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9 NeutralAbout Daldrath
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Scavenger
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Why do people seemingly dislike the pvp? In my mind that's the only thing that creates the risk vs reward feeling. I've never had to be so meticulous with my tree line scanning and scouting to go loot an area and I love it. The real threat of a potential bandit anywhere is what makes the game so cut throat. I think right now the pvp is ridiculous because it's all done with .50 calais but once the loot inflation is fixed and those aren't everywhere it will be much better.
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I don't think using a hacked weapon is as bad as hacking but that's just personal viewpoint. In my mind there is a distinction between knowingly breaking the rules and using a cheating or game breaking method to get gear in, and simply being the guy that kills the cheater and receives spoils of war and not taking the time to scan the wiki. I also assume every as50tws insane is legit and was hoarded for months, so they're totally legit.
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I hope this game continues to "die" for another few months. The game got too big too fast. It used to be a niche community that felt more on point with what rocket was visioning and okay at the rate he did that. Now it has grown to be very large and different ideologies from every playstyle are now being heard. More people feel entitled and like they have a right to complain as alpha testers. I have alpha tested 2-3 games and never once have I seen this much whine and ridiculousless. I think the release of Warz and other games though will help out a lot with that.
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Will Dayz run on Macbook Retina Disp.?
Daldrath replied to Piripon's topic in DayZ Mod General Discussion
I play on the 10.6 MacBook Pro 2010 build and it runs just fine on high with a little tweaking. I would use a fan control however. For having a computer not built for gaming I've had no trouble playing what I want, I am an mmo gamer though. And to people who dislike Macs the only defense I really have is preferring their music programs and interface ease that makes running a few connected easy. Also raising my mouses acceleration coefficient for SC2 was easy lol. -
Get satchel charge>Server hop NWAF until you find one recently Thunderdomed>Plant Satchel charge, blow hole, and enter>Get nearly limitless supplies and guns>???????>Profit
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What would you like to see in the stand alone?
Daldrath replied to NovaDose's topic in DayZ Mod General Discussion
Fishing: We should be able to fish in small bodies of water, and even on the ocean on a dock or boat. Vehicle Diagrams: Vehicles as they are should be kept rare, but as long as duping is addressed there should be a very very rare diagram spawn for vehicles in a few key spots. This would require players to go out and get the necessary pieces and pile them together. Make a few "workshop" buildings in major cities and require a group of at least 3 to put the parts together, and say for every extra person it goes a little bit faster. This encourages group play and more casual civilian vehicles to be put in play. More wearable gear: Extra large military vest like we have that would make the player slightly larger but add another few slots. A flak helmet to make non-front-face headshots leave the player with like +-2k health [this would also mean that the altf4 issue would need to be resolved]. A bullet proof vest is pretty self explanatory. Maybe even some military boots that "reduce fatigue" and make it so you don't need to eat or drink as much, maybe 8-12% longer survivability time. Make 3 different colored arm-ties. Red, Blue, and Yellow arm ties can be found in grocery stores, schools, and bars and can be worn on the player for squad identification, but make it so you have to find one or have one to use it and make it very difficult to see over long distances, mainly for closer quarters identification. If I find all three and see a squad moving in, I can potentionally match the color they are wearing and infiltrate to gain supplies or intel or whatever. More gun customization: Make the non-basic models of the M4 and whatnot even rarer than they are but add in gun customization slots to enable players to hold weapons they feel more tied to. Things like flashlight, foregrip, extended magazine, laser, red dot, acog, and silencer are all acceptable, however the silencer should be very very rare, with others being rare enough to reflect the advantage they possibly hold. Make us perform regular upkeep on our weapons: I liked the idea of a fillable toolbox. When you find it it merely comes with maybe a screw driver which can be used to mount weapon add-ons, but make it so we can find a lenscleaner to regularly clean our sights and scopes or after 2-3 days they get dimmer or slightly less clear. Make us hunt for maybe an oil can to use on cars, and some kind of gun oil as well or there becomes a stastical chance of the gun jamming. If upkeep isn't maintained the gun can lose accuracy, rate of fire, and after an extended period of time even decay to an unusable state. Certain weapons have certain coefficients for how often they need to be maintained based on the make and durability of said weapons. I like the idea of a buildable medkit too: Make us need to fill it with certain supplies, and the end payoff? A one time use of 7k blood gain. The med kit should have items that are expendable like pills, antibiotics, morphine, and blood bags but then have permanent things as well like a set of stitches needles that allow you to not only bandage yourself but negate the effect of the bloodloss during bleeding [not heal you past that point]. Once you have all the items you have a one time use to heal 7k blood but it takes all of the expendable items in the kit and depletes it. -
The thing is unless you get first or second dibs you have quite a low chance, I know my home server restarts at 2am and 2pm so I try different options depending on server time up. It's not ridiculous to assume main military bases and spawns will hit because of the polarity of drawing players they hold. Deer stands along a suggested route that can take you through to the Barracks at NW and allow for helicopter crash spawns which are valuable because of the loot they hold which is not only great, but top tier. I've found the greatest concentration of snipers at wrecks because of the popularity of anti material and the safety of having a safe one in a tent immortalized. Loot gets tossed around like it's nobody's business.
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The myth ''It's only a video game''
Daldrath replied to stord's topic in DayZ Mod General Discussion
You seemed to turn down the idea that people who play battlefield and halo aren't secretly demented within their own mind because killing is the sole goal, whereas it is not in Dayz. Does this mean that in halo anyone who kills another player in the CTF game type is a demented psychotic? The goal is to get the flag and return it but killing is something you do to ensure your safety as you do it, kinda like in Dayz if I'm approaching a city and I see another player I kill then to ensure my total safety. -
I think you entire missed the point of what I was saying, and that your response had a slightly passive aggressive, or at least semi hostile undertone because of this misunderstanding. What I was saying is that by him murdering countless individuals by camping it creates a hostile world in which individuals KoS and trust no one. It is that mentality that makes the world of Dayz so dangerous. Without this idea it would be a co-op sandbox survival game where the largest threat was zombies...which I think we can both agree are incredibly underwhelming and easy to deal with. Because there is a KoS mentality there is a high threat reward relationship because there is a constant threat of being spotted and engaged by other players. Before you make ironic statements in which you point out the incongruities in a post be sure you read carefully, others were able to grasp the idea first try.
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I say murder as much as you can, it's people like you that make the community hostile and maintain the high risk vs reward. If everyone worked together I'd never have to watch my back and scout tree lines and everything would be easy.
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I have to have retardedly good luck or something because I have only seen one hacker in the time I've been playing...I'm not calling bs or anything but I feel like it is not nearly as bad as what people are claiming.
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Killing two birds with one solution (scripting and snipers)
Daldrath replied to Mr. Pink's topic in DayZ Mod General Discussion
ITT: age=maturity=weapon choice. Successful troll is successful. -
People can't seem to "stop and don't turn around or I'll shoot."I don't feel any kind of hesitation if people can't follow that rudimentary of directions.
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Yay, Bandit and Hero identifiers are coming in
Daldrath replied to tuleg1t's topic in DayZ Mod General Discussion
I don't like that idea because then if I pvped bandits I'd lose the skin. Itd encourage players to only kill respawns n survivors to keep the bandit skin. -
Yay, Bandit and Hero identifiers are coming in
Daldrath replied to tuleg1t's topic in DayZ Mod General Discussion
I really liked the way the bandit skin looked, it was always something cool to strive for so I hope something similarly cool is implemented. It will be nice to have my whole squad in bandit clothing so it's easier to identify them in operations. One thing I hope doesn't happen is you lose the bandit points for killing other bandits, it would be dumb to have to kill more survivors than bandits to maintain the skin, but then again I guess this game isn't meant to be easy. It will also be nice for PvPers because people identify you as a threat so you don't have the idiotic fresh spawns that approach and expect help and don't offer any kind of engaging PvP. People will now hopefully want to engage bandits more and we can get some solid squad combat. This seems like a very welcomed change!