After getting severely annoyed at once again breaking a leg trying to get over the barbed wire that was blocking yet another building entrance, I came up with an idea for limiting the advantages that players are getting by doing this and then server hopping into the buildings to get the loot. If you re-enter the last server that you were on, you would still spawn as now, back where you left from, but if you went to a different server you would spawn somewhere within 50 or 100 ft of where you were. This would mean that you are less likely to spawn back into the same building, thus unable yourself to get at the loot that you had locked all non-server hoppers out of. This would also lessen the advantage of players who server hop to get out of a pvp fight and come back in a better position, since after 2 server hops they wouldn't know exactly where they would be coming back in, and could easily find themselves in a worse tactical situation than before.