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Everything posted by pawlzz
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Private servers and "official" servers
pawlzz replied to pawlzz's topic in DayZ Mod General Discussion
What's wrong with them? -
What makes you more intelligent and professional at DayZ ?
pawlzz replied to ianaconda's topic in New Player Discussion
You can't really say "I'm better than you" in DayZ, because you can't express your skill in numbers and there are too many aspects to deal with. That's one really cool point in this game: You can play in the playstyle you want. -
The problem is, that people would regenarate to 12k in bushes when AFK. The game should be hard. And yes, shooting damage and blood system doesn't completely fit to each other, but after 1-2 shots from an AR in the chest you really should be near death. So yeah, they have to deal 3500-8000 blood damage each shot, even if it's not realistic in the "blood" aspect. Nevertheless, it's more realistic this way.
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I love that. I't adds a more realistic atmosphere to the game. Caves sound really nice, but I think it's nearly impossible to add in the mod. I hope they put some in the SA-version of Chernarus.
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the one thing that will stop me buying the standalone
pawlzz replied to WhipDiddyWhip's topic in DayZ Mod General Discussion
When it's a bug it should be fixed in Arma 3, I think. -
Can I wear a ghillie suit safely?
pawlzz replied to Man vs Wild's topic in DayZ Mod General Discussion
I never experienced item losses when changing clothes. -
That's why i voted 'no'. Sorry, but I don't think it fits in this realistic zombie game ;)
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Improved movement and combat. (Standalone)
pawlzz replied to colekern's topic in DayZ Mod Suggestions
I love your ideas. But hipfire while running should be VERY unprecise. I don't want a jump'n run shooter :) Edit: I would really like to see knife-mods for weapons to give them an extra punch in melee! -
Inventory UI concept design v2.1 (window based)
pawlzz replied to joeyslucky22's topic in DayZ Mod Suggestions
All in all i like it, but it's a bit too complex. Why couldn't you put beans where you put your journal? There are too mutch particular slots. I like the design though. -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
pawlzz replied to Time Glitch's topic in DayZ Mod Suggestions
You, Sir, have my beans. I'ts surely one of the best suggestions i've read so far. sorry double post. -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
pawlzz replied to Time Glitch's topic in DayZ Mod Suggestions
You, Sir, have my beans. I'ts surely one of the best suggestions i've read so far. -
Zombies should be removed from DayZ
pawlzz replied to Professional N00b's topic in DayZ Mod Suggestions
Are you fkin kidding us!? -
If you are 'good' at something... professions & teamwork
pawlzz replied to L0G!N (DayZ)'s topic in DayZ Mod Suggestions
The best "RPG-style" idea I've heard. I really hate classes ideas. This one is still kinda nice, because you can switch the bags whenever you want and it improves teamwork. Only one thing: It's not very realistic that you can't put (for example) a bandage in for a toolpack. A restriction of something like that is a bit strange. But anyway, great thoughts. -
Empty mags as junk loot and stray bullets in loot piles
pawlzz replied to GexAlmighty's topic in DayZ Mod Suggestions
I love the refill idea, haveing 4 half full mags is kinda annoying and this would be the most realistic solution. And empty mags: Why not. This would also raise realism a bit. -
Sounds quite interesting, but I don't think this fits into DayZ...
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Mines can be really nasty, I rather think they could ruin the game somehow. I like the implemented beartraps though, I think this is enough. Rare AV mines could be imaginable, but only if they could be slightly seen everywhere, but I'm not sure. But, seriously, that doen't really fit in this game.
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I really love "found at home" weapons, they add some realism into the game! I would like to see some russian farmer tools like a scythe or a spade. To drop the weapon when you want to go melee is annoying, but it is realistic though.
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I agree. All you could do with an NPC you can do with a real player. NPCs destroy a bit of teamplay.
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Everyone should be able to survive without a weapon in DayZ as being able to survive with a weapon. To have both experiences in the game, we start without a weapon. The first chapter in the game is to find a weapon, it's a part of the game. Don't make this game too easy.
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Would an MMORPG angine make the game more RPG or ist or is it only for the efficiency? I like the action and aiming-shooting aspect in the game (and also the rest) and I think a more RPG-focussed DayZ would be a bit boring, I like it as it is. In DayZ, the balance of RPG and Action is quite awesome at the moment.
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DayZ Creator Ponders a Free-to-Play Standalone Version
pawlzz replied to pr0cess's topic in DayZ Mod General Discussion
I like the minecraft model. You pay once and you can play the game completely and forever. Maybe play-for-free would make more money, but I hope you guys don't make some "free to play - pay to win". And as you, rocket, say: 'it won't work.' I totally agree. Generally I like the standalone idea. Thanks for the explanation :) -
DayZ Creator Ponders a Free-to-Play Standalone Version
pawlzz replied to pr0cess's topic in DayZ Mod General Discussion
I hope it will not be free to play with payable contents, this would be quite crappy for the "prestige" of the game and would wreck the gameplay. I think a simple pay game (maybe also for Steam) is the better decision. -
Hey guys, I haven't seen this on the forum yet, so what ist the best bag to use? The default one is the coyote bag. I have heard that he has the most slots, so why do so much people with good gear play with ALICE bags or other ones? Are there other advantages/aspects that other bags have? I don't know the differences yet. Greetz, Pawlzz
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Thanks a lot you 2. There's a wiki? Didn't knew it before.
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You can easily find one. It's not the real survival when you have a weapon in the beginning.