Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

alsmir

Members
  • Content Count

    421
  • Joined

  • Last visited

Everything posted by alsmir

  1. alsmir

    How difficult would you like the game to be?

    I was under impression that we're talking about hypotetical situtation in the future of SA and not about how we behave right now.
  2. alsmir

    How difficult would you like the game to be?

    Oh sorry, I'll do anything to survive even if it is shooting someone for the chance of getting his food and not starving myself.
  3. alsmir

    Has anyone accidently shot their friend?

    I got shot once. Lesson learned, always communicate when you change position in the middle of firefight. Killed my friend twice. Don't feel guilty about it at all. Both times I asked very clearly on TS if it's him and got no response.
  4. alsmir

    Weapon accuracies

    About the 2nd part: What's the point if someone have already done it? It's not like I'll never use that gun myself, but at least I know what to expect. I like how it works in ACE with wind direction and speed being an extra factor. I really feel like it shows actuall skill, because there is no shortcut for success. When I was playing with my friend a mission on a big open map, both sniping and he asked me how do I hit so much often, all I could say was: "I know that rifle very well, I constantly check the wind and I just have more practice". Judging distance and calculating your bullet drop + wind effect is definitely something that takes a lot of time to learn and I feel it should be part of DayZ long range shooting instead of rng that reminds me of RPG games (% chance to hit)
  5. alsmir

    Weapon accuracies

    Explaination taken from guide for WoT so it might be a bit innacurate, but the general rule is: Each gun available in the game has its own accuracy (also called dispersion), given in meters over 100 meters distance. For example a gun with accuracy 0,35 m means, that most shells fired at the enemy, which is distant from us at 100 m, will land at 0,35 m from the middle of the sight.
  6. alsmir

    Weapon accuracies

    If I have raw data avaiable I can skip hours of testing it myself and just enjoy the game. I don't mind some mystery in the game, but if death means resetting your character completly and my weapon is my chance to survive then I want to know how much I can rely on it - either by checking offline stats or many, many hours of testing in-game. I've done same thing in DayZ where I would load shooting range for Arma2 just to test my weapons in safe environment. That's how I roll, I want to know how game mechanics. There's plenty of other areas of DayZ that no statistics or guide cover (how people behave in certain situations, or which loot spawns are least visited).
  7. alsmir

    Weapon accuracies

    What's wrong with trying to figure out how the game mechanics work?
  8. alsmir

    Best. Game. Ever.

    Depends. If they can actuallu fulfill all the promises and granted this engine can take it - might be great ~4 years from now. The engine looks very, very bad right now.
  9. alsmir

    Dayz Mod's essence is dead.

    Dayzed is a bit different. There are many different guns + decently working attachement system. Finding a gun is a whole other story though. On top of that you will really need something like Ak-74 just to survive. Zombies are very difficult to loose + stamina system means you can't run away from them forever. Melee is risky - you might get overrun and getting hit really hurts since it's more difficult to regen your health. There isn't that much food to be found and you can't just eat 20 cans of beans for health, if you're full - you're full. Getting a hunting knife isn't easy either, I actually had to loot deerstands to get some meat and survive. If you think you can just sprint to barracks for ez guns - you're wrong. It's not working - too many zeds, you'll get overrun. You can either try risky approach and get more poeple with you and plenty of ammo, or sneak for good 15 mins and pray to god that zeds won't notice you. Moreover stamina system will make you loook really hard for a vehicle to fix. I haven't played it for a while but it still looks great and shows how much potential Arma2 engine has. Easily most advanced DayZ mod I've ever seen (because milking cows is awesome).
  10. alsmir

    Dayz Mod's essence is dead.

    You do realize there are some mods that focuss stricly on survival? Check dayzed for example. It will make cry. It's not very popular but any survival fan should give it a shot.
  11. alsmir

    M4 spawns

    It was garbage anyway with current dispersion.
  12. alsmir

    Experimental patch..what a winner!

    While we're on that subject: Add strafe jumping!
  13. alsmir

    Dayz Mod's essence is dead.

    That. None of the people I know from the mod is playing SA right now. We just wait till it gets half decent and fill our time with Breaking Point.
  14. That's why we need private hives. So we don't have to play on the same server and I can enjoy playing with people who realize how good PvP in DayZ can be and enjoy rivalry between PvP oriented teams.
  15. What I'm reading: "I don't want people having choice of playstyle. They should either play it my way otr not play at all." The community is already split. Some of it wants experience similar to the mod, others want PvE co-op vs zombies. Mods only offer some diversity and private hives create great communities within a server. Without the private hives there's always the risk that devs will cave and change the game according to whiners' demands ruining it for everyone else.
  16. Where is our foundation? We have some skaky walls, leaking ceiling and no solid foundation. That's the problem right now.
  17. alsmir

    funny story

    Mad because got killed. Nothing to see here, folks.
  18. alsmir

    Was releasing the Alpha a mistake?

    What was the mistake? Almost completly abandonning the mod. If the SA needs years to become even remotely playable (not talking about the geniuses that have 100+ hrs played yet they've never touched the mod), just make a small team to further develop the mod while we wait for SA. It wouldn't take much resources. I've seen grat DayZ modifications made by 2 ppl in their spare time.
  19. alsmir

    This game wont change me!

    It's a game, if someone kills you he's a gamer, not a killer.
  20. Jesus, read the first post in the thread.
  21. alsmir

    The Campfire "Tell your tales!"

    It's quite amusing story: (Mod) There was a guy camping the roof of firestation building at NWAF. He killed about three people who started to complain at side chat. I decided to check that place with 3 of my friends. They got there first and I was about 5 min behind them. Two of them rushed the firestation building. Mr Bandito was well aware of his surroundings so one of my buddies got few bullets to the chest before getting into the building, barely survived it. My 3rd friend tried to get an angle on the bandit with his CZ550 but beacuse of the poor visibility (rain :F) he only managed to get cold. At this point not much is happening: bandito just waits at the roof, 2 guys inside firestation, one sniper shaking from the cold. I arrived shortly after from S. Before I knew it I got shot by the bandit. Bleeding, broken legs I finally managed to patch myself up get close to firestation and get some cover. Eventually, after exchanging some bullets with the bandit he started to climb down the ladder - turns out he run out of ammo. We finally managed to kill him - all he had was Lee and Ak-74 with no bullets left. One guy, outnumbered, almost got half of us killed. Where's the funny part? When he got shot: *Rambo motherf*cker was killed.* I couldn't stop laughing.
  22. I'm just really disappointed so far. I've been playing the mod since around june 2012 and I loved it. A couple of months later we were informed "We're working on SA version so the progession of the mod will slow down". Allright, mod got hardly updated since that time but we still got many of other things to do: new maps (fantastic Namalsk), some new mods (DayZero, Origins, Epoch) - casuals were very happy with Epoch and Origins others would pick DayZero or some other modifications. Time was passing and we were assuming that Rocket and his team are working hard on making SA really good. Suddenly it got released and everyone was rushing to buy it and play. Hell, some of my friends took a few days off work just to play it some more. Then, after a couple of hours came the first disappointment - the game was far behind the original mod, the same one that got hardly any updates in last 1.5 years. So we just hoped that all of that extra cash we invested will mean fast content updates. What happened? Zombies not working at all, loot not spawning, only few weapons, no tents/cars, arcade mechanics for shooting guns. I still hope that this game will eventually become something great but I'm just worried that without Rocket soon we will see further attempts to make this game more casual, less skill dependant just to get more sales. Lets hope I'm wrong.
  23. alsmir

    Why do YOU prefer SA over the mod?

    Enterable buildings + extra animations are hardly a content. You do realize that those "mod fanboys" are the reason that SA got created?
  24. Just lower the spawn rates, don't take out the weapons completly. The tiny chance that maybe that amazing gun will spawn this time for me is what makes people get back to those military spawns even though they get all the gear they need.
  25. alsmir

    Love How Everyone Is An Expert

    Lmao, you are the perfect customers for Rocket. You believe in every crap and made-up story they offer you without even trying to think for a second if it makes any sense.
×