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Maxe (DayZ)

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About Maxe (DayZ)

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    On the Coast
  1. Two friends and I collected good gear and headed up north into the wilderness. We got a TS server and are looking for friends to join us since we're not always online at the same time and don't want to wait if one of our guys is away. My Steam account name is zapano. Talk to me :)
  2. Hi there, we are a group of three German players looking for people to team up with. We are fairly new to the game. If you are looking for people to explore the less player frequented areas of the game, contact me via this post.
  3. Maxe (DayZ)

    Suggestion: Make Zombies Zombies.

    They're not rotting corpses. They are infected with some sort of a rage virus. Older infected that are starving/or have "rotting corpse" ARE in the game' date=' they crawl or walk like monkeys. [/quote'] I understand where you're coming from. But again: Gameplay should dictate lore in order to make the game better. At least to the up to the point of compromising immersion. Abusing game mechanics is the main reason immersion is limited right now. But these methods are also viable ways to gain an advantage in this harsh environment. So people use them. Unless lore comes around that explains why Zombies magically move like sloths in buildings and like panthers in the open this is just not helping. I know the engine has limitations when it comes to AI movement inside buildings and cities. But when the engine forces down movement in buildings anyways I don't see a reason to slow movement outside as well. This would help masking engine weaknesses that are not as easily addressed than changing the movement speed of a type of unit.
  4. Hi guys, first of all this mod is amazing and it's principles is what I've always dreamed of in a multiplayer battle. The athmosphere of the anarchic world after the apocalypse is thrilling and hard to lure myself away from. However there are issues that effectively block immersion in the game world and I will talk here about the issue from which it suffers the most: Zombies. Zombies are simply broken and in their current state they force the player into abusive behaviour in dealing with them. If this is actually an exploit can be debated, but using methods to take adavantage of the AI's poor pathfinding to advance your own goals should not be viable. --> Here are my suggestions: -make them slower: Zombies in lore are undead and usually not very fast on their feet but in DayZ they are. I know that lack of speed on zombies may suggest lack of challenge in dealing with them. But having them chase after me at my own runaway speed gives me little choice than to use one of the methods described in this video, which is also abuse imho: To combat this, make them immune to nothing but headshots. After all its only tiny bits of their brain still working, the rest is undead :) This will allow for players finding solutions to their zombie problem easier by giving them the chance to react in more diverse ways than simply just run for the next hill. In addition challenges remain in dealing with them when only headshots are fatal. The jerky movement of zombies will also not be as impactful when their movement speed is reduced. Melee hits should always be fatal. Players who engage Zombies in melee are getting hit most of the time anyways and have to deal with the consequences (bleeding, broken bones etc.). Aiming your axe specifically for the head in melee combat would be too complicated imo. - Zombie loot: I know its still alpha but I've been missing Zombie exclusive loot. For example: a player with a hunting knife (for example) should be able to gut a zombie to obtain zombie guts. Combine 5 units of zombie guts with a bandage and you'll get the possibility to cover yourself in zombie blood to make yourself undetectable by a zombie for a specific amount of time, like 10 minutes. To balance this add the chance of getting an infection/fever by using this method. I think measures like these would add more immersion to the game and are just a few ways to make zombies better. What do you think?
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