So the first suggestion is based on my gameplay thus far, and is the only real issue I really would like to see happen. The rest are ideas that would be cool but not that important. Ok I wish that you could pick from the start to be a bandit or survivor. The bandit would have his or her face mask and what ever else they have on while the survivor would have the reg cloths. The main difference would be the bandits could kill anyone while the survivors could only kill zombies and bandits. I only make this suggestion because im tired of getting shot in the back by every survivor I try to help. At least I would be able to know hey he's in my cloths he cant shoot me. Tired of getting shot in the back picking up some beans by a survivor. I have yet to been killed by a bandit. Ok the other suggestions. 1- custom player skins, nothing fancy as ill get shot in the back anyways, but maybe some new out fits, skin color and with or with out hats 2- object to open in the houses, like gun cases, lock boxes, stuff with items you find in them 3- 4 classes- soldier, doctor, mechanic, regular person. The classes would be same for bandit or survivor. More spawn places, maybe changing depending on class, like docs near hospitals, soldiers near bases, or just make more random span locations all over map. Soldier starts with hand gun and one clip, bandage, knife and compass. They have better accuracy, more stamina, but they cant fix broken bones, or fix cars Doctor starts with all medical stuff needed to fix any problem and watch, they have the worse accuracy and cant fix cars Mechanic starts with tool box, bandage, and crowbar, have average accuracy, fix cars, better with melee weapons Regular person starts with bandage, flash light, and a map, average accuracy, cant fix cars I know long suggestion but hey thought would be cool and when you think about it not every one can do everything so having to form a team would make working together that much better.