Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

YoZH

Members
  • Content Count

    101
  • Joined

  • Last visited

Everything posted by YoZH

  1. YoZH

    DayZ price

    A year ago, when DayZ standalone was told to be released for the first time, Rocket said that first alpha will cost about 10$ and then the price will grow higher. Now, when it was at last released, the price appeared to be 30$. I want to ask next: will the price be reduced after "Early access" phase and before it's growth depending on game upgrades? Or is 30$ is the ever cheapest price for DayZ and it will grow only more expensive every time. P.S. I was really waiting for the game, but now the price bites me a bit.
  2. YoZH

    DayZ price

    For EU maybe not
  3. YoZH

    DayZ price

    No-no, I know what I am investing in. But as I understand prices for beta and release versions will be even higher, than I won't buy the game for sure.
  4. I always wanted to be able to kill myself with my own weapon. Most games allow to do it with the explosives, but none with a gun or a knife.
  5. :angel: Well maybe not over the head but some way to show you've met this player before and he was friendly/unfriendly to you. But only to you. Cause skin means that a player kills one and everybody see his bandit skin. But it has to be subjectively. He was friendly to you and you don't mind all his murders, he was unfriendly to you and you don't mind all the lives he saved.
  6. Hey! I've just came up with an idea! NOT SKINS! A bar over players head or near him when you look at him from not a long distance, which shows friendliness and works like that: - after the player's (re)birth there's no bar, the value is 0 - while the player is in your sight the bar is growing green max value is 2 (for example) - if he gave you blood the bar grows to max point - value=3 - if the player shoots at you bar falls down and becomes red. I think for unfriendly character we need only one value "-1" You also can manually edit the bar over any player's head. What does this all mean? If you see person for the first time you don't know if he is unfriendly. the more time you spend together the more the indication bar grows. So when you see the player next time you'll know that you met each other and didn't fight. And if you had a fight and stayed alive next time you'll meet the player you'll know that you had a fight last time because the bar will be red. If the group (team) system will be developed it could be integrated in it so you would know who was friendly or unfriendly to your teammates instantly
  7. YoZH

    Side effects of Murdering

    It's a post-apocalypses world. Players have to suffer.
  8. YoZH

    People Are Food Too: A Case for Cannibalism!

    +1 to cannibalism
  9. YoZH

    Canabalism

    Spelling right is boring
  10. YoZH

    Group System

    I think disabling friendly-fire is not realistic, but group system will be helpful to distinguish your friends from other players. They have to be marked with some markes. Cause in real life you can know your friend even in different closes from a large distance.
  11. перед тем как мне удалось вчера попасть в игру я перелогинивался 40 минут, я не знаю сколько там перелогинов было, но если бы еще ждать по 15 минут, я бы зашел только к сегодняшнему утру... It took me 3 dozen relogins and 40 minutes to connect to game yesterday. If after every disconnection I would have to wait for 15 minutes, I would be online only today maybe
  12. YoZH

    Spawn near friends

    Yesterday I was crawling for 1,5 an hour cause zombies have broken my legs to meet my friend. And it's 1,5 an hour of crawling more today. I think it is the fetcher of the game, it is realistic.
  13. YoZH

    Canabalism

    I think cannibalism not a good idea, but it is the RIGHT idea. Aim of the game is to survive. 80% of the world are zombies, 65-70% of players are trying to kill you. You was in a battle, was wounded, lost a lot of blood, you can't hunt. Your partner was killed by zombies. Why can't you eat him? If he was alive he would sacrifice his flesh to prevent you from hungry death, so why can't you eat him if he is already dead?
  14. +1 And make penalties for dying that will make players afraid to die. Maybe not in alfa, but later.
  15. YoZH

    Side effects of Murdering

    Why don't people kill each other in real life so many as in this game? Because they are afraid of consequences and care about reputation. Even the last scumbag would rather beat up somebody, then shoot him at once. In the zombie world consequences are to be much worse, when you don't have a partner, even if you barely know him. So why then people are not afraid to kill each other in DayZ? I'll tell the truth: after an unpleasant incident I've decided to kill everyone I'll meet. Why? Because in these circumstances it's safer to go alone, then to meet an unknown person. Nobody is afraid to kill because nobody is afraid to die. You must not make penalties for killing, you must make penalties for dying. !!! I know that it can be provided only in the realize not in alfa-test !!! Maybe a ban for N days. When people will care about their lives they will care about their reputation and the consequences of killing other players. When average lifetime will be couple of weeks and ban after death will last for same couple of weeks instead of 3 minutes of respawn nobody will want to be haunted down by half of players for his murders. And everybody will have a need in friendliness of stranger players. That's my opinion. Now it is more easy to survive killing everybody, it must be reversed, so it would be harder, but without direct penalties for murder
×