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terox

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Everything posted by terox

  1. As a punishment, when you die as a survivor/bandit, you respawn as a zombie You then have to look for players to kill you, and then you respawn back as a survivor. Not sure how you would get around the engine limitations on this though
  2. terox

    In-Game voice ability

    Its more likely to be hardware related eg what sound card do you run etc This issue is also present in standard arma2 gaming for the odd players
  3. terox

    Satchel Charges

    Satchel Charges These are already in ArmA2 Placing them as a booby trap then lying in wait for an unsuspecting bandit/survivor or setting a timer on it which when detonated gets every zombie within X distance to come running would be a very very cruel way to kill players or a very effective way to get zombies away from an area Gotta make em fairly rare
  4. terox

    In-Game voice ability

  5. The debug monitor is a hint box, just needs an extra line adding to it Ref the toggle for the debug monitor, this could be done via an addaction menu entry, so you have to select it and then the hint box would pop up for a few seconds then disappear. The problem is you cant keep adding action menu items otherwise the list in your action menu gets too big. However, what you can do is have a "Additional Actions" menu entry, which when selected opens up a nested set of actions that are not as essential or required immediately, thus tidying up the menu action a lot
  6. Ability, via addaction for two or more players to join a group. Eg approach a "Leader" player and ask to join his group or the leader of that group invites a non member to join his group via an addaction menu. And if they have radio's, allow a version of shack tacs hud to initialise for each player in the group, on the condition there is more than 1 player in the group. This group system would only be local to the server they were on, but could with a bit of coding (setvariable an array on the player the UID's of the other group members) be recreated when the players in that group find themselves on a different server, should they wish
  7. terox

    Server Uniqueness

    When the servers have their own database, (At the moment all the saved data is held on 1 central database) then each server will save only its data and the synching from one server to the other will most likely not be needed anymore
  8. Some vehicle ideas a) Random damaged vehicles with driver/passenger slots locked, but with ammo/weapons/items in their cargo slots b) A Found and fixed vehicle has a unique key (SetVariable Players name) so its then worth the player spending the time repairing the vehicle Nobody can then steal the vehicle if its parked up, but they can still carjack it if the player is driving it. This however would only be worth it once the Dedicated servers run their own local database.
  9. To get the server name (in reality the last selected server in the server list) while you're in-game: Code: ctrlText((findDisplay 8) displayCtrl 129) this could be added to the hint box that displays the debug data _message = _message + format ["\nServer: %1", ctrlText((findDisplay 8) displayCtrl 129)]; hint _message;
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