Nekosan
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Everything posted by Nekosan
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Low zombie count/low loot across servers
Nekosan replied to Mezzanine's topic in DayZ Mod General Discussion
Inb4 it's a week long "community disposition test" and it turns out this mod was designed as the basis for someones thesis. -
If you look you'll notice that you only have 3k or so blood, you've been wounded or knocked to the ground and you're unconcious. You need to wait for the hourglass to count down an then you'll wake up, if you're still bleeding then you're probably going to die before you get back up. Harder you got hit, the longer you'll stay down, an alternative is to have a friend use an epi-pen on you.
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All these unsigned files stop me from joining
Nekosan replied to pyrogt's topic in DayZ Mod Troubleshooting
You can always just verify the game cache in steam. -
I'm against it, it would be VERY easy to set up a 2 or 3 way killing field at the airfields just by putting a cz armed character in a couple of spots, I cam also see someone putting one toon at each airfield and just farming gear, bad idea IMO. If you want to play when your mates aren't online maybe you should just embrace the simulation and make sure you log out close enough to them to rendezvous, this isn't meant to be an arcade game.
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Managed to free myself last night, multiple login/out and spamming the v key dropped me into a lake, had to dive for all my gear haha.
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Very rarely I've seen someone in almost British RMC style desert cammo, i havent for a few patches though so maybe it was a bug of some sort.
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The cz550 is a civilian variant of the k98 so you already have one, it's chambered in 7mm popularly because parts of Europe banned the sale of ex-military weapons/calibers, AFAIK it comes in 8mm Mauser too though and it's probably the most popular bolt design in existence. Might be nice to have the gun come in a scoped and an ironsight version though. A Nagant might be nice, a base model could take the place of the Enfield and that could be balanced down to be a bit quieter, TBH I think there's too much Winchester ammo lying around considering how quiet and deadly it is, it's the go-to gun for much of the game and it just doesn't feel right, a quieter Enfield with the current drop rates would be about right. The thing I would most like to see though (which flashpoint/arma games have always fucked up) is some reload sounds on the long guns, it really sucks having a bolt gun/lever action and having no indication at all as to when the next round is in the chamber, sometimes that Winchester feels like you're firing in slow motion or something because of the lack of sound.
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Oh hi and welcome to Chicago 1, your new server.
Nekosan replied to Mojo (DayZ)'s topic in DayZ Mod General Discussion
Hot tip OP: mouthbreathing has nothing to do with asthma, I had asthma for a good 15 years as a child and never once sounded like I was trying to talk with a dental retainer in my mouth. Why is racism bad but you can make fun of randoms because they talk differently to you? Mouthbreathers didn't choose to be that way any more than I chose what colour my skin is. -
Problems with the Morality System
Nekosan replied to -A2L-Jono's topic in DayZ Mod General Discussion
I think a good solution would be a large amount of clothing combinations, when you spawn for the first time you get given a random set and that locks to your account. That way you could at least remember what murderers look like and identify them (and friendly players) at almost any range, add in staining or make the clothing ragged or dirty for people who have a lot of pk's in the last day or two and it would be a really nice system. Much of the problem atm is that there's nothing to do in game atm except scavenge gear and hunt other players for theirs, players just wander from one weapon spawn to another collecting ammo for the gucci guns. I don't know what was changed in the zombies during the last week but they don't seem to be much of a threat any more unless you really screw up, perhaps adjusting the zombie mechanics more is what's needed to curb the rampant pk'ing, give players something worse than bandits to fear. -
Very dark for a few minutes on server join
Nekosan replied to bondematt's topic in DayZ Mod Troubleshooting
I'm the same except i havent managed to get it to reset to normal levels like you did, if i join at night I'm basically a free kill as all I can see is the stars, seems like it's something to do with the moon not appearing for me. -
To be honest I find it frustrating that I can't sacrifice backpack space or whatever for the ability to carry another weapon, I'd like to give up 15 slots in my Alice and be able to carry a crossbow or something.
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I can see how the TWS would need to be removed, that has the potential to lock an entire server down if a shooter has ammo and it's dark.
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Weapons Feedback and Discussion
Nekosan replied to Atkins (DayZ)'s topic in DayZ Mod General Discussion
The pump shotgun with the flashlight seems to be dramatically underpowered, racking a new round takes forever and it feels like it does way less dmg than the winchester does (not to mention the magazine size difference). The crossbow is not meant to be a sniper weapon but perhaps it needs another little notch or something in the middle of that iron sight, outside a few feet it's hard to tell where the center is sometimes and the way the bolts dont stack makes mistakes very costly in terms of gear when you miss, perhaps keep it the same but have bolts come in stacks of 2-3 or something. -
The honor decay system you just implemented seems like a good way to negate some of the issues i mentioned earlier, it doesn't appear to be working for me at the moment though.
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I've had people shoot at me who didn't appear to be facing in my direction due to lag/whatever, I see someone with a bandit skin and they're going to get lit up before they have a chance to do the same to me. TBH I think that's the main problem with the system atm, if you accidentally killed someone but you arent playing with friends then you have zero chance of getting back into the normal, anyone who sees you is going to kill you. On the other hand bandits who travel in packs can just take turns murdering people then have their mates take a few zombie hits and get back into normal by transfusing them, really the current system only disadvantages the good guys. It also means that if you play as a lone wolf bandit and decide you want to be one of the good guys then you're boned, I imagine there would be just no way to get that rep back.