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Everything posted by BIttermace
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Need Medical Assistance? We can help.
BIttermace replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
If your free atall I PM'd you buddy -
Need Medical Assistance? We can help.
BIttermace replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Whats your steam ID ? I did have you added as you helped me once before but not sure if you remove ppl after helping -
Need Medical Assistance? We can help.
BIttermace replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
n e one free to help a fellow survivor out in NW airfield, 2.5k blood, bleeding and unconscious n e help would be greatly apreciated -
Need Medical Assistance? We can help.
BIttermace replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
need medical assistance 2.5k blood SW hangers in NW airfield bleeding heavy in need of blood bandages and epinefrin, help would be very much apreciated. -
Need Medical Assistance? We can help.
BIttermace replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
thanks hunter I have been adding numerous medics and finaly found one ready to help :) -
Need Medical Assistance? We can help.
BIttermace replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
anyone here around three valleys ? need blood and bandages help would really be apreciated thanks -
Need Medical Assistance? We can help.
BIttermace replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Sent you a PM and steam friend request whenever your free -
Need Medical Assistance? We can help.
BIttermace replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
signed up to the website and 9 hours later still no reply :-/ must be busy. -
Looking for a small group to roam with.
BIttermace replied to fdfvh12@yahoo.com's topic in DayZ Mod General Discussion
You also have to be 16 to play this game -
Trading almost anything for Camo or Gillie!
BIttermace replied to rybo's topic in DayZ Mod General Discussion
PM Sent -
Age (Be Honest): 26 In Game Name:Bitter Country/Timezone:UK but play on US servers as I sleep at strange times due to shift work. Are You Active?: very when there is a well organised group Experience In Dayz: about a month now, mainly assault class, Like to be part of organized group/ planning with well defined goals, I will not aproach an area/ building unless I am 100% aware of where my team mates will be and if I disagree with a decision I calmly make my own suggestion, if majority or superior sticks to his guns and dosent agree I am happy to oblige aslong as my concern is taken into consideration. Have You Worked In A Team Before?: Yes many, namely I am part of a big group for the game APB reloaded, gears of war, BF3 but am now looking to dedicate more time to Day Z Skype/ TS ?: I have both
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But from what you said about learning gun recoil etc...rather than it being a game feature surely that is something learned from you the player as you become more experienced in using the weapons and you grow as a person playing the character, thats real progression you don;t need skills or perks in game to understand and learn these things without more complex coding.
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Well I thought it was a good idea haha
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Hunting and raw meat suggestions (realistic)
BIttermace replied to ♠ Unknown ♠'s topic in DayZ Mod Suggestions
But then if you look at beef it's a meat that can be eaten raw with relative safety -
but isn't the general consensus of this that the longer you survive the better you are ? to me this seems like a way to just make the good players better and make them harder for new spawns. its a subtle progression system in my opinion :-/
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I Actualy made a suggestion tackeling this very issue it's in my sig if you wanted to see my idea :) I do think there should be an option to eat raw meat purley because you should have the freedom to do so...as for benifits/ side effects I have no idea :)
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My only problem with this is the fact that you mention it would be easy to implement, I agree it could be easy to make a crude smell system but to make it realistic wouldn't you need to account for wind ? but to add a wind/ breeze system in that would also need to effect bullet trajectory etc then ways to test which way the wind was blowing and other things like that making it a ...not so simple feature.
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yup having the same problem here too, rather annoying
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Ok so I was thinking about how the game could be so each character/ person could be a little more individual rather than everyone looking for the same loot day in day out and I came up with a somewhat plausable idea, Its sort of based on character skills but more so you personaly choosing a character roll. As it is now every one of us can carry a tool box, blood transfusion kit, morphine, etc etc. to make it so we could play more role specific characters why not limit what people can carry but also add benifits for these roles. the way I see this working is by using certain items as bags rather than items. As it stands now a tool box can contruct tank traps. destroy barbed wire, fix a car, entrenching tool etc etc If the tool box took up, say 4 inventory slots and had the ability to hold select items that can only every be placed in the tool box (Wrench, Blow torch, WIre Cutters, Hammer) etc etc..it could create a brand new dynamic to the game. This person would of made himself a role specific character that can concentrate his time on a specific task ether alone or with a team but at the expense of having less slots in his inventory to hold other items such as a blood transfusion kit. A more medical based player would need to find a medics pack (4slot item) in order to be able to use a BTF. A sniper is another good example. in real situations they have spotters, they are the ones who can hold a range finder, if a character has a sniper rifel in his inventory it makes the range finder unusable, I personaly love the cross bow and woild gladly give up 3 inventory slots to hold a 10 arrow quiver) whatever way you look at it all 4 of these examples have one thing in common. the term "jack of all trades would not be a term used for one person but a group of people that must work together to be successful. I think this not only diversefies how we must play but also gives players something better to think about than shoot on site and rather think a little about how useful a new player could be to them.
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Personaly for me thats too much like a set skill system because you have to choose then and there, what Im talking about is to be able to set up camp and think "ok what do I need", I need a car so this is the equipment I need to take to town with me. or I need to fortify my base im gonna need ot take this with me. rather than a skill system its an assesment of what gear to take with you at any given time making your bag situational rather than mary poppins bag of everything,.
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It is definetly the same concept and as far as it being like battlefield or any other game with class specific roles I really don't get how people think im talking about creating a class system. I'm not after removing the tool belt or making less of it but for me personaly its a little too open like Login said, making everyone like mcgiver. I made no suggestion of making classes as Disgraced is implying because in another post a little lower I gave an example of what I am talking about, with this idea and I belive how Login has explained it too http://dayzmod.com/f...sions-teamwork/ there should be a tradeoff for carrying items of a certain type.QUaby being another example that read the title rather than the actual post. To quote Disgraced "In all seriousness, this goes quite a bit against the basic concept as outlined by the mod creator." how is this anything but in line with what the moderator invisioned ? "this is a semi realistic zombie survival" so why make the characters unrealisticaly good at everything ? Im NOT suggesting a class system as this would be interchangable and as far as inventory would go there would be no problem being a being able to fix cars AND play Medic type role AND be a hunter but having the ability to do all of these at once thats the unrealistic part
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HAha me too so thats why I came up with the suggestion of a sort of...softcore skill idea. this way there would be no stopping you from keeping all the equiptment you needed in a tent/ truck but you coild only go out onto the field with a certain amount. Ok Im gonna go scout the area ill need this this and this.. then you spot a damaged truck in the distance. remember the location and go back to your kit and get the things you need. I just proffere a more organized realisting (in a way) aproach.
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haha it got me good ! I always assume different colours at the bottom of a page mean its a signature so ddnt even bother reading that part !!! lol
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I like your post mate but I think what I am getting at here is not being able to all have the top tier loot, there should be tradeoffs in some respect so a sniper with nvg's cant barricade there fortress that they drove to in the car that they made. just seems like they can do everything before you even get started lol
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I heard roumors from a friend that in the future they may plan on having matches run out... how about rare flint lighters for the woodland survivalist players out there :)