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Ultenth
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Everything posted by Ultenth
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I think we need to add more things that will ENCOURAGE players to help each other out, not more lone wolves than are already out there. You want to play by yourself? Fine, but just like if Z-Day really occured, there would be certain benefits to travelling with a group of people helping each other. Personally I think there should be an EXTREMELY slow normal regen, but if you eat food that regen goes up for a while. If you eat too much food though you vomit it all back up and you get no regen at all for a while.
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The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
Ultenth replied to Time Glitch's topic in DayZ Mod Suggestions
As you said it all depends on how long after Z-Day the game takes places. As there are so few survivors, it's safe to assume the game takes place at least months if not years after the start of the virus. That being the case, with industry shut down and not making/shipping new items, they would be used up at a dramatic rate by the initial wave of survivors. At the point where we are now with only a few remaining, the current zed's would have most likely used a ton of those resources up before being turned, leaving the world in a state of....wait for it....scarcity! So yeah, food, water, weapons, etc. should all be in short supply at this point, not the readily available state they currently are. You do realize that 99% of people posting in this thread are asking to make the game HARDER right? Thus all the suggestions are of that vein, so I'm not sure what sense your comment makes. -
Learning by doing - the alternative to classes & professions
Ultenth replied to L0G!N (DayZ)'s topic in DayZ Mod Suggestions
That lifetime is a bit wrong though, because it includes all the players who after they die, respawn like 10+ times to get to a spawn they like. It definitely takes a huge chunk out of the time survived length. As well as new players that start running where they spawn, aggro a zombie on the coast, and die right away. I've only been playing about a week, and since my first day or two to figure things out, I've only died twice, so I imagine truely veteran players can easily last weeks between deaths. -
Except most people (including myself) probably only read the first page then responded, LOL.
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Heavy penalties for disconnecting during firefights.
Ultenth replied to Cerbo Knight's topic in DayZ Mod Suggestions
What about people that disconnect unintentionally? Like their power goes out, or their internet, or their computer crashes, or the game crashes, or the server crashes? You realise the outcry of people that lost weeks worth of work to a random DC will make the current people crying about someone DC'ing on them in a firefight or to outwit zombies look like a whisper in comparison right? I'm not saying something shouldn't be done, but it's a much more complex issue than you give it credit for. -
I agree as well, a class system is a HORRID idea, but a skill system to reflect the challenge of being able to do all you stated and the many other tasks is a different matter. Hell many people IRL don't even know how to start a fire or harvest meat from an animal. Having different base skills to start based on optional presets, or making your own unique one, would be very interesting and would add to team work. But just like a real person can learn more skills the longer they stay alive, as a player you should be able to continue to learn and expand and eventually learn most everything if you manage to stay alive long enough.
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It's more of a suggestion (as are many on this board) for far post-alpha, or even standalone using Arma III or another engine. In which case suggestions like this are entirely possible, though requiring much more work, they would also add even more realistic depth to the DayZ experience.
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The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
Ultenth replied to Time Glitch's topic in DayZ Mod Suggestions
Bigger groups of survivors means bandits will group into bigger groups to take the large survivor groups huge amount of stuff. It will change it from 1v1 deathmatching all over, but you'll have group pvp more, which to me is more exciting and interesting anyway. Yes, the game is too easy once you figure out where stuff is and how to kill/avoid zombies. Players should be a hard challenge and a big threat, but not more so than the zombies. Zombies and THE WORLD ITSELF, need to be a big enough threat to the player that the cannot survive on their own. And equipment, while important, needs to be balanced, as stated earlier in this thread, so that asking that player on the other side of the office building to join you is a better idea than killing him for his stuff. Also, as long as players can use DC techniques to cheat the system and kill players, they will. PvP in this game is broken 9/10 times, because the people you fight will often cheat the system. A solution is much harder than many people suppose though. If you simply stay in game for say 30 seconds after a DC, the outcry amongst players upset about dying from a random server DC or computer issue will be deafening. Rocket's idea to have you carry your zombies with you if you DC solves the PvE issue, but the PvP issue is going to be much much harder to solve. Idea to add to the list: Food should not be spamable. You should only be able to eat so much food in a short amount of time. This would DRASTICALLY increase the importance of blood packs, and thus having a friendly player around to transfuse you. If you can no longer carry 6 cooked meats on you and get 40% of your life back by spamming them, being a lone wolf and kiling others is a much harder task. Because you now would use less food, scaling back the ease of gaining it even further than suggested might work. Alternative Suggestion: Make food spammable still, but instead of instant health, it gives you health over time, as the food digests in your body. If you eat too much food you can overeat and vomit all of it back up, losing your health regen and perhaps becoming "pain" induced for a period of time. -
Not really, they have a day cycle that mirrors real life, just have the weather cycle do the same. Would be interesting because for 3 months people would need to horde cold winter equipment and gear, then the next 3 months anti-rain stuff, then hot weather stuff. Maybe make the winter time if you stay too cold it effects your aim like pain, and you have to heat up your water sometimes if you let your body (and thus your water) get too cold. Then in summer if you get too hot your food starts to decay and you tire faster. Could have different camo available for the season, and people could try to find and store the neccesary equipment for the upcoming season in tents or vehicles to prepare for the next season. If things like cleanliness or scavaging for plants was ever implemented, that could have some interesting tweaks depending on season as well. Thanks for posting this thread, I was actually thinking about this earlier today, then when I went to the forums I forgot what I wanted to post about!
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Fireplaces - Need a water canteen to be put out
Ultenth replied to Lady Kyrah's topic in DayZ Mod Suggestions
Same as above, no need for water to put out a fire, just throw some dirt on it then stomp out the embers. Nice idea, but unfortunately covered by real life. -
I was thinking the exact same thing just now as I wandered the forest. Good thing I looked first before posting my own thread! But yeah, I think you should be able to harvest berries and roots and mushrooms, and yeah, the damn huge pumpkins that everyone seems to grow in their gardens. I like the idea of modeling the berries and other things after real world plants, so you would have to learn IRL which are poisonous and not in order to safely harvest them. More wildlife would be great too, like zombies being the big threat in the towns, and wolves and bears in the forests. But the forests should not be FREE of zombies as they are now, they need to have wandering packs of zeds just ambling around the forests looking for fresh meat, not everywhere, but enough to not be able to full sprint without worry through a forested area. Also would like to see (maybe in the next game) enviormental hazards in forested areas, fallen tree trunks and rocks you can trip on and hurt yourself, maybe a random rabbit den you can step in, sink holes, etc. Something to keep you aware and still tense while running through the forests. I also think it would be great to see a way to harvest water, like if I make a base camp by a tent, I can set up a water collector and use it to fill bottles if it's rained recently.
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Oh you mean like the "small" amount of people that disconnect to avoid zombies, server hop for loot, or when in PvP fights disconnect, switch servers, move, then log back into original server and flank their enemy? Yeah....
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[Splint] Second option to fix your broken leg.
Ultenth replied to Pipinhot's topic in DayZ Mod Suggestions
Just posted it in another thread but found this one I thought I'd throw my 2cents in here as well. I like the idea of using morphine for the first break, but if you get multiple breaks over a certain amount of time, you would then need to get some wood, a knife, a bandage, some painkillers and a friend, and have them do some minor reset surgery and splint the leg, as morphine will no longer work after a certain amount of breaks in a certain time. Once splinted, you run at 1/2 speed, you walk a bit slower and more loudly, you cannot crouch walk/run (again, realism, try splinting your leg and maintaining balance while crouch-walking), but your crawling ability is unhindered. -
I would love for them to do that, and come up with some way to ban VOIP programs beside the one internal to the game. But also add in walkies, short and long range ones, that could be used by a survivor group to keep in touch. Or an enemy that just killed one of the survivors to listen in on the rest of the group's movements.
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Making dayz harder and realistic - Thirst and hygiene.
Ultenth replied to entomb's topic in DayZ Mod Suggestions
Drinking water should carry a small chance of infection unless you cook it over a fire. Or you can get lucky and find water purification tablets (I actually take them with me when I'm up in the woods IRL) and apply those to the water as well. And what would be interesting is if Soda took off the same amount of thirst, but you get thirsty again faster afterwards, unlike with water. Also adding alcohol would be fun too, you could use it to dull pain to a certain degree, and it would make you all drunk if you drink too much and you bleed faster when drunk as well. I would also like to see a system of if you get too many limb breaks in too short of a time, morphine will stop working on you, and you will need to have someone do something more drastic. Clean water, combine with Hunting knife, use bandages and wood pile, and make a splint and reset the bone and do some minor surgery, using Pain killers or Alcohol during surgery. Afterwards for a day or two you would walk slower and more loudly, be unable to run as fast, can not crouch walk, but your ability to crawl would be unhindered. I think a smell system is good, but if anything it should be the opposite. Maybe being clean lowers your risk of infection, and if you go too long without cleaning you can get infected, especially if you start bleeding while dirty. But if you're really clean the zeds would smell your new clean flesh and want to take a bite. But after you clean yourself it would be interesting to add some way to apply zombie scents that maybe you get off corpses to a rag that you carry or something, that would then serve to ward off zombies again for a certain amount of time. Cleanliness should effect more than infection though, if your briefs and socks are dirty in real life and you go on a long run, you get ass chafe that makes it harder to move, as well as potentially trench foot that can be even worse in regards to infection and slowing movement. I think making you clean your undergarments at least would be an interesting addition. -
I'm having this issue now as well, sure wish I knew what was going on and if there is something I can do to fix it myself.
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Just out of curiousity, just started the game, gathered up a bunch of weapons, and finally got found by my first zombie, killed him, then a few more came, killed them for 9 total. Then upon leaving one was waiting for me just outside, killed him ran back inside, ending up killing 50 or so until I finally got overwhelmed. My question is, if you're defending yourself with firearms, do they just keep spawning until you run away or something? (Got my legs broken somewhat early so I couldn't.) If that is the case, should you just never shoot a zombie unless you're in the wilderness and no other zombies are near?
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I understand that, but there was a zombie inside a building that was hiding around a corner, once I killed him a continual stream of zombies started. Thank you for your input, but it didn't really answer the question I posed.
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how the hell do you use the flashlight?
Ultenth replied to hazychestnutz's topic in DayZ Mod General Discussion
Somehow magically my flashlight is working now, I just alt-tabbed back and forth and now it is, no idea how. -
how the hell do you use the flashlight?
Ultenth replied to hazychestnutz's topic in DayZ Mod General Discussion
So, just started today, can really only play at night, and flashlights are bugged? What a waste of time and money. -
I too wish there was a greater variety of server times within each time zone. It's kind of unfortunate if someone like myself only is able to get online at night during my timezone, so I have no choice but to play at night (or try to get in another timezone server but most likely get kicked for ping.) I don't hate playing at night, I just wish I could at least sometime play during the day, like, at all. Having a server that night time people like can play day time in would allow day time players to experience night time play as well. Would be very helpful for both parties I think.