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Your DayZ Team
cm. (DayZ)
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Everything posted by cm. (DayZ)
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should be fixed
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Um, what is rocket going to do about it? It's a private server with no dayz affiliations (apart from a server name). He can't nor should he do a thing.
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Fragility of ArmA2 was exposed
cm. (DayZ) replied to woodoot90's topic in Mod Servers & Private Hives
then there should be a way to cheat in single player without 3rd party programs such as valve games have sv_cheats 1' date=' tgm, impulse 101 [/quote'] Yes, it's called scripts. -
Probs SP/LAN or something, doubt it would be conneted to the hive.
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Admin Abuse? NZ7 11:30am (west coast time)
cm. (DayZ) replied to LemonParty's topic in Mod Servers & Private Hives
Please don't post, you have nfi what you are talking about. -
Post suspect BattlEye script logs here
cm. (DayZ) replied to howichrgelazer's topic in Mod Servers & Private Hives
This looks pretty legit, however only one guy is getting kicked from it AFAIK 16.06.2012 01:43:34: PRANCING PUPPY (121.208.44.226:2304) 2a1113f59265a5e45570e8a59f0b4f8e - #106 peVeh], "\z\addons\dayz_code\actions\engineer_upgrade.sqf",[_unit,"ItemWire",_unitTo], 0, false, tru -
Fragility of ArmA2 was exposed
cm. (DayZ) replied to woodoot90's topic in Mod Servers & Private Hives
5. profit??? -
omg. individual server bans have no affect on the global ban. It is a separate system entirely.
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You're not banned from the server, probably something else.
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How does the BE ban work? Is it picking up certain scripts or something?
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lol, cheers but I was more thinking about the global bans. Seems you answered that question too though ;)
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Rocket/other staff: At all interested in logs of nuked servers?
cm. (DayZ) replied to [email protected]'s topic in Mod Servers & Private Hives
in reality, you just need to keep your scripts.txt up-to-date. Haven't had any nukers on our servers so far but quite a few people spawning crates and what-not (although It auto-kicks for those scripts now). Also, I highly recommend you kick people for using dedicatedserver.sqf as that will rid you of a lot of your problems. -
lol, your player ID and player name would be good, if you check your profile in arma 2 it should have it in there.
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The issue is not with the servers it's with the way dayz is coded. The game expects a response from the hive straight away so it stops ALL NETWORK TRAFFIC until it gets one. This is what causes the randomly huge "no message received" desync mid-game. The only thing that makes sense is that the extra ping from the aussie servers to the hive is causing massive lag somewhere (happy to be proven wrong). At the end of the day that's what all the au/nz servers have in common. It sucks as well as we pay 10x what the us hosters are paying. I can assure you the server hardware is not stressed at all (~35% CPU usage) and our bandwidth is only using about 35 of our 100mb link. We have tried pretty much everything to reduce "server lag" and all fingers point back to dayz and the hive. You'll see in the 1.7.1 patch notes that the lag is hopefully eliminated, or at least significantly reduced. The lag is also much worse on non-beta servers, but that will change next patch (woo!).
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IMPORTANT: Central Server was Dropped
cm. (DayZ) replied to rocket's topic in Mod Announcements & Info
Rocket, how is BE picking up these bans? I have about 20 or so players that I have found on my servers that i would LOVE to submit :) -
Looking to rent an AU/NZ server
cm. (DayZ) replied to [email protected]'s topic in Mod Servers & Private Hives
First, do you know how much it costs? For a single 50 slot I would go for about $250-300 per month minimum. You start getting slighly cheaper the more servers you get, however 4x50 is currently costing us about $700 per month. We have a good deal with one of our providers though so you won't be getting those sort of prices. -
Good read. Would laugh again.
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it's in your server.cfg, it should be 2 by default. a quick google would have found you the same result, as usual.
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yes most of those map hacks are done using markers. The setmarker/creatmarker line in your scripts.txt should be able to pick them up easily.
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Could be one of those gamehack false positives, pm me your player details and I will have a look.
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This shouldn't happen on any servers with standard security measures in place. It is likely they are being targeted because they haven't been set up properly. I could be wrong however it's unlikely.
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ffs, there is a sticky on this already, look up.
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We are all very concerned about what matters to you.
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yes there was a battleye bug, however the ban only applies to his server. If he owns the server he can just remove the ban so i don't really see what the problem is.
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Yeah we found out what was causing it, should only be another 20 mins or so and you can all come back on :)