Jump to content

Praecipita

Members
  • Content Count

    4
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Praecipita

  • Rank
    On the Coast
  1. Praecipita

    Storytelling

    This one time in Elektro me and a mate decided we would charge through throwing flares and blasting all the zombies we see and lighting the area up for the good people of the wastes. we were in a house looting stuff when we hear 2 shots. we both prone after about 5 seconds i get up and look at the window theres a bump in the road looks like a guy. we went to investigate be very wary. oddly enough it must of been a hit and run our a sniper that left because this guy was loaded he had all sorts 2 ghillies 1 dmr and m107 all the tools and what not. so once we got this we decided to perhaps be a little more stealthy. after changing clothes locking and loading and heading on our way we encounter a town and find a sedan in it the wheels work but arnt in great nick so after a bit of driving we stashed the car for a bit i was at the car and went afk for a moment my freind was in the forest apperently afk to i come back see im dead and my freind is hearing shots all over the place a massive battle was going on we think but any way i had to now get back to the car. the journey to the car began normaly enough running up the forrests near the roads at full pace but as im running in a forest bordering a winding road i hear the humming of an engine.... did you get the car working i asked..... no im still sitting here. IT WAS THE UTE OF DOOM that ran down my mate earlier and i saw it cruising along the coast. but to see it in this remote forest road was fucking scary it came by 3 times slowly and stopped for a bit near me like scanning me luckily it didnt seem to notice me. after evading the ute of doom i managed to make my way to the forrest bordering the clearing the car was on the other side in some trees. shots were still ringing out around the area. i managed to get accross the field unoticed. up until this point it wasnt evident if i was shot or starved to death but my bloodied head and bullet riddled car was conclusive evidence. i managed to get my gear back. that ute cruising around was fucking scary perhaps one of the funnest and most intense scenario ive experienced yet in game. my freind died with both the dmrs by afking and getting killed by zombies
  2. Praecipita

    The reason why it's "shoot on sight"

    Heres a link to a post that goes into depth on the matter. http://dayzmod.com/forum/showthread.php?tid=28069
  3. Is putting like a million titles at the end of your name being a megalomaniac?
  4. Hello all FEEL FREE TO COMPLETELY BYPASS ALL THE TEXT AND JUST ANSWER THE QUESTION THE TEXT DOES EXPLAIN A BIT THOUGH Post http://dayzmod.com/forum/showthread.php?tid=27316 ^^^^^^^^ As the title say's what makes you kill? After reading a post concerning the nature of humans and there interactions with each other concerning mainly the choice and drive to kill and the implications that such an action would incur in a post apocalyptic wasteland it got me thinking why do i kill others? what was my main motivation for blasting another player? What effects if any should be implemented to add consequence to killing? this is mainly a thread that will aim to discuss the logic and reasoning behind why we kill or not in the game in relation to the post (or not in relation if you didnt bother reading it feel free to post ahead anyway i would recommend reading it though) i linked and how we feel that some sort of negative effect should occur when you kill another in a pitiless and "pointless" way way rather than self defense (if thats even possible in the engine) . I suppose it could be about protecting my recently found m9 sd and Ghillie suit for example, after obtaining this valuable booty i was not keen on loosing it and when a man with a silenced m9 walks up the stairs my first instinct is to protect the gear i got by way of killing. So what was it that made me worried that my gear was in danger? what were the underlying facts that decided whether i had time to asses the situation?: 1 the man had a gun and i heard him shoot as well (seems he missed PHEW!) 2 Communication can be difficult at times if you don't have a mic i hardly have the time to type "friendly" infact i dont have time if the other party is intent on killing me which is unknown and is pointing a gun at me. 3 there wernt any consequences for this action infact much needed items were accrued. 4 It seems most people are hostile. However the lack of weapons to begin with stops the coast killing but that is where i learn that most people would rather gun you down than help perhaps my outlook on the DayZ community that ive experienced has given me a slant towards Shoot First ask questions later (but if after that first skirmish is over and were still both alive Im happy to talk since we both have time because where not distracted by the barrel of a gun). Thats one expample of why i kill in this game rather than cooperate (unless i can see the guy dosnt have a weapon i general dont shoot unless im feeling particularly like playing a shooter. i think its a credit to the game, i can play it how I want not how it is dictated to me and it is after all a game and we will never act completely realisticly). So in the above situation the motivation and reasons seem to be simply Survival and protection of treasure. That however is not always the case there have been times when ive had a sniper and shot some poor fool walking along. the motivating factor here was the fun of killing and trying out my new weapon which if you've read the linked post is perhaps quite illogical and thats true in a post apocalyptic world humans would most likely prefer to gain a companion than the pointless murder of another on there conscious. Well mostly..... Whilst i do believe there should be some sort of discernable effects for the ruthless killing of another for no reason, i don't think it should be anything that hinders the players to any extreme level. As for what these "effects" should entail or if you want them to exist at all is up to the opinions of the community. this is what i think on the matter: You shouldnt really be hit with hammer of death just because you strike another down in a game that has: guns that give the means to an end, the promise of reward for actions good or bad that facilitate ones survival , The simple promise of reward for the simple reason of greed and betterment in loots, fear, paranoia ,the urge to survive for whatever reason and that is after all a sandbox game designed to provide a technically accurate median for an apocalyptic survival game that's intended to entertain and challenge the player at what ever activity they choose to partake in this diverse challenging and huge world and lets be honest we wouldnt play it if we didnt like a challenge however small it may be :P. For me what makes this game great is the freedom of choice there are no RESTRICTIVE laws or rules (except natural laws such the need to eat fall damage and what not) that restrict my game play and role playing capabilities as a post apocalyptic survivor or bandit. The laws that do exist do so to augment the game play and achieve more realism. This high level of realism aids immersion and contributes to making it such a fun game where i cant just burst off a roof shoot 15 people whilst falling whilst knifing the person i jumped off the roof to kill. this may be fun and still even a good concept for a game but not realistic and not the way the game needs to go nor the feeling its trying to achieve and IMO it has achieved alot so far. ( ill get to what i feel it has achieved). The game should not cater towards the group who would want, for lack of a better term a hellokittyislanadventure MMO. In fact i feel the game does not need to go one way another, nor should it Dayz should stay true to one of its most defining attributes: REALISM. Realism was what made me buy arma 2 just for dayz. it has achieved a high level of realism in a conceptual world which act as the nonrestrictive yet defining and guiding "laws" which govern many of the players actions in this game. Which is why i believe (I finnaly GOT TO THE POINT!) there should be no attempt to stop players killing one another or limiting the players choice such as pvp tags which make things very black and white and frankly unrealistic the world is never black and white. So a subtle show that the player is a Murderer (not some 1 who killed in self defense,shot at first) like heavy breath around players (representing guilt agitation or somthing maybe just an idea) or perhaps evil darting eyes :dodgy: as for effects on the player who murdered perhaps the player could tremble slightly when aiming at a player for a certain amount of time or perhaps until they perform a helpful deed (bandaging bloodpacks or merely staying close to other players for a time without your gun killing them Etc). this could represent the horror of killing and the survivors reluctance to kill another again after experiencing it. (if the engine would support it). this would make it more difficult to kill others but not impossible whilst still maintaining a noticeable consequence for killing another which adds to realism which makes the game what it is and i my opinion is all the richer for it. OR IS IT RICHER FOR IT? well thats my idea on the matter i didnt expect to write so much but i hope its insightful and hope to see other interesting responses Share this forum with your friends and mutual beneficiary's Praecipita: Grandmaster of The Knights Hospitalier Of St.John of Jerusalem and Holy Roman Emperor elected by the Sovreign states of the Empire and its Domains, Overlord of France and its Domains, Overlord of the United Kingdoms of England, Scotland and Wales and its Domains, Scimitar Of Allah, Sword of Christendom, Emperor of Eastern and Western Rome, Padishah of the Ottoman Empire, Prime-minister of Australia and its Territories, Universal Ruler, Khan of the Mongol Horde, Overlord of Russia its Domains and Principalitys, Emperor of Hindustan, Celestial Emperor of China and its Provinces, Chaos Agent, Control Agent, President Of The United State of America, Head of The Board of the International Monetary Fund, President of The Commission Of The European Union, President Of The Council of Europe, Fuhrer Of Deutschland, General Secretary of the Soviet Union, High Chief of the Golden Horde, Emperor of the Mughal Empire, Kaiser of Germany, Dual Emperor of Austro-Hungary, King of Prussia, Subjugator of the Nomad Threat, Head of the KGB, Head of the CIA, Head of the Gestapo, Head of MI5, Protector of Eireland and her Peoples, King of Leon, King of Castille, King of Portugal, King of Aragon, King of Navara, Archbishop of Mainz, Ruler of the Fate of Men, Duke of Cornwall, The Great Conqueror, Prince of The most Serine Republic Of Venezia, Hochmeister of the Tuetonic and Livonian Orders, Destroyer Of the Templars, Sheik of Tripoli, Sultan of Songhi, Lord Protector of Brazil, Ceo of Coca-cola Amatil, Ceo of Unilever, Grand Esteemed Leader of the Oligarchy Controlling the world, Supreme Allied Commander in the Pacific and Atlantic. Head of the Luftwaffe bomber command, Prime-minister of Malta, Gozo and her Islands, Head Researcher in the Manhattan Project, Inventor of the Wheel, The Spark that Ignited the Universe, Time, President of the UN council, Investigative journalist, Mayor of Valleta, UNDISPUTED SUPREME LEADER OF THE NATIONS AND SOVEREIGN ENTITIES OF THE FEDERAL PEOPLE'S UNITED REPUBLIC OF EARTH, EARTHS MOONS AND SATELLITES, MARS, PLUTO, AND THERE MOONS AND SATELLITES, SUPREME LEADER OF THE INTER-UNIVERSAL DEMOCRATIC HOMOSAPIAN EMPIRE!!!
×