I know you wanted a short answer format, but those aren't simple questions Rocket. I don't know the rules and law of commerce in the country you live. But here in the states i own 2 businesses and am by no means a business expert, but have run them at a profit for several years. I am also a musician and i love video games and i consider them an art form for the feelings and experiences they impart to their players. In the USA, many states will not allow creditors, banks, debtors, corporations, etc, go after your assets if you have a lien on your name. The first thing i'd do is have your mom or dad, or someone very close to you that you trust 1000% put a lien on your for a considerable amount, say 20 grand. That will protect you from any kind of unforseeable bullshit that may come of this mod maturing into a real game. The video game industry is just as brutal as any commercial corporate environment as i'm sure you are well aware. Bistudios probably doesn't want to license the game engine to you without all sorts of stipulations because they want their money out of it, and maybe they are sore that your measly little mod is the reason they are making lots of money, but at the same time, they want it to succeed as long as it sells more copies of arma. It is totally predictable to withold your access to their engine or license it to you on the basis of they want to utilize you rather than you utilize them. if you can get a lien then you are at least somewhat protected from a personal finaincial shitstorm from the potential controversy (if any exists) between you and the arma devs. Now, the next thing. If you have the skills, wherewithal, and team to develop from the ground up, then i would suggest doing so. You have a business model that a banker would approve, you have plenty of evidence that this product is in demand, and that there is a market for it. You would just have to present it all in a way that will illustrate, and most likely EDUCATE the banker on what, how, why, this endeavor is worth the money. This puts YOU on the hot seat, and ultimately YOU responsible for everything, i know that's scary, as i said, i am a business owner myself and there is nothing scarier than not knowing if you will completely fail or not. But you have to take the chance. I think it's fair that YOU be responsible for whatever the game is, or mod, because YOU are the one that made the game that everyone likes. NOT BISTUDIOS, they just provided the vehicle for YOU. Now, if you want to license the engine and get bison on board, i would say that taking proactive steps that shows them you will do it regardless of them or not, will help to change any reluctance they may have about letting you use their engine, team, etc. Remember, as a business bison is looking for the bottom dollar, as a business they don't give a crap whether they make barbie games, or arma 8. As a business, money comes first. Which is why a lot of people in the thread are scared of ANY developer getting a hold of it. Anything less than what you have created is unacceptable. You need full creative control for whatever comes next to work. But there's always someone who "knows" better, and those people are usually the people with the resources or money you need to even make an attempt at the project. So, my advice is, formulate a business plan to start you own game from scratch, bite the bullet and be serious about it, make the committment, put YOUR ass on the line, and maybe you'll luck out and get some kind of co-development deal with bison, where you are the executive producer and name your terms. I have encountered a situation similar myself actually, i started a music school where there was already a music school, i used to work at my competitors school, i use some of the same methods as they do, none of the teachers at the school i worked previously wanted to help me out in any way shape or form, UNTIL... i actually started the school and got students, now they all know i was serious about it, and some of those teachers now work for me, and they are happier about it, because they other school was run by non-musicians. I know it's not exactly the same, but seriously rocket, it seems you are worried about other peoples money with the kickstarter thing, so just bypass that, and make the money yourself, even if you have to be liable for every cent. After all like i said above, YOU are the one with the vision to make this game what it needs to be, and you are more connected to the community than i've ever seen any single developer be. Something like this has not been done before, so that's scary and understandable to be timid. but your mod has turned into something bigger, and business is a part of it now, so it's time to put on your business man hat as well and be ready to achieve your goal on your own, by yourself if you have to. that's all i got to say, i'm sure i iterated my point several times over. Good luck, and my clan absolutely LOVES your game. Clan Exile from Fallen Earth, SWTOR, Black Prophecy, GW2, Secret World, Grimlands, WoW (0_o), Tera, APB, etc have all but left every other game to play yours :D and that is saying something big to me.