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Deathpyre

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About Deathpyre

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    On the Coast
  1. Deathpyre

    Build 1.7.2 Rolling Update

    FINALLY! I've been so pissed at zombies breaking my legs 100 times over... Now if only there wasn't a 90% chance you bleed on the first zombie hit you ever recieve.
  2. Deathpyre

    [DayZMod] The Dayz Statistics thread!

    Look through the thread, he already posted if people preferred one or the other and how many they had and it was pretty much even
  3. Deathpyre

    Pending Update: Build 1.7.2

    I've been playing this game for almost two months straight and never had a problem so far, the fact is too many wrong people discovered the mod and are griefing every other player to the point people quit. It's still a game and I don't even get why you say 'cant handle Elektro'.. This aint real life my son no reason to get all offensive and personal (: Also it isnt the intention of this mod to camp in Elektro and snipe of every new player or setup fences to try to attempt to ruin it for others. Thaaaaats where your wrong. The developers have said a few times that they want to eventually bring in alot of items where people can create their own survivor cities. Allowing in who they want and ruling themselve like what is likely to happen in a real zombie apocolypse. So yes, thats exactly what they want and it'd be a very cool concept if people were on more. Imagine coming up to a building and you see barbed wire, and some people step out and say "Go away, this isn't your home" etc. Even if they were troll-y about it if they were there to actually defend it would be awesome Thats actually the main reason Rocket wants to be able to double the amount of people allowed in the next patch, and even more later. The first means that the checking to make sure the user has permission for the new commands (publicVariableServer and publicVariableClient) has been made faster. The second means when someone tries to log in to a server two times, the system is able to handle it with the new beta patch that came out
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