Hi guys, first of all this mod is amazing and it's principles is what I've always dreamed of in a multiplayer battle. The athmosphere of the anarchic world after the apocalypse is thrilling and hard to lure myself away from. However there are issues that effectively block immersion in the game world and I will talk here about the issue from which it suffers the most: Zombies. Zombies are simply broken and in their current state they force the player into abusive behaviour in dealing with them. If this is actually an exploit can be debated, but using methods to take adavantage of the AI's poor pathfinding to advance your own goals should not be viable. -->
Here are my suggestions: -make them slower: Zombies in lore are undead and usually not very fast on their feet but in DayZ they are. I know that lack of speed on zombies may suggest lack of challenge in dealing with them. But having them chase after me at my own runaway speed gives me little choice than to use one of the methods described in this video, which is also abuse imho:
To combat this, make them immune to nothing but headshots. After all its only tiny bits of their brain still working, the rest is undead :) This will allow for players finding solutions to their zombie problem easier by giving them the chance to react in more diverse ways than simply just run for the next hill. In addition challenges remain in dealing with them when only headshots are fatal. The jerky movement of zombies will also not be as impactful when their movement speed is reduced. Melee hits should always be fatal. Players who engage Zombies in melee are getting hit most of the time anyways and have to deal with the consequences (bleeding, broken bones etc.). Aiming your axe specifically for the head in melee combat would be too complicated imo. - Zombie loot: I know its still alpha but I've been missing Zombie exclusive loot. For example: a player with a hunting knife (for example) should be able to gut a zombie to obtain zombie guts. Combine 5 units of zombie guts with a bandage and you'll get the possibility to cover yourself in zombie blood to make yourself undetectable by a zombie for a specific amount of time, like 10 minutes. To balance this add the chance of getting an infection/fever by using this method. I think measures like these would add more immersion to the game and are just a few ways to make zombies better. What do you think?