Hello I was herp derping around the forums for this mod, when I thought of an idea for the game. There is a huge debate over shooting on sight and a coherent issue with the game that there is no emotion when you kill someone like you would in real life, you stress out and feel guilty because your mind cant justify what it has done, and eventually you develop mental problems because of this. Then I thought, well since others life in the game is just a random thing on your screen you cannot feel for, and you cant change that, why not have a simulated penalty? I'm not sure what this penalty is yet, or how it can affect game mechanics, but I have a few ideas the character receives for "lack of concentration due too stress": 1. The more murders you have, the blurrier your screen gets 2. The more murders you have, the more 'unbalanced' your screen is due to heavy breathing (it moves around (slow large movements) more, so its harder to shoot) 3. For a certain amount of time after a murder your heart beats will be audible, your screen will become very blurry, your screen will become very unbalanced, you can only sprint short distances, and you breathe heavily (time of these effects depends on how many previous murders you have, then after the timer it returns to the other normal penalties) Of course, the effects listed and the way it affects gameplay is unknown, so these specific penalties might not be good for this game. People who murder others need a gradually worsening penalty so they think twice before firing that shot, this makes them think "Is this kill necessary? This kill could affect me so that I may die later on because of the effects it has on me, should I?" Now granted, it wouldnt make people think twice about killing for realistic purposes, but it would defiantly decrease murders because no one wants to be put in a situation where they receive penalties that can disadvantage them later in the game and may, ultimately kill them. Thanks for taking the time to read my suggestion ~Ad-man