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Everything posted by Daldrath
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Why do people seemingly dislike the pvp? In my mind that's the only thing that creates the risk vs reward feeling. I've never had to be so meticulous with my tree line scanning and scouting to go loot an area and I love it. The real threat of a potential bandit anywhere is what makes the game so cut throat. I think right now the pvp is ridiculous because it's all done with .50 calais but once the loot inflation is fixed and those aren't everywhere it will be much better.
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I don't think using a hacked weapon is as bad as hacking but that's just personal viewpoint. In my mind there is a distinction between knowingly breaking the rules and using a cheating or game breaking method to get gear in, and simply being the guy that kills the cheater and receives spoils of war and not taking the time to scan the wiki. I also assume every as50tws insane is legit and was hoarded for months, so they're totally legit.
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I hope this game continues to "die" for another few months. The game got too big too fast. It used to be a niche community that felt more on point with what rocket was visioning and okay at the rate he did that. Now it has grown to be very large and different ideologies from every playstyle are now being heard. More people feel entitled and like they have a right to complain as alpha testers. I have alpha tested 2-3 games and never once have I seen this much whine and ridiculousless. I think the release of Warz and other games though will help out a lot with that.
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Will Dayz run on Macbook Retina Disp.?
Daldrath replied to Piripon's topic in DayZ Mod General Discussion
I play on the 10.6 MacBook Pro 2010 build and it runs just fine on high with a little tweaking. I would use a fan control however. For having a computer not built for gaming I've had no trouble playing what I want, I am an mmo gamer though. And to people who dislike Macs the only defense I really have is preferring their music programs and interface ease that makes running a few connected easy. Also raising my mouses acceleration coefficient for SC2 was easy lol. -
Get satchel charge>Server hop NWAF until you find one recently Thunderdomed>Plant Satchel charge, blow hole, and enter>Get nearly limitless supplies and guns>???????>Profit
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What would you like to see in the stand alone?
Daldrath replied to NovaDose's topic in DayZ Mod General Discussion
Fishing: We should be able to fish in small bodies of water, and even on the ocean on a dock or boat. Vehicle Diagrams: Vehicles as they are should be kept rare, but as long as duping is addressed there should be a very very rare diagram spawn for vehicles in a few key spots. This would require players to go out and get the necessary pieces and pile them together. Make a few "workshop" buildings in major cities and require a group of at least 3 to put the parts together, and say for every extra person it goes a little bit faster. This encourages group play and more casual civilian vehicles to be put in play. More wearable gear: Extra large military vest like we have that would make the player slightly larger but add another few slots. A flak helmet to make non-front-face headshots leave the player with like +-2k health [this would also mean that the altf4 issue would need to be resolved]. A bullet proof vest is pretty self explanatory. Maybe even some military boots that "reduce fatigue" and make it so you don't need to eat or drink as much, maybe 8-12% longer survivability time. Make 3 different colored arm-ties. Red, Blue, and Yellow arm ties can be found in grocery stores, schools, and bars and can be worn on the player for squad identification, but make it so you have to find one or have one to use it and make it very difficult to see over long distances, mainly for closer quarters identification. If I find all three and see a squad moving in, I can potentionally match the color they are wearing and infiltrate to gain supplies or intel or whatever. More gun customization: Make the non-basic models of the M4 and whatnot even rarer than they are but add in gun customization slots to enable players to hold weapons they feel more tied to. Things like flashlight, foregrip, extended magazine, laser, red dot, acog, and silencer are all acceptable, however the silencer should be very very rare, with others being rare enough to reflect the advantage they possibly hold. Make us perform regular upkeep on our weapons: I liked the idea of a fillable toolbox. When you find it it merely comes with maybe a screw driver which can be used to mount weapon add-ons, but make it so we can find a lenscleaner to regularly clean our sights and scopes or after 2-3 days they get dimmer or slightly less clear. Make us hunt for maybe an oil can to use on cars, and some kind of gun oil as well or there becomes a stastical chance of the gun jamming. If upkeep isn't maintained the gun can lose accuracy, rate of fire, and after an extended period of time even decay to an unusable state. Certain weapons have certain coefficients for how often they need to be maintained based on the make and durability of said weapons. I like the idea of a buildable medkit too: Make us need to fill it with certain supplies, and the end payoff? A one time use of 7k blood gain. The med kit should have items that are expendable like pills, antibiotics, morphine, and blood bags but then have permanent things as well like a set of stitches needles that allow you to not only bandage yourself but negate the effect of the bloodloss during bleeding [not heal you past that point]. Once you have all the items you have a one time use to heal 7k blood but it takes all of the expendable items in the kit and depletes it. -
The thing is unless you get first or second dibs you have quite a low chance, I know my home server restarts at 2am and 2pm so I try different options depending on server time up. It's not ridiculous to assume main military bases and spawns will hit because of the polarity of drawing players they hold. Deer stands along a suggested route that can take you through to the Barracks at NW and allow for helicopter crash spawns which are valuable because of the loot they hold which is not only great, but top tier. I've found the greatest concentration of snipers at wrecks because of the popularity of anti material and the safety of having a safe one in a tent immortalized. Loot gets tossed around like it's nobody's business.
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The myth ''It's only a video game''
Daldrath replied to stord's topic in DayZ Mod General Discussion
You seemed to turn down the idea that people who play battlefield and halo aren't secretly demented within their own mind because killing is the sole goal, whereas it is not in Dayz. Does this mean that in halo anyone who kills another player in the CTF game type is a demented psychotic? The goal is to get the flag and return it but killing is something you do to ensure your safety as you do it, kinda like in Dayz if I'm approaching a city and I see another player I kill then to ensure my total safety. -
I think you entire missed the point of what I was saying, and that your response had a slightly passive aggressive, or at least semi hostile undertone because of this misunderstanding. What I was saying is that by him murdering countless individuals by camping it creates a hostile world in which individuals KoS and trust no one. It is that mentality that makes the world of Dayz so dangerous. Without this idea it would be a co-op sandbox survival game where the largest threat was zombies...which I think we can both agree are incredibly underwhelming and easy to deal with. Because there is a KoS mentality there is a high threat reward relationship because there is a constant threat of being spotted and engaged by other players. Before you make ironic statements in which you point out the incongruities in a post be sure you read carefully, others were able to grasp the idea first try.
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I say murder as much as you can, it's people like you that make the community hostile and maintain the high risk vs reward. If everyone worked together I'd never have to watch my back and scout tree lines and everything would be easy.
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I have to have retardedly good luck or something because I have only seen one hacker in the time I've been playing...I'm not calling bs or anything but I feel like it is not nearly as bad as what people are claiming.
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Killing two birds with one solution (scripting and snipers)
Daldrath replied to Mr. Pink's topic in DayZ Mod General Discussion
ITT: age=maturity=weapon choice. Successful troll is successful. -
People can't seem to "stop and don't turn around or I'll shoot."I don't feel any kind of hesitation if people can't follow that rudimentary of directions.
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Yay, Bandit and Hero identifiers are coming in
Daldrath replied to tuleg1t's topic in DayZ Mod General Discussion
I don't like that idea because then if I pvped bandits I'd lose the skin. Itd encourage players to only kill respawns n survivors to keep the bandit skin. -
Yay, Bandit and Hero identifiers are coming in
Daldrath replied to tuleg1t's topic in DayZ Mod General Discussion
I really liked the way the bandit skin looked, it was always something cool to strive for so I hope something similarly cool is implemented. It will be nice to have my whole squad in bandit clothing so it's easier to identify them in operations. One thing I hope doesn't happen is you lose the bandit points for killing other bandits, it would be dumb to have to kill more survivors than bandits to maintain the skin, but then again I guess this game isn't meant to be easy. It will also be nice for PvPers because people identify you as a threat so you don't have the idiotic fresh spawns that approach and expect help and don't offer any kind of engaging PvP. People will now hopefully want to engage bandits more and we can get some solid squad combat. This seems like a very welcomed change! -
Why do my barracks drops always suck ass?
Daldrath replied to DarthVolga's topic in DayZ Mod General Discussion
Best loot in the barracks = the 'one or two other individuals you outcompeted to get there's pack. My instant respawn is to deerstand and downed heli loot until I have a good weapon like a FAL with a clip or two and head to the barracks on a populated server. Take every step of entry slow and calculated with plenty of scouting and you'll see other players moving in or leaving, it's practically an inevitability. At that point you do whatever you do in a pvp engagement and take out the target. Generally players that are looting even have all the tools and equipment I skipped over. It's cool it teaches pvp and at worse you get an adrenalin high. -
A lot of people complain about pvp and how seemingly everyone is out to kill noobs in chernobyl and elektro. I'm not here to say people don't grief noobs or say that bandits don't kill without a reason but I do want to point out that just because you didn't see a reason does not mean there wasn't one. For example, Im not usually a bandit, if my character has any murders or bandit kills it is because I acted in defense but today I spawned in and ran to elektro. Found an AK in the firehouse and booked it to the church. While in the church I found a ghilliesuit. Now I personally have never had one despite searching for weeks so it instantly became a piece of gear worth defending. While looting the rest of the hotspots in the city I came across two other players and decided that in order for me to most safely preserve this character and the chance to use the ghilliesuit I had to kill them if they came within shooting distance. I did. To them it probably seemed like a simple case of douchebaggery where a player with an awesome weapon killed two potentially helpless fresh spawns...but to me there was a reason. So is that still greifing, as some of the pvp sensitive players would put it? And don't give me that business about asking if they were friendly because out of the tally I've kept less than 10% of players are honest.
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Yeah just to clarify I didn't wait in elektro to kill other players, after I hit the church I ran into the hospital and then the grocery store and went north from there. Like I said I spent no time hunting the players but as I ran up by the school to move through to the grocery store I saw a player and he saw me, I simply decided to take no chances to lose the ghilliesuit, I wasn't abusing some "op" piece of gear that allowed me to player kill. I don't think that because i got lucky in finding gear i have a burden of having to then super stealth out so other players who don't stealth bump in to me. The way I see it is I was defending a piece of gear and was put in a confrontation because I didn't adequately sneak, the opposing player was looking for gear and put in a combat situation because he didn't adequately sneak. To him though it probably seemed as if I simply griefed. My point is simply that don't just assume you were killed for no reason, I imagine that situations like these make up at least some of the encounters that lead to players complaining.
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I prefer third but always go into first for firefights, I always play the game as if I were playing splinter cell or metal gear solid and I like that I can play in that way with third. I'm not a huge fps fan other than battlefield and halo CE.
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Why is there so many pussy's on DayZ
Daldrath replied to @Williamcullum1's topic in DayZ Mod General Discussion
I don't get too immersed. When I kill another player I don't think anything of it regarding the nature of humanity or emotions. I don't necessarily think that it is weird for people to get really immersed I just personally have always been able to separate things like movies and video games from real life. I don't get why people are asking the OP why he plays and that this game is specifically meant to trigger responses emotionally, to me there are an infinite number of reasons to play a game, and simply because one finds it fun is a totally valid reason. -
If Rocket Didn't Push Out The Patch, Surely There's Some Way He Can Un-nerf/Reason With The Devs.
Daldrath replied to Chewbacca Jesus's topic in DayZ Mod General Discussion
I really like the handgun nerfs, I've always been a headshot shooter when using my sidearm so it allows me to feel a little safer that I cant get ran up on and blasted with an m1911 as easily. Anyone who is arguing the gun change going against "realism" in Dayz likely hasn't played the mod yet or barely started because Dayz doesn't really capture any kind of realism...you can fit an engine in your pack for less slots than a gun... -
This game will fail long term if the PK problem isnt addressed
Daldrath replied to Gadget (DayZ)'s topic in DayZ Mod General Discussion
I hate how people keep saying that there is a problem or that the community is killing itself. Personally I think there should be more PvP and conflict, because nothing gets my blood running like spotting another player and knowing that if I make the wrong move he could see me, and will attempt to kill me for my gear. Nothing adds more of a risk vs. reward element to the game. I very very rarely shoot first and have only been a bandit in two of my lives and I still love this. If everybody simply worked together and didn't kill eachother it would be incredibly difficult to die in this game and take away from the whole goal of survival. I don't understand how people play this game and say it's frustrating to die by another player's hands after investing 30 hours into the game. This is a survival game, did you honestly not expect to die when the game is an attempt to make that very aspect difficult??? If you've been alive for over 8 hours ingame, chances are you have military-grade loot and are unable to be killed by zombies, so do people really just want to continue playing with no threat to their character? Spoilers: I know this isn't a great example and isn't really the same scenario of infected/zombies but in the show Walking Dead for example, anyone not in the main characters company is considered a threat and they capture and attempt to torture a kid simply because he poses a potential threat. That kid's group would have killed Rick's, but Rick shot first, that's how it goes. I consider the whole metaphor of Rick's survivor group my squad ingame, we hop into mumble and play in a coordinated fashion, and if a threat approaches we eliminate it, or attempt to. -
Punishing bandits? Shut up, seriously.
Daldrath replied to Inception.'s topic in DayZ Mod General Discussion
I personally love having to look over my shoulder and into every treeline to make sure there are no snipers and bandits and whatnot. I've never played a game with the stakes set as high as in dayz and I absolutely love it. This game would be so easy if there was no pvp. I'm not trying to claim I'm any kind of supergamer or anything but I have personally yet to die to zombies....and I'm not saying this as a bandit, I've only had to kill three players in my career as a survivor so far. I've also fallen victim to banditry too so it's not like I just haven't encountered any frustrating situations. Another thing is, banditry is killing another survivor for no reason [at least in my personal dictionary], just because you don't know the reason doesn't mean it didn't exist. I spawned in elektro once and was in the bar overlooking the general store. I saw an ALICE pack which is a pretty huge piece of gear to have, makes one's survival so much easier. I also saw another player headed straight towards it with a starter backpack on. As he stopped to exchange, I shot him in the head. I did what I had to in order to secure that I got the piece of equipment that offered the best odds of survival, because....I'm a survivor. To him it could have possibly appeared that he was murdered in cold blood for no reason, but in my opinion not only is that a reason, it's a good one. Pro tips to help people struggling with bandits: -There is no way to gauge the truth of someone telling you they are friendly ingame, you can lie just as easily as they can, and vice versa -Learn to identify loot by its looks not just the text that tells you what it is, looting should be quick, and you should always try to do it in the least revealing position -Don't run into open fields or towns without scanning any of the spots and corners they could be hiding -
I've always played through dayz as a lone wolf when I'm surviving. I don't enjoy playing with other individuals because I don't really care to have to look out for anyone other than myself and don't want to make compromises or deviations from my characters survival plan. This doesn't mean I've never played with another person, I've grouped with a squad in vent before to do some organized SvS pvp but when I'm playing without my squad, I'm a lone survivor. Apparently this either hurts most players feelings or simply isn't okay with them. Lately every time I call out I'm friendly and the other player states he or she is friendly and invites me to team up and I decline, I get a bullet in my skull. Sometimes players even react to me declining their offer with "Are you serious? You're gay..." or something along those lines, and that was a very non-vulgar example compared to most I receive. Why is it players can't stand to be declined to team up with? I personally have found that as long as one isnt spending time in major military loot spots and towns there is no point to having a teammate. I understand that they can take my declination as a potential threat but I always offer up my reasoning and usually state that I offer no threat and will allow the other player to loot in piece I just don't have any interest in having a tag-along. I didn't realize dayz was a group oriented survival game and it was unacceptable to play solo. I honestly don't want to develop the bandit mentality where it becomes necessary to shoot on sight in order to survive and I don't want to lie and say I will team up only to betray them, but I've only run across two players who were okay with the whole "live and let live but not team up idea." I realize that personal experience means nothing because there are genuinely nice players out there, but I'm starting to realize that KOS may become the only option. This is sad because in the instances that players allowed us to go our separate ways I was able to give them directions to where they were going and in one of the scenarios I even gave the player my side arm because I have a pretty solid main weapon and plenty of ammo and he wasn't able to find anything.
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Heres an urban legend that apparently perplexes most whiners on the forum: When someone you don't know says that they're friendly....they can be lying.