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Everything posted by Flambo (DayZ)
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Press F to switch fire modes. If this works, you should see "hack 10000" in the top right of your screen. If you see "hack 0", press R to reload.
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Water Bottles, How Many Is Too Many?
Flambo (DayZ) replied to Bramacgar's topic in New Player Discussion
This actually happens if you chug one ever. Or eat food, break a leg, or get low enough blood that you scream. As soon as another player gets close to you, he hears all of the noises you've made in your current session, one at a time, in order. -
What gear do you get attached too?
Flambo (DayZ) replied to Longs's topic in DayZ Mod General Discussion
This. -
The solution to Alt-F4
Flambo (DayZ) replied to CongressmanAlexShrub's topic in DayZ Mod General Discussion
What? Just... what? So your solution to making gear less important is to just have it be shitty? -
Bohemia and Dayz Devs fail to protect their community
Flambo (DayZ) replied to BIOSEMTEX's topic in DayZ Mod General Discussion
That's funny, because I'm pretty sure that its existence is thus far limited to a press release with some screenshots. BRB leaving DayZ to play a press release. -
Finding guns = WAYYY too easy
Flambo (DayZ) replied to TheMachine's topic in DayZ Mod General Discussion
I can't believe I even have to say this, but you don't adjust game design to allow for the presence of hackers. I agree with the OP. Right now, if I run through a major town and don't find at least one gun, I'm stunned. I feel slighted, because the odds of this happening in DayZ are like zero. Even when Cherno's just been looted by six people, you'll probably find at least a semi-automatic shotgun lying in a corner somewhere. If not? Make one more pass around the town and the fire station will respawn an M4 or something. Even in a "bad" spawn, it really only takes like ten minutes to find a gun. When it takes longer, it doesn't even matter, since until you have a gun you've got nothing to lose anyway. -
What do youy do if you see a player
Flambo (DayZ) replied to Kaffarov37's topic in New Player Discussion
...yet. -
This applies after you have a gun and some supplies. Before then, do the opposite.
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For the millionth time magazines are NOT clips!
Flambo (DayZ) replied to DJKhaled's topic in New Player Discussion
I always thought everything with bullets was a clip. I blame Doom. -
No Respawn button now? /sigh
Flambo (DayZ) replied to A Bush killed me's topic in DayZ Mod General Discussion
I actually tried respawn-suicide spamming to find my friend when we were both new players. It turns out you can find each other much faster by just learning a thing or two about the map. Even spawning far away isnt very inconvenient... it just means you'll both have basic gear by the time you meet. -
US 1046 - Admins kicking to protect their vehicles
Flambo (DayZ) replied to Garful's topic in Mod Servers & Private Hives
The [HF] players have provided screenshots and video to corroborate their story. All you've provided is your word that your logs on your server look fishy. Excuse some of us for drawing conclusions from this. It's also odd that your stance fluctuates between "I see your chat and connections" and "you dont show up at all". -
US 1046 - Admins kicking to protect their vehicles
Flambo (DayZ) replied to Garful's topic in Mod Servers & Private Hives
TIL being kicked during combat = disconnecting during combat. -
This one way to implement OP's suggestion, but not the only way. Another way is to just retroactively subtract blood from a bleeding character when they log in based on how long they were logged out. pseudo: login if bleeding: lost_blood = (player_login_time - player_logout_time) x blood_loss_rate player_blood_current = player_blood_current - lost_blood edit: I'm not saying I think this idea is a perfect fix for alt+f4; it's clearly not. I'm just pointing out that this idea could be implemented really easily.
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I would like to see a player easily be able to express their intentions from a distance.
Flambo (DayZ) replied to gangrenetvp's topic in DayZ Mod Suggestions
I like this idea. It offers both survivors and bandits a tool, without enforcing play restrictions on either. -
Who doesn't kill non-lethal survivors?
Flambo (DayZ) replied to Joker716's topic in DayZ Mod General Discussion
FTFY -
Ten Reasons why Kill on Sight is 'Realistic'
Flambo (DayZ) replied to Rogo Ignoscant's topic in DayZ Mod General Discussion
To people on both sides of this issue: Please stop citing "human nature" or "what I would do" or your "personal experience". Unless some of you are PhD students with theses on human behavior in violent crises, you are not an authority on human nature. Regardless of who you are, your personal beliefs do not serve to add credibility to your opinion. If you want the game to be a certain way, explain it in game terms. How would your idea make the game more fun, more engaging, or help to give the game a more lasting appeal? What would the downsides of your idea be? What technical considerations would need to be made to accommodate your idea? As an interested reader of these forums, I genuinely want to know what other readers' ideas and preferences are, but all of this posturing around human nature and personal beliefs are diluting threads and distracting from real discussions about the game. -
The thing I want from the L4D infected is their ability to prevent a player from fleeing when they hit them, and to hit players when they're fleeing. DayZ infected have hands... why can't they grab me? Polite FYI: "linear" is already an adjective; you don't need to add "istic" to it.
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Constructive criticism: part of the fun of being a bandit is being able to victimize people who want no part in pvp. This is called PKing, and a lot of bandits enjoy it. Enabling FF:off servers or safe zones removes PKing from the game, and thus removes a good portion of the fun for these players. If you want to play DayZ today without fear of PK, just play on an empty server. There are plenty.
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Simple Theorm to Eliminate "Ghosting" [WARNING] SIMPLE ALGEBRA SKILLS REQUIRED!
Flambo (DayZ) replied to Krobar's topic in DayZ Mod Suggestions
I like this idea. If you're in a server, and leave it for another server, you can't go BACK to the server you left for X minutes. This doesn't fix server hopping for loot, it doesn't fix alt+f4ing to avoid death, but it does fix server hopping for ghosting. -
Some thoughts about the state of the game and future features
Flambo (DayZ) replied to [email protected]'s topic in New Player Discussion
It's an Alpha, everything is needed. Add features, remove features, put old features back. Tweak numbers, redesign levels. You make it sound like the game is feature complete, and all Rocket needs to do is fix some bugs so he can put a sticker on it and call it a finished product. It's seriously alarming how common this reply is. Someone suggests how the game could be improved, and the response is "there's no point in improving it since it's already bad". When someone breaks their arm, do you tell them "No point in going to a doctor, your arm's broken"? The community knows this. That's why you keep reading suggestions about how to make zombies more than just target indicators. This is supposed to be a survival horror game with pvp, but right now, after your first few hours it's only pvp. There is no survival or horror. You could replace the current zombies with cute fairies that stick to players and make giggling noises, and the gameplay would scarcely be affected because, as you accurately point out, zombies really only serve to give away the locations of other players. Nobody is whining here. Every time there's a constructive post about new features that would give players something else to do besides rack up a killstreak, they're accused of being whiners. Give it a rest. You started off your post by saying that this is an alpha, but I'll say it again: this is an alpha. You, along with everyone here, is a tester. Your job here is not to top the leaderboards; you are here to test, report bugs, and make suggestions. Being in alpha doesn't just mean that you should have low expectations and prepare for bugs. It means that everything about the game is being evaluated, and any feature of the game can be changed at any time. -
Cant even get close to a town without being killed?
Flambo (DayZ) replied to Wheatleyy's topic in New Player Discussion
I agree, but it's the state of the game right now. If you want to create challenge for yourself by doing something different, then by all means do so, but know that this basically amounts to playing poorly on purpose. It would be more productive if everyone got comfortable with sprint looting towns, so that we could all agree what a problem it is and seek out ways to fix it. -
Cant even get close to a town without being killed?
Flambo (DayZ) replied to Wheatleyy's topic in New Player Discussion
You could try playing at night and cranking your gamma until you can see, then proning everywhere. Or, better, learn which buildings have two exits, and just run everywhere. Benny Hill around town until all the zombies are following you, then ditch them in a barn and go loot in peace. Fast, easy, and vastly more sniper resistant than proning. -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
Flambo (DayZ) replied to Time Glitch's topic in DayZ Mod Suggestions
I like this part of your post. The game should be tuned to enable spontaneous cooperation. Dead on. I really don't like this part, though. Contrary to what some posters may like to believe, I am not anti-pvp. Utterly removing the variety of guns in the game would have a HUGE, negative impact on the variety and quality of pvp in this game, which in turn would ruin the constant tension and suspense this game currently has going for it. As for friends and clans, the possibility for these things should be there, but not via some artificial system.This game is about sandbox, not enforcing or even supporting friendships, clans or other organizations. There should be strong incentives to make friends spontaneously, yes, but the game shouldn't force you to stay friends, and definitely shouldn't punish you for breaking your friendships. -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
Flambo (DayZ) replied to Time Glitch's topic in DayZ Mod Suggestions
Only in the current implementation of DayZ. Zombies aren't challenging. Survival isn't challenging. The only thing in DayZ that is challenging is not getting shot by another player. Don't waste anyone's time by pretending that this can't or shouldn't be improved upon. @OP: I agree with you heartily, except on one point: I think these changes should be added gradually. Make ammo rarer, and see what that does to player interaction. Make guns rarer, and see. Food, water, medical supplies... make them scarce, one by one, and after each change, see what it does to player behavior. See what works, and how well. Most importantly, though, zombies must be made difficult. Increasing their numbers and making them ubiquitous may help a little, but what will really make them difficult is enabling them to catch and drop a fleeing survivor. While I think wilderness zombies would be nice, they don't really need to be in the woods if all the supplies you need are in town, and a single aggro can be life threatening. -
meganfoxnude.jpg? Dude, I'm at work, cut me some slack! D: