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18 NeutralAbout pawlzz
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Krasnostav
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Just the argument that it's a post-soviet state is sufficient for the implementation on alcohol. Seriously, where are the all the whiskey bottles gone?
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Still, the game is pretty new even for experienced DayZMod-players. I also have completely no problems to survive in the Mod, but here I have. I need to get used to the new systems, that's all. Furthermore, people like to visit some of the new places on coast before going north. The most new 'stuff' is at the coast. Just wait til people got used to the game and it will change ;)
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There are three reasons to kill: 1: "That's a nice gun, man. It will be mine" 2: "Man, he looks/ they are looking pretty dangerous, we don't trust them/ it's too risky. No retreating. Let's be the first to open fire." (or these guys that are surprisingly standing in front of you while aiming at your head and after being shot they whine: "Why did you kill me, triggerhappy kiddie? Learn playing, bambie... blabla") 3: "Die ya pesky Bandit!"
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DayZ is a die-hard surviving game, not a frickin mmorpg. Some visual things are better though, like the "self-made" vehicles. A little bit overdone though. Moreover, I prefer Chernarus or Namalsk over Taviana.
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Zombies - Making them Harder / only killable by headshots
pawlzz replied to Paddy0610's topic in DayZ Mod Suggestions
Headshot only is kinda extreme. A hit from a heavy cal in the torso is pretty much the end, also for a zombie. But I surely agree they should be far more resistable for body-shots.' EDIT: Obviuosly agreeing to Terminal Boy and dulix11 -
The game would be kinda incredible with such huge ass mountains.
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Songs that could be about DayZ... Contribute
pawlzz replied to rushua's topic in DayZ Mod General Discussion
This is so true, sent it to my DayZ sniper mate some weeks ago. And guess what? His favourite map is namalsk. :D -
Some, not much. Anyways, it would be extremely fun and make the gameplay more versatile. That's what we want.
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More dense forests and their impact on gameplay
pawlzz replied to Felixthefriendlycat's topic in DayZ Mod Suggestions
This is a thing i really hoped and still hope for... yes! And maybe even more taller grass in some areas. That would look more natural and, like you said, have nice impact on the g,ame. I am also looking forward to see forests with different densities, like Demon Groover already said: Maybe a "black forest" or "ghost forest" where you don't even see some metres far. Damn, that would be creepy. -
choose what type of person you spawn as.
pawlzz replied to methr1k2dop3's topic in DayZ Mod Suggestions
This is too much MMORPG. A class system doesn't really fit in the game, you can evolve your "profession" when just playing it and deciding what to take and what not to take and settling down wherever you want. It is the spirit of the game to start with (barely) nothing and loot your way up. Why limit it giving players the ability to start with a working car or something? The whole idea is to fix one and get your own stuff done by surviving. You can be all of these "persons" you listed, but it is a part of the game to walk that path *deepness over 9000* Greets -
I don't have the .50 very often, but I don't have a problem with them. When they are super rare and have great disadvantages it's okay. Anyway, because this is not the discussion point, I think the Lapua is a good choice, since It is kind of a good sniper rifle with also disadvantages. Good balancing attempts indeed.
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How about that? Sounds about right.
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Ever thought of the sense of spawning in the South? People living i the big cities (or stranded ones) start to pull around over the landscapes to survive after the apocalipse broke out. The survivor density clearly is the highest in the cities, and that's how it should be, regarding common sense. The area with the two biggest cities is the South. Sorry man...
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Isn't nobody Totally my opinion. It would be too damn boring if most people would live the big city life and loot metropoles fo hours. The City/Farm/Forest dispensation in a game is the best i've seen.
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Fog system from Arma 3 -> DayZ standalone?
pawlzz replied to theonlytom's topic in DayZ Mod Suggestions
I think this has practically only pros, co we can all say it would be good. Of course yes!