Had much fun with the new patch this weekend. Definitely more difficult, but enjoyable. Some Suggestions: Storing Guns/Disappearing Items in Backpack - It would be great to be able store a rifle/sidearm in my bag for later while using a hatchet for general exploring. Maybe it could take up a significant portion of the bag, so as to avoid hoarding. I don't think this would give the survivors too great an advantage and would allow more tactical options to the player. At the very least take away the option to move the gun to the backpack, as all it does now is make guns/tools disappear. Starting Weapons - While I agree that the lack of a starting weapon can make for a more exciting game, I think right now it encourages frustration and banditry more. The players are so vulnerable at spawn, it seems to create a lot more "false starts" (Games that end after the first zombie/bandit attack). A Makarov with 6 clips is too much, but a Makarov with 1 clip would allow a player at least a chance to defend themselves against a single attack by bandit or zombie; and maybe make those sadistic players hanging around the beaches ready to pop those who spawn defenselessy think twice. - Randomized Spawn Loot Right now everyone starts the same items, but what if each player started with something different. Maybe one character starts with some baked beans and another starts with a morphine. Assuming these players aren't sadistic murderers, I think this opens the door for more cooperation. Just a thought. Thanks for the hard work, look forward to playing more in the future.