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Dr. Toros

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Everything posted by Dr. Toros

  1. Dr. Toros

    A realistic way to balance PvP

    I love this delusion you have that personal insults do anything to help your side of the argument. If anything you're going to sway people to disagree with you since few people will jump-in to support a person who acts like a 2nd grader. So you admit that there's a way to meet and group-up with people, yet you stubbornly refuse to make use of it. Also, you claim that grouping up is a losing strategy, yet all these people complaining about bandits are soloists. Meanwhile people who group-up either get ignored by a solo bandit, or get attacked but are able to retaliate. Talk about losing. Gee, you mean that a person working alone is going to have a harder time than people who group-up? Maybe that's part of the idea of this game? If you want to survive better, find a group of people to play with. If you feel that grouping with other people is a "losing strategy", well, come back to me after you've been killed 5 or 6 more times with no support to kill the offending player (or prevent him from attacking in the first place) and let me know how well your "winning" strategy is working-out for you. Looking at the stats, what, 15% of deaths have been caused by other players? That number is pretty high, especially considering how many times people die when starting out. The point I'm making is that day z's emergent gameplay is currently really, really terrible. Most of the server is shoot on sight because they've been repeatedly shown that is the only safe strategy. A large part of this problem is due to the popularity. There's no sense of community, and removing global chat and bandit skins just made everyone you don't know personally a) a threat and b) faceless. I heard a story about a guy who was flying around in a helicopter, giving people transfusions. That is awesome, and wouldn't work anymore. Finding people would be harder, and most people would kill the pilot and joyride the helicopter into a ditch. Finding gear and surviving quickly becomes easy. You can't build anything of value in this game, and honestly it's a good simulation of the exact worst humanity is capable of. PvP is a great and exciting thing. But it has to be meaningful, and it currently just isn't. Gear is fun, but there really isn't anything to do besides amass gear and vehicles. There's nothing to capture, nothing to defend. Zombies are initially frustrating because of their terrible ai and continuous spawning, and their detection, attacks, and movement is bugged to hell. Did you ever play UO?
  2. Dr. Toros

    We need Objectives....

    This game doesn't need objectives as much as it needs more things to do that require multiple people. Make the military loot surrounded by huge hordes of zombies that need to be cleared. Give people the ability to wall off areas from the zombies. Give people the ability to get a combination safe that they can load directly into a vehicle big enough to take it. Let it replace tents as protected storage from anyone without the means to drive off with it or break in. This game should have something to do that actually requires military grade gear.
  3. Dr. Toros

    A realistic way to balance PvP

    Shitheads like you are all about realism when it benefits them' date=' and turn a blind eye to all the unrealistic crap. (Snip) [/quote'] Where does he meantion ANYTHING about realism, you (quote)shithead(quote end)? Get some reading comprehension and read his text again, bloody fool I tried Ctrl+F on his quote about enforced karma systems and nowhere was any reference to realism to be found You fail at reading, try again Was I talking to you? No, so shut the fuck up. The best part is you're also wrong, you stupid cunt. I guess that's why people often take to the streets looting the instant any form of chaos breaks out? And that's just over temporary, short-term events. Imagine how much worse it gets for something as long-term as a zombie outbreak. When it comes down to a life-or-death situation, many people would sooner shoot a stranger than to risk getting shot by said stranger; especially if you've survived long enough as the people in Day Z have to know that that kind of thing is happening all the time. So wait... one sentence you're saying that there's no need for other people for anything, then in the very next sentence you're saying that a vehicle is difficult to repair solo, and kinda useless for lone wolfs anyway. Huh.... seems you just answered your own question. This game has plenty of incentive to group-up with other people, just that it's easier to whine about the PvP than it is to head to the Survivor's HQ and try to team-up with someone. There's already plenty of incentive to work together, you just prefer to ignore it. I'll address your "points" in turn. 1) the only therapist you need is a long drop with a sudden stop. 2) a small minority of dumbfucks do take advantage of chaos to be dumbfucks. In reality, they die off incredibly quickly, and the majority of people restore order. Even in the least developed parts of the world, where actual shit goes down on a regular basis, people group up to survive. 3) While grouping up is possible, it's absolutely a losing strategy until what is currently end-game, which is only gotten to via metagaming. People don't meet other people and decide to trust each other in this game. They metagame and use trust developed in the real world because it is 100% more helpful to kill everyone you can. 4) The OP's idea is bad. But he is realizing that currently, this game caters perfectly to griefing assholes, well to groups who metagame and exploit, partially to skilled players who work togather by metagaming alone, poorly to solo survivalists, and incredibly poorly to people who don't metagame (use interactive maps, make a beeline for the best loot, use teamspeak to coordinate over any distance.) This game in an alpha, and I'm sure many things will be fixed. What's fucking hilarious though is that by removing the unrealistic bandit skins, they got the same result as if they just made the bandit skin the default.
  4. I couldn't agree more. Everyone doing everything is why loot is so much more valuable than people. If you're willing to transfuse someone, they'll usually wait until you're done to shoot you in the face.
  5. Dr. Toros

    Hatchet is overpowered but necessary

    Hatchets, on a fresh life, are my absolute favorite loot. Frees up so many options gameplay wise.
  6. Dr. Toros

    Balanced background idea

    We know that this idea has been done time and time again, and it's usually done badly, or awkwardly implemented. We all know that the current state of the game doesn't really encourage cooperation very much. If we look at a historical context, civilization didn't really start to advance until there was specialization. There were two main reasons that I came up with this idea: 1) working together in day z as compared to real life, is much less rewarding than it would actually be. The "shoot everyone" playstyle is where it should be, and I don't want to make that less effective. 2) It's patently ridiculous that the average survivor would be able to efficiently butcher an animal, do a blood transfusion, and do advanced vehicle repairs. Here's what I propose each player can choose from at start: Hunter- this background choice lets the player start with a hunting knife and can acquire double the meat from animals. Nice start for most lone wolves, and a supply of cooked meat is always valuable. Medic- this background starts with a suture kit (new item, like a bandage medics can only use on other people), is the ONLY background that can administer blood packs, and can combine two bandages and a pile of wood to create a splint, that is an other-only form of morphine medics can use. Mechanic- this background starts with a toolbox, and is the ONLY background that can repair a helicopter rotor or replace a windshield. In addition, they are able to provide upgrades to vehicles by using more parts. For example, using more engine parts allows them to make the vehicle faster. More metal scraps give it more damage resistance, fuel tank parts can expand the fuel tank, and tires can be used to double tire health. (This would be the most difficult of the three to code in) The goal was to make people, especially end-game, less able to do everything without anyone feeling like something was taken away. Like I said, I know this has been done before, but I wanted to make something simple and most people should look at one of these three and see something they want.
  7. Dr. Toros

    Debug Monitor (less stats)

    And people use them to confirm kills, which is an artificial advantage.
  8. Dr. Toros

    Balanced background idea

    The "extra loot" is pretty much ignorable as anything other than flavor and fostering teamwork early. Mechanics don't really shine until what is currently "end game" and will helpfully reduce razor wire spam. Survival will be just as difficult as before. In regards to why only medics can splint, it's because for splinting a broken leg, the hard part is setting it correctly, especially for severe fractures (which would probably require amputation, but that's getting nitpicky)
  9. Dr. Toros

    Balanced background idea

    People being against spawning with a melee weapon is probably 90% backlash against when people used to spawn with a pistol. I started after the change, and it really wasn't that hard. Read a few guides, look at a map, move carefully. By my third life on my first day playing I was doing pretty well. Just takes some careful planning. Hunting knives, other only single use bandages, etc are pretty low-tier loot. Some people spawning with toolboxes would also make the barbed wire forests around spawn areas less common too. Nearly every house has a toolbox in it, it would be a common post-apocalyptic item.
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