitwithfire replied to Robbey's topic in Mod Servers & Private Hives
Yup, sound like a scumbag admin. -
Helicopters DON'T Save... (WTF)
killitwithfire replied to DenverDeCoY's topic in DayZ Mod General Discussion
what the hell happend to this mod -
Humanity reset? Is it possible?
killitwithfire replied to JoJolooksat's topic in New Player Discussion
How could you love the bandit skin when it is ugly as hell? In my opinion the heroskin is much more cooler -
Well that explains everything, thank you sir
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So the rumour is that the UH1H Huey helicopter is returning. So im just wondering what would happen to me when im flying around and the server decides to restart? I'm slightly worried because the main server me and my squad play on restarts every 4(!) hour.
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I dont get it. If the patch is delayed, why dont he change the date in the topic? Oh well, he probably has a lot to do right now
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Need help to improve fps
killitwithfire replied to aatuski@hotmail.com's topic in DayZ Mod Troubleshooting
Check out this tutorial -
Helicopter Crashes and Other Stuff
killitwithfire replied to Fleshcage's topic in DayZ Mod General Discussion
I belive that is north of Polana. Between the town and the gasstation -
Rocket Defence Force and Anti-Rocket Alliance ASSEMBLE
killitwithfire replied to mattlightfoot's topic in Mod Announcements & Info
Im taking this -
Im looking forward to find the much needed ghilliesuit again. AND we now need to be more cautious when firing guns inside cities, witch is good in my opinion. I hope alt-f4 solution will track (and punish) server-hoppers. But i also would like to see a more advanced stamina system. Something like.. Idle - Normal vision, optimal accuracy (no crosshair sway) Winded - Normal vision, accuracy slightly reduced but quicly regained if player rest. (hold-breaht function?) Tired - Blurry tunnel-vision starts to appear. reduced accuracy, witch takes time to regain. Indecreesed body temerature. Running speed decreesed. Exhaused - Blurry and mych darker tunnel vision. heavily reduced accuracy (max sway). Character refuses to run (force walking), and gasp for air. If player push his character beoynd these stages he will fall over unconscious. This will prevent a fresh spawned player to run from coast and all the way up to NW Airfield in one go. I think its kinda bullshit to track 10 km under 20 minutes. I mean, we are not marathoon runners. Maybe this will also make traveling groups stop more often because they need to rest. Im pretty sure that will be implemented if DayZ goes stand-alone.
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Hotfix Build 1.7.2.3 Rolling Update
killitwithfire replied to rocket's topic in Mod Announcements & Info
Same thing for helicopter crash sites? I mean, you have to be on fot before they spawn? Because i have been around the whole map now, diving with my ural. And i have not seen a single crash site yet. -
Hotfix Build 1.7.2.3 Rolling Update
killitwithfire replied to rocket's topic in Mod Announcements & Info
So im back from a vacation and see that there are plenty of new hotfixes since 1.7.2. Everything seems fine, besides the Zeds...they act a little strange. But last night something weird happend to me. As i was walking in the outskirts of elektro, i got the " No message received in 10 sec" and everything stopped. Shortly after that it got back to normal. I continue to walk for like 2 - 3 meters and suddenly felt over and died. I did not hear any gunshot OR any hit sound for that matter. I felt pretty safe from snipers, as i had buildings surrounding me for 360 degrees. I have played this game for 2 month now and that has never happend to me. It just felt weird. Anybody have similar experience with this?