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thomas-tk@live.dk

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    128
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39 Good

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About thomas-tk@live.dk

  • Rank
    Survivor

Contact Methods

  • Skype
    Ask me for it.

Profile Information

  • Gender
    Male
  • Location
    Århus, Denmark
  • Interests
    I have great interest in human behaviour and psychology. Which is one of the reasons why I enjoy this game so much. The behaviour patterns in this game is so... fascinating.

Profile Fields

  • Bio
    Kozak origins back to the word Cosac - "a free man, specifically an individual who could not find his appropriate place in society and went into the steppes, where he acknowledged no authority."
  1. thomas-tk@live.dk

    Found a Pristine Walkie Talkie, any use for it?

    I found one as well, and cant find any use for it yet. So I guess we just have to wait and see when they add the actual walkie talkie feature.
  2. thomas-tk@live.dk

    Adaptive Artificial Intelligence for Zombies

    Since I think they are considered infected and not "braindead" zombies, I suppose they could adapt to new circumstancse. Deends where Rocket and histeam is going in regards to the infected/zeds/zombies/ those guys who wants to kill you but arent players
  3. thomas-tk@live.dk

    Black Graphics

    Sounds like its nicetime. So get that flashlight out of your pants, attach your 9v battery to it and get moving.
  4. thomas-tk@live.dk

    suggeston for SA - BEARS!!!!!

    Maby every player is infected then, that would explain why everyone is so agressive in game ^^
  5. thomas-tk@live.dk

    Grown-ass man hardcoreserver

    Looks interesting with some hardcore dayz. Might give it a go next time im on.
  6. thomas-tk@live.dk

    Apply pressure to a wound

    I agree completly that you would get most out of being stationary since moving around increse your blood circulation. But if you are wounded in the arm, I could still see you have the option to move around, at the cost of you loosing more blood than being stationary.
  7. thomas-tk@live.dk

    Apply pressure to a wound

    This is just a suggestion. Its not completly thought though. If it has been suggested before, I havent been able to find it anywhere. Suggestion: To be able to apply pressure to a wound To get straight into it, an interesting thing for the standalone regarding first aid and bleeding, would be the ability to apply pressure to a wound. The essence of the idea would be that you will have an option to apply pressure to a wound in order to reduce blood loss. The trade off would be that you use your hands to do so, leaveing you unable to use your wepons. Since the SA (as far as I understand) will be able to detect where damage occurs on the body, there could be different animations and different tradeoffs for each area of the body. Example 1: Your right arm has been damaged and is bleeding, you can apply pressure with your left hand, reducing bloodloss and still be able to walk. Example 2: Your left leg has been damaged and your bleeding. You can aply pressure with both your hands and either be able to stand still or sit down to conserve more blood, or be able to limp away, though that will lessen the amount of blood you can save by applying pressure (If that makes sense?) Example 3: Your hit in the torso and is bleeding. You can roll over on your back and apply pressure with both your hands, unable to move. This will all be dependent on how sophisicated they decide to make the body and first aid system of course. If vital organs is going to be included, that will of course change the premisis of this suggestion. The basic idea is just that if you find yourself with partners, and your are bleeding but maby have run out of bandages (since they arent gonna be all over the place in the SA), you might want to reduce the amount of blood your loosing until you can recieve help. So in overall it could add futher to the teamplayer experience. Also, I could see it as an interesting player interaction, if you bump into a person in a building who defenseless, trying to save his life. Some might consider it an easy kill, while others would see it as a possibility to help another player. So yea, thats pretty much it…
  8. thomas-tk@live.dk

    Parasitic friendship

    Ill have to be honest. For a moment I actually thought this was your suggestion for the game. It seemed like you had put a bit of thought into it. Fortunatly, soon after I realized that only a troll would come up with a suggestion like this. Or maby its a parasite that has taken over your brain... im not sure. If it is a parasite, then you are excused... you will still have to be put down though. We cant risk that it spreads to others.
  9. thomas-tk@live.dk

    Am I old enough.

    Easy now, Inception. You end up sounding all mature and grown up when you talk like it. If this discussion goes on much further you might ruin your reputation of being childish. Have some more :beans:, you seem to grow from them ;)
  10. thomas-tk@live.dk

    Reason behind your username?

    Kozak, because apparently it origins back to the word cosac which means "a free man, specifically an individual who could not find his appropriate place in sociaty and went into the steppes, where he acknowleged no authority". So since sociaty is none excisting in the apocalyps, and i prefer the wast open areas of nature with no cities, it all seemed quite appropriate. And since I so far havet met an authority I could acknowledge in dayz i consider myself a free man, so the quote from wikipedia was spot on in my opinion. And "Kozak" seemed quite appropriate to a post-sovjet setting anyway.
  11. thomas-tk@live.dk

    My detailed DayZ standalone report from Gamescom 2013

    Thank you for the report! Sounds great!
  12. thomas-tk@live.dk

    Beginner survival tip

    So, your new on the forum and your second post is about how new players should approach the game? I dont want to judge you for it, but many of the things you have mentioned are quite obvious and if new players havent already looked up all the facts on where to find what gear, I am sure they are going to find out just fine by themselves, as we did when the game came out. You have propably written the post with the best of intentions, but you might have wanted to add some more "tips" on things that you have learned from experience? And also, to sum up, eople will shoot you for no reason what so ever. Not because of the way you walk, talk look or what gear you have. But because some people just want to watch the world burn.
  13. If its has to be more in the RPG genre, as you suggest, it will be more "role-playing" right, and not so much about (hopefully) engaging yourself in the game, but much more to put on a role.
  14. thomas-tk@live.dk

    Am I old enough.

    Just my 2 cents As it has been said already, its more a question of actual maturity rather than a specific age. 13 year olds can be as mature as 30 year olds and 43 year olds... well... Orlok said it himself. The gore in the game is really of no concern at all. You see more gore walking home from school than you see in this game. On the other hand I would like to point out that I do think it takes some emotional maturity to play this game. We all know we dont really get emotionally attached to the usual FPS games. It dosent seem that people care to much for their Battlefield "avatar" anyway. But in Dayz you seem to get more attached to your player and you will have interactions with other players that you wont have experienced in any other game. I dont want to sound grumpy or old, I just want to point out that it does take some kind of maturity to play the game (I dont talk about behaving as a mature person, but more to be mentally mature... there is a difference). So to sum it up, I wont blindly recommend a 12 yo guy to play the game, but then again, I dont know you. So if your mature enough for it, good on you. And I am not going to lie to you, it is an awesome game. (And I dont need another person to be a kill on sight person just because he cant engage in any other interactions in the game. But thats a whole different discussion)
  15. thomas-tk@live.dk

    Cant understand KOS moaners :s

    To be honest, when i first read the headline, I thought it was going to be another post about moaning about moaners. But you do actually bring up a valid point. In the end, as it has already been said, if you want to avoid getting shot, you watch your back, think carefully, control the situation you are in, engage... not mostly with wepons but with conversation and interaction when you have to, and all in all think before you act. Running around like a maniac in the open is only going to lead to one thing.
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