The endgame has two major problems: 1) low motivation for cooperation 2) boredom once you have good gear It's not mystery that Rocket is considering underground construction. But what then? So you made a nice big bunker for your group and you can stash your junk in it. This game isn't about collecting things. It's about using those things to make something functional. We already have the ability to go around and collect parts to build cars and helicopters, but once they're built they only get stashed away or used to get even more stuff so you can go kill more people. That's boring. So I propose the following: Underground construction involving multiple materials If you try to dig a bunker by yourself, it's going to take a while. It's going to be a pain to keep going out by yourself to chop lumber supports or find steel to create structures. If you find a group, everything will obviously go a lot more quickly. You might want to build a truck for your group first, and then send one guy out to bring back loads of lumber and metal while others stay behind and build. Food scarcity You will find it difficult to survive on cans of beans and sardines. Hunting will be much more important, but the amount of food you can get from each animal will be less. A lone man will be okay, but for a group to survive, you're going to need to get smart. Perhaps you decide to send a guy out to slaughter every cow on the map, and he comes back with a pickup truck full of cow carcasses. Maybe you form a raiding party just to take another group's stash of food. Either way that food is gold to you, and you're going to work hard to defend it. Starvation needs to be a real danger in this game. Heavy weaponry You've seen the broken tanks around the map. Why not repair them? You have knowledge of another group across the map that has a massive amount of food and weapons. You can try to raid on foot, but you might benefit from taking the time to scavenge the land for tank parts to assemble an old Soviet tank that you can roll right into their base. But obviously any smart group isn't going to knowingly let another group get away with building a tank. So watch out for snipers at scrapyards. Take any RPGs you might find so other groups can't use them against you. Blow up fuel tanks if you know they need them. Perhaps your group will focus on helicopters if you know others are building lots of tanks. Or maybe you'll just make lots of ATVs and rely on hit and run tactics. Regardless of what you decide to do, these vehicles and weapons require cooperation to assemble. That said, a lone bandit might catch members heading back to camp and wait for the opportunity to steal vehicles, or he might just decide to try to kill everyone and take whatever he likes. Why group up and build things if you can get away with stealing them? In all, this game requires additional pressure to ask for someone's help, and the motivation to take the time to construct complex items. This model supports greater mob/syndicate behavior without destroying the viability (and even the advantage) of playing alone within this environment. People might worry that a single group will eventually dominate the entire server, but trust only goes so far. The next evening the group might find all their food is missing, and suddenly the group begins to fracture as starving members desperately attempt to use their firepower to exact revenge but fail to find food in time. Tanks, helicopters, jeeps with mounted guns, etc. won't be used to kill noobs on the coast since they need to focus on supporting the group with food and fuel. Maybe if the group has plenty of supplies, noob slaughtering will be viable and unusual fun, but it comes at the risk of squandering your advantage. DayZ is about rebuilding a post-apocalyptic world. Give us tools to really build one and fight to control it.