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alsmir

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Everything posted by alsmir

  1. alsmir

    new craftable gun : Potato launcher !

    Hopefully we can load it with captured players :>
  2. Solution: one character per server.
  3. alsmir

    Character selection option

    Wait for tents/cars, stash your gear in a tent, go nuts. I'm against the idea that basically offers you safe deposit for your items.
  4. alsmir

    Drag Dead Bodys

    Dragging your teammate behind a cover instead of trying to bandage/morphine/etc him in the open field under fire.
  5. You have all my beans, kind sir. I just use ignore function when dealing with people like Ultimate Gentleman.
  6. I don't think server hopping needs any more promoting, people will keep doing it anyway as long as it is possible. This is one of the reasons why I'd stick to private hives in the mod. On a private hives looting was more interesting: nothing good in NWAF -> travel to Stary -> NEAF -> maybe as far as Balota or look for crashsites And it was good, especially since it would work the same way even if the server was empty. No bullshit of hopping between 10 servers when you get to NWAF and getting all the gear you'll ever need. One character per server - the way it should be.
  7. He doesn't need to justify anything because he is free to do whatever the fck he wants. Scripting/hacking/glitching - not legit, everything else is fine. Too complicated for you? That's pure stupidity. Guns being constantly tweaked is a perfect reason to test them after every patch, so we can discover bugs that can be fixed, don't you think?
  8. Jesus Christ, I just used .50 cal as example. The point is there is a lot of cool items that people want to persue and if their amount gets reduced to a set amount people will be mad.
  9. At first everyone would play the regular way. After some time we'd have: lonewolves that simply don't care about rare loot, groups/clans that fight each other. The group with .50 cal becomes main target for everyone else to the point where they don't bother playing (why risk loosing your gear) unless The Guy is online; at the same time The Guy never logs in without a couple of friends to protect him. Pretty much it looked like everyone was waiting for a special event (.50 cal online) rather than minding their own business and having a slight chance to find .50 cal spawned somewhere. Yup, the server died eventually because ppl didn't like it after a while.
  10. I've played on a private server (mod) where admins have the similar idea. For example: 1 .50 cal only What happens: People eventually find out who owns it. .50 cal owner is offline - server half empty .50 cal owner logs in only when all of his squadmates can play with him. 10-30 mins later 20 more people log in to hunt him down. He realizes that most of the server is looking for him. Log out. Few minutes later. Server half empty. Fun!
  11. alsmir

    How would you combat player suicide?

    The irony here is priceless. You're mad that players suicide, because after you get geared up you run to Solnichny and offer them a better alternative of getting shot in the face or being handcuffed and force feed. I remember how people used to suicide in the mod when they spawned in Kamenka. That was a great spawn, tho. Nobody bothered with it, nothing looted. ~6 easy deerstands on the way north, Zeleno, Green with 2 military spawns, Pustoshka, a bunch of barns (hello Cz550) and NWAF. Amazing route, but people are simply stupid.
  12. alsmir

    The Curse of Green Mountain

    Never really noticed anything interesting around GM in the mod. SA on the other hand... I've discovered one weird thing. I like luring people to various places in the night. Usually all you need is turned on flashlight or gas lamp that you drop on the ground. People will come to check it. One time I decided to try it at the top of GM tower. I could see the light perfectly fine when I was inside but it would be completly dark for anyone outside of the tower. Nothing worked: flashlights, headlamps, gas lamps, even flares and a fireplace. Weird. On the other hand I can drop a flare inside the tower (bottom corridor) and it's perfectly visible from outside. Just the top of the tower seems glitched. Or is it an intended feature? I've also heard that if you bring a light source in the middle of the night and walk around the compound you might notice some creepy shadows, but I haven't seen anything so far.
  13. No point hunting unarmed bambies who would try to rush you with their fists. You gotta choose people that are capable of travelling west and have some gear worth fighting for. Bambi hunting is more like shooting range: kinda boring and in most cases only good for testing new weapons.
  14. I've tried theHunter - probably the best, most realistic hunting simulator. After a while I got bored of sniping animals with my rifle. Then I tried a revolver and sneaking closer to them. That got boring aswell. Eventually I grabbed a bow and learned how to get really close. Guess what? It got boring. DayZ on the other hand... The ultiamate prey - smart, unpredictable, dangerous, fighting till the very end. No place for mistakes, no place for d*cking around. You're the hunter and the prey. When you're busy watching your target somebody might be watching you. The excitement never fades...
  15. Hunting gear and some weapons + scopes. I really liked them in the mod, especially when they used to spawn military gear. Sure it was really rare but looting deerstands was really safe, nobody ever camped them (can't hide well and bullets easily penetrate wood cover) and if you were used to running through woods (for safety) you could easily plane your route so a couple of deerstand would be on your way.
  16. alsmir

    Meaningful Customization: Complete Edition

    I agree with most of the suggestions with the exception of skills and training. Don't want to see any grinding in DayZ. Training? I have very little time to play since I'm spending quite some time running/cycling/training in the gym irl so you're suggesting that after I get to play some DayZ I should do some weight training in game or be in a disadvantage? Sounds fun... not.
  17. alsmir

    SINGLE PLAYER :D

    Sure stupid people are predictable. So you yell friendly and get shot over and over again. Wait, what was the definition of insanity?
  18. alsmir

    Bring Back Southcoast Spawns

    Nope. Map is balanced for east coast spawns with all the major military spawns situated in central/western areas. All the idots are swarming NWAF looking for some loot and hardly ever they go past Weresnik. At the same time there's fat loot just waiting to be picked up in Zeleno/Balota/Kamenka base. Nobody stops you from going further from the spawns, hell you should do it just to test the entire map. CoD that way -->
  19. alsmir

    Weapon sway solution?

    Don't shoot anything past 100m, too unreliable. lmao @ "fixes" posted here and "git gud"
  20. Epoch isn't DayZ. Mod has Hueys with two m240s at the sides and it was pain in the ass to hit anything if you weren't hovering and hovering was a suicide. I just want realistic offroad speeds for the cars.
  21. alsmir

    The 5 Rules Of Dayz...

    My rules 1. Always move around like if there was a sniper watching you. 2. If you think you've heard something strange, just assume you really did (not - "probably just my imagination".). 3. Expect unexpected. 4. Failure is part of the learning process. 5. Trust your instincts. 6. Explore every inch of the map. Guys only: Do your looting same way you do your shopping: make a list, get in, get your shit and get out as quickly as possible Works like a charm :)
  22. alsmir

    Favorite town now?

    Areas around Zelenohorsk, but from my latest trips Kamenka might become my favourite one.
  23. alsmir

    learning by reading books and blue prints

    I think you should go back to playing "7 days..."
  24. Double tap left Control, but I might be mistaken. Worked both in Arma2 and the mod.
  25. - Tents - vehicles - more military weapons - loot respawning - zombies not going through walls/floors/fences - many more zeds than now So basically most of the stuff I expected when alpha got released after all that time it was under developement.
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