I can understand the frustration of not spawning with a weapon, but you have to consider that arming everyone upon spawn means just that, everyone is armed. This is a problem as it introduces the ability to PvP upon spawn -- and I don't know about you guys, but I would hate the fear of having to combat players immediately because we all know, if instant gratification is on the table, people are going to take it. When a bit of struggle is introduced (not armed on spawn), it enforces a carefulness that players have to abide by and it feels more gratifying stumbling upon a weapon. It also moderates player activity, because imagine this -- since everyone is armed by default, what's to stop a large number of players bolting to Chernogorsk and taking all the medical supplies? The game would become very much "first come, first serve" and while this is an assumption, I think there would be a laziness among players where people would camp cities with a hatchet or crossbow, making it a pain for more avid players to fish for loot due to the risk of dying from a player that spawned with a hatchet ten minutes ago. Not being armed on spawn also slows the pace of the game. It forces you to be autonomous for awhile to gather items before daringly rushing a city -- the contrary removes that barrier which is something I can't support.