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coolboynaked
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Everything posted by coolboynaked
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The one and only Anti-PVP/PvP Discussion thread! Whine/discuss here!
coolboynaked replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
Well that made no sense at all. -
So should I be a bandit or a survivor?
coolboynaked replied to stevi23's topic in New Player Discussion
Theres no such thing as a bandit or a survivor in this game. You either avoid other players or you kill them. Being naive and trying to ally with others will just get you killed. Everyone is a survivor. -
I'm bloody done with this deathmatch game
coolboynaked replied to puffu's topic in DayZ Mod General Discussion
Deathmatch=die, respawn, die, respawn I don't think "spawn, sneak around town looting supplies, head north carefully checking every treeline and looting what you can along the way, maybe see other players and avoid them or try to sneak up on them and kill them" etc can be called a death match... you're just mad because you died. -
The one and only Anti-PVP/PvP Discussion thread! Whine/discuss here!
coolboynaked replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
Obviously disconnecting is unintended and should not factor into any arguments here. -
Really? What do the logs say that make you think it was me? I've played this game literally for a week mostly on your server. If you want to talk in pms or something i'd like to because I like playing on your server and I didn't do shit.
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A weapon limiting solution that *might* offer both parties some level ground realism.
coolboynaked replied to Captain Q's topic in DayZ Mod General Discussion
The problem with sniping is nothing to do with the weapons. It's to do with the fact that the game naturally leans towards being as safe as possible and obviously sniper rifles are the best for this. Using most assault rifles you have to actually get within a few hundred meters to kill anyone which does not hold a candle to shooting people from 800+ meters away in terms of safety. CQC is risky, sniping is not. -
You act like being an admin gives them an advantage here... anyone can horde vehicles.
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That's funny because the guy from TOG who was chatting with me in the lobby was an Aussie too. Lol If you think 200 ping is a lot you really have no idea what you're talking about. I assume you're too young to have ever actually experienced early 90's connections because pings were closer to 1000 than 200.
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On Seattle 127 I can see literally all of Elektro from the biggest hill that overlooks it. I'd guess that's a little over 1km.
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View distance is a server setting is it not? I have seen much further than 1.5km on a few servers
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3 reasons for buying ArmA to play DayZ
coolboynaked replied to Lycake's topic in DayZ Mod General Discussion
I wouldn't recommend this game to my friends. Maybe in a few months or more when the hackers and bugs are fixed. It's play at your own risk right now, and i've lost 3 straight characters to hackers or bugs. -
After being crushed while repairing a vehicle, I'm done.
coolboynaked replied to SF-501's topic in DayZ Mod General Discussion
The "engine" isnt terrible. The engine is over 5 years old' date=' do people that get this "game" for this "mod" even check what game they are getting? ArmA 3 is build on the same, but upgraded and modified engine ArmA 2 is. Because its a freaking awesome engine in terms of what you can do with it, what we play now, is jsut an old game. Pleease.... [/quote'] Yes it's an awesome engine where walking into stationary objects breaks your legs and hackers have free reign. I wonder what your standards for a good engine are. I have NEVER, EVER played a game as buggy and as vulnerable to hackers as Arma 2. None of these issues are in the actual ArmA 2 game, because its not a FEATURE IN THE GAME. In ArmA 2, "objects" such as players do not collide at speeds faster then what the game allows. They do in DayZ because zombies move quicker then normal units in the game. This is an issue with the mod, NOT THE GAME ENGINE Same thing goes for the mechanic of actually breaking legs, this does ot exist in the actual arma 2 game, so being under or in a vehicle in arma 2 would result in you dying, not breaking a leg. This can happen in any game where there is a desync between the client and the server. Please, before talking technical bs you know nothing of, go educate yourself. I love how you just made a post that once again reiterates the fact that the Arma 2 engine is not good enough for Day Z. -
After being crushed while repairing a vehicle, I'm done.
coolboynaked replied to SF-501's topic in DayZ Mod General Discussion
The "engine" isnt terrible. The engine is over 5 years old' date=' do people that get this "game" for this "mod" even check what game they are getting? ArmA 3 is build on the same, but upgraded and modified engine ArmA 2 is. Because its a freaking awesome engine in terms of what you can do with it, what we play now, is jsut an old game. Pleease.... [/quote'] Yes it's an awesome engine where walking into stationary objects breaks your legs and hackers have free reign. I wonder what your standards for a good engine are. I have NEVER, EVER played a game as buggy and as vulnerable to hackers as Arma 2. -
After being crushed while repairing a vehicle, I'm done.
coolboynaked replied to SF-501's topic in DayZ Mod General Discussion
Yep the mod is good but the engine is terrible and hackers are ridiculously prevalent. Maybe one day Day Z will have it's own engine constructed for it but right now there are far too many problems and you're basically "playing at your own risk" -
Game gets dull after fully geared (suggestions for Arma 3)
coolboynaked replied to Torothin's topic in DayZ Mod General Discussion
How the FUCK is giving fully geared players more gear "something to do?" Not too bright are you. -
Game gets dull after fully geared (suggestions for Arma 3)
coolboynaked replied to Torothin's topic in DayZ Mod General Discussion
Um none of your suggestions would make the game less "dull" for you... it's just giving you more gear for free. Not more things to do. Sounds like you're just lying. -
Seattle 127 everyone ported into the sky and killed
coolboynaked posted a topic in DayZ Mod General Discussion
So yeah everyone on Seattle 127 just got ported into the sky over what appeared to the nw airfield and fell to their death. What. -
Seattle 127 everyone ported into the sky and killed
coolboynaked replied to coolboynaked's topic in DayZ Mod General Discussion
as I just told you ingame I was afk and just didn't leave the server. I was in mogilovka and died as well -
Incredibly bad luck with food/drink can spawns
coolboynaked posted a topic in DayZ Mod General Discussion
I've lost (almost) 2 characters in as many days to the same thing: every town I check there's no food/drink. First character: Made out like a bandit from Cherno with 4 cans of food & drink, an AK off someone he killed with a hatchet, and 2 morphine. Headed north, looting every town along the way. For 4 hours of game time and after looting about 7-8 small towns and 2 big ones, did not find a single can of drink or a water bottle. Died of thirst despite starting out with a huge reserve of drink. Second character: Left Elektro with only 1 cans of bean, 6 (!) cans of drink, a shotgun, but unfortunately no morphine as a sniper was watching the hospital. Headed to Cherno. Got morphine there, but was out of food and hungry. Met up with a friend who gave me some cooked steaks. We hunted players in Cherno for a bit then we seperated and I headed north, looting Vysota, Mogilovka, Staroye and Msta. Did not find ONE can of food. Right now i'm resigned to my death as I will die of hunger while travelling from Msta to Dolina (where there probably won't be any food anyway) Losing characters like this really sucks :(. I've yet to find a matchbox in this game that wasn't on another players corpse or tent. -
Incredibly bad luck with food/drink can spawns
coolboynaked replied to coolboynaked's topic in DayZ Mod General Discussion
They're supposed to be common, but eventually all loot spawns get replaced by tin cans as more and more people filter thru towns, resulting in what happened to me in the OP -
Compound Bow with 7 bolts or Lee Enfield with 3 mags?
coolboynaked replied to beigesponge's topic in DayZ Mod General Discussion
crossbow effective range is like 50m. by no means is it good vs players -
http://southcoastbeanwars.com/wp-content/uploads/2012/07/Crashed-Heli-Map6.jpg If you find one though theres a very high chance they will already be looted. All 4 that i've found were already looted.
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not fun to die to campers
coolboynaked replied to combatvolcano's topic in DayZ Mod General Discussion