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dylz

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About dylz

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    On the Coast
  1. dylz

    Insanity

    Yeah, Amnesia also gave me a bit of inspiration, haha. I figured adding a lot of different sounds to the soundtrack could do the trick for the most part, and the shakes already exist for a lot of different things.
  2. dylz

    Insanity

    I thought I'd share an idea I have with the rest of the community, it could be a solution to the growing lone wolf and kill on sight issue I have seen in my time lurking the forums. (Note: My apologies if anyone has suggested a similar system already, if so could you please link me to it so I can thumbs up the shit out of it, thanks.) The idea was inspired by the many threads where players had supposedly spotted a non-zombie npc labeled "man". Insanity. You just killed your 40th victim in cold blood, eventually you would feel remorse for those actions, no? You would see hallucinations of your past victims, they would haunt you, occasionally giving you the shakes, you would start hearing things (noises added to the existing soundtrack). And what about survivors? Let's say a player spends many many days without social interaction, he would see hallucinations, he would find himself talking to inanimate objects (additional noise to attract zombies and players) and so on and so forth. So yeah, that's my suggestion, its a little messy and I would have presented it a little better if I wasn't so damn tired, let me know what you think.
  3. dylz

    A Word To The Wise: What Is He???

    I was reading this thread and I had to register just to propose the idea that just popped into my mind. Wouldn't it be interesting if after many murders a bandit slowly starts to go insane? Seeing hallucinations such as the "man" for example.
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