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Everything posted by Flambo (DayZ)
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The Future Of DayZ (Discussion) [Warning: Long Post]
Flambo (DayZ) replied to Trajado's topic in DayZ Mod General Discussion
I only read the first half, and it was excellent. By itself, it was hands down the best post I've read on these forums. Dude, after making such a good post, why you gotta go and be like this? War Z is a press release, man. Talking about ditching DayZ for War Z is like saying you're gonna leave your cute, asshole of a girlfriend for an Anne Hathaway poster someone told you about. -
How do I switch out a weapon from pack?
Flambo (DayZ) replied to ivor (DayZ)'s topic in New Player Discussion
I read something on the wiki about accidentally destroying your ammo. Does this trick bring mags along with the weapon when you switch? Is there a risk of losing some ammo in the process if the mag numbers dont match? -
unreasonable murders -> lack of identity
Flambo (DayZ) replied to Sturmgeist's topic in DayZ Mod Suggestions
Identities: good. Suggested Implementation: meh, could use more work. Other thoughts: I think this idea is going in the right direction. Would be nice to have identities that can be easily noticed by a player, without needing special mechanics or forum features. -
I was actually thinking about posting this earlier today. Glad someone beat me to it.
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I honestly don't understand why people don't play at night. You don't need NVGs, just crank your gamma. Zombies can hardly see you, you can see fine, and players with NVG are only at a modest advantage. My suggestion here would be to make a note for the standalone: find a way to keep it hard to see at night, even with your gamma cranked.
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Your post was great right up till here. This is an Alpha. While I am not one of them, other people who don't like the game in its current incarnation are quite welcome to say so, as the game is not yet feature complete.
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Why Alpha testing is pointless at the moment.
Flambo (DayZ) replied to [email protected]'s topic in DayZ Mod General Discussion
Pointlesss? Nonsense. First and foremost, current alpha testing has proved that the Arma 2 engine will require significant anti-hacking improvements before it can be used for standalone DayZ. The whole point of testing is to reveal unanticipated problems. While hacking was surely anticipated, its rampancy on the Arma 2 engine clearly wasn't. Since this alpha test has shed light on this huge issue, explain to me how that makes it pointless. -
WHAT IF: Region's Zombie Spawn was linked to Humanity?
Flambo (DayZ) replied to bbilbo1's topic in DayZ Mod Suggestions
OP, I don't like your suggestion for one main reason: if players are cooperating, the only challenge left for them is zombies. Working together already makes zombies less challenging. I do not think the game should amplify that with a mechanic like the one you propose. I also have doubts that your proposed mechanic would enhance cooperation at all. Reducing the presence of zombies is not a goal many people will care about. Conversely, many people are already finding the game unchallenging even with present zombie levels. If anything, this mechanic would give those people a new incentive to decrease the humanity of a region in order to give themselves a new challenge/something to shoot. -
Lower the respawn rate of veichles inside debug area
Flambo (DayZ) replied to Distance's topic in DayZ Mod Suggestions
I think the feature should be death. -
Could the lower damages of weapons now lead to better chance of cooperation?
Flambo (DayZ) replied to son54's topic in DayZ Mod General Discussion
@OP: I get where you're going, but no, I don't think so. If there were any value to cooperation with strangers, I'd say yes, but there isn't. -
I hate to say I'd actually like to know the answer to this as well.
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Looking to trade 2 Antibiotics
Flambo (DayZ) replied to [email protected]'s topic in DayZ Mod General Discussion
Usually you'll be paid in bullets, after your back is turned. -
What the F*CK is wrong with this forum community ?!
Flambo (DayZ) replied to Spidey (DayZ)'s topic in DayZ Mod General Discussion
I know you know what trolls are, so I'm going to make this short. Your OP = exactly what trolls want. If trolling is a bonfire, posts like this are gasoline. -
URGENT: Teleported to water and requesting to be moved to land
Flambo (DayZ) replied to Teach (DayZ)'s topic in DayZ Mod Troubleshooting
Sorry to say, but I think you're out of luck. I don't think the devs will move characters due to hacks/bugs/other things anymore. -
URGENT: Teleported to water and requesting to be moved to land
Flambo (DayZ) replied to Teach (DayZ)'s topic in DayZ Mod Troubleshooting
Have you tried logging in? 1.7.2.4 is supposed to have a feature that will automatically move you to land if you login in waterworld. P.S. welcome to hackers. -
My silly ass opinions on what we should expect from Day Z
Flambo (DayZ) replied to the amazing flight lizard's topic in DayZ Mod Suggestions
There are a lot of really major changed suggested in this post. Many zombies, player controlled zombies, slow zombies. Suggestions about zombie behavior, and many different and specific suggestions about various zombie attributes. I mean no disrespect to you, but I think your post would've been better off left at "make zombies harder", or perhaps "Make zombies a bigger part of the game". I'm not saying that your ideas are bad... who knows, any one of them could be really great for a zombie game like this one. They're not bad ideas; they are bad suggestions. Please read the "read this first" on the suggestions forum to understand what I mean by this. I'm not saying bad things about you, I'm saying bad things about how you've presented your perfectly good ideas. -
This thread should probably be stickied.
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If you were going to spend this much, what would you change?
Flambo (DayZ) replied to William_Munny's topic in New Player Discussion
Just to avoid confusion: second SSD = 1 HDD plus 2 SSD? I've read mixed opinions on this. Some people claim improved performance with 2 SSD in a particular RAID configuration, other people just report higher failure rate. I agree with dumping the Creative brand sound card, though if you have nice speakers or, particularly, nice headphones, I would definitely recommend a card from HT Omega. I use this, but it's not stocked by Newegg anymore. No experience with their other products. -
how to recognize too low temperature??
Flambo (DayZ) replied to magicool's topic in DayZ Mod General Discussion
Not since 1.7.2.4 -
If by "this" you mean "getting attached to my stuff" then yes.
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Zombie Spawning - Increase range to 1000-1800m (max view distance)
Flambo (DayZ) replied to [email protected]'s topic in DayZ Mod Suggestions
What server resources? Zombies spawned for a player are managed by that player's computer. The only time the server has to spend resources on zombies is when a player abruptly leaves an area, usually by disconnect, and even then, the server basically ignores the zombies until it can despawn them. -
Duper tears taste just as good as regular tears.
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Does DayZ create situations of scarcity?
Flambo (DayZ) replied to miket's topic in DayZ Mod General Discussion
What he's asking is clearly more than that. He didn't just ask if DayZ should make food and water arbitrarily rarer; he asked if they should be so rare that there is not enough to go around, even when an entire server is working in full cooperation. Rather than making the game less about pvp, this would turn pvp in DayZ into an integral part of survival, ie. if you're not the one killing people for their beans, it's because you're scavenging more than your "fair" share, and can be assured that someone WILL kill you for your beans. Right now, everyone says they'll kill people for their beans, but this idea would make it actually so. I don't personally enjoy the idea that it would be literally impossible for an entire server to survive cooperatively, but I think it would be cool to see the game altered to make fully cooperative survival at least somewhat challenging. -
easy way to heavily reduce combat disconnects
Flambo (DayZ) replied to FrankDaTank1218 (DayZ)'s topic in DayZ Mod Suggestions
This. Please read a bit. Rocket is not an idiot; if you have a simple idea, likely he has had it too. If it has not been implemented, likely there is a reason. This does not mean you should never post a simple suggestion, it just means you should see what Rocket's been up to before you repost something that has already been posted tons already. Link to Rocket's posts: [searchInKey]=&userMode=content"]clicky -
Spawned in Kamenka, where to go?
Flambo (DayZ) replied to hoffa (DayZ)'s topic in New Player Discussion
Normally I would say "run a lot, because the zombies won't bother you", but I too have had my first experience with an actual zombie horde since 1.7.2.4. Even so, I'll give you the same advice. When I've seen hordes in 1.7.2.4, it's been a result of excessive shooting with loud guns. Run around, get loot, and avoid shooting where possible. This typically means trying to lose most of your aggro before entering a building, learning to lure zombies to one side of a room so you can squeeze around them, and carrying a smoke grenade if available. Also, don't try to get rid of chasing zombies by shooting them in the open. They zig-zag so much that it's better to just keep running until you find some nice, low pine trees to lose LoS in. Edit: also, as for a Kamenka spawn: just don't go west. I personally see a fresh spawn as the perfect time to hit an airfield (Balota) or Cherno, both of which are directly east of you in Kamenka.